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91
New Skills / Re: [LEVELS] New skills levels
« Last post by ericderkovits on April 05, 2021, 12:09:31 PM »
ok here is another level using the 2 new skills(slider and laser).

also the music for the level.
92
New Skills / Re: [DISC][PLAYER] New skills general discussion
« Last post by Strato Incendus on April 05, 2021, 08:26:44 AM »
That's alright, don't worry about the remaining bugs - I just wanted to make sure anyone creating new levels for the new skills can work with an up-to-date version that no longer includes the eliminated skills. ;)

Thanks a lot for uploading the new version! :thumbsup:

EDIT: Looks like the editor still contains the Grenader and the Spearer. The player, however, doesn't include any of the new skills? ???

When I open a level that includes Grenader and Spearer, the counts, pickup skills etc. are (formerly) correctly displayed in the editor. Then once I start the level in the player via test mode, all skills I see on the panel are the already established ones.
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Live Event Scheduling / Re: Poker Tournament (not for real money)
« Last post by geoo on April 05, 2021, 07:09:58 AM »
A site that doesn't require signup sounds great, I'd be down for a few games!

I also prefer Sunday.
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New Skills / Re: [LEVELS] New skills levels
« Last post by ericderkovits on April 05, 2021, 05:36:42 AM »
ok, with experimental version 7, I have 2 of my contest levels using the new skills.

Rule 1 level(Coming Home Lemmings), I replaced the 3 floaters with 3 sliders.
Rule 2 level(All for 4 and 4 for all), I replaced the 2 fencers with 2 lasers. However due to the steeper slope of the lasers compared to the fencer, my original solution doesn't work,
          so had to solve it a different way(which now uses 1 fewer platformer, 1 fewer walker and changed the number of jumper pickups from 10 to 8.)
          Also had to make the shimmier ceiling steel so no laser will break it due to shimmiers needing the ceiling in the solution.
          I'm not sure if people will find this now more difficult to solve than before, but I still think it's easy.

My Rule 3 level didn't have any floaters or fencers

Anyways here are my contest levels but changed with the new skills. Just put these levels inside the levels folder of the experimental player
Also the music I used, place in the music folder of the experimental player.
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Contests / Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Last post by namida on April 05, 2021, 03:58:13 AM »
V12.11.2 of NeoLemmix, with the same mass replay check modifications as in the modded V12.10.3 I released for the previous contest.

(For source code: exp/saveemup-12.11.2 branch on the repo)
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Live Event Scheduling / Re: Poker Tournament (not for real money)
« Last post by mobius on April 05, 2021, 01:09:57 AM »
I'd prefer Sunday but if it's after 10:00 PM UTC either is fine
97
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Reunion [Difficulty: Medium-Hard]
« Last post by kaywhyn on April 04, 2021, 11:16:59 PM »
Nightmare rank solved and thus entire pack is completely solved on New Formats NL. My entire replay collection is attached. So, let's see if I managed to backroute any of these levels. Regarding the Nightmare rank, the one that immediately comes to mind is Nightmare 12 - Way Into Madness, as I have a lot of skills leftover. In a way, I kind of expected it, since it's currently very backrouteable in Lemmini. Unless my solution is acceptable, I think most of it is intended, just some parts allowed me to take a shortcut :P

Another would be Nightmare 27 - Unsecured Area, as I ended up not using one of the climber pickups :P

Feedback Nightmare Rank

Nightmare indeed. Though these are the hardest levels of the entire pack, truthfully these didn't take me as long as I thought it would. Certainly these designs were meant to be intimidating due to the sheer size and how there's so much going on, and hence most often give the appearance of a highly difficult level. In actuality, most of these are difficult due to the execution rather than the puzzle, though there's still a lot of very gnarly ones in terms of the puzzle. Again, my advice for those taking on packs like Reunion and other highly difficult ones is to not get intimidated by the levels. In my case, as I have mentioned before, I've already played through Reunion a few times in the last few years, and hence I'm mostly familiar with the levels/solutions. It's just a shame that I never saved my Lemmini replays for the pack, but as one can see that didn't matter, as I'm not one to load or go by memory what the solution is, especially since a lot of the NL version of the levels are much different from the Lemmini version and hence you can't really rely on the solution in Lemmini. Besides, it's good for exercising one's brain to try and hash out the solution again manually ;) Even if some are just a huge pain to execute, cough, Nightmare 29 - Lemtris Version X, cough :laugh:

Despite the tough nuts, the Nightmare rank is still very tame compared to the Genocide rank of United. Yes, these levels are some of Icho's nastiest, but again they don't reach their peak here, only for the Reunion pack itself. If you really want puzzle nastiest to the max and aren't intimidated by the very high difficulty, take a look at United instead, Icho's sequel pack to Reunion :P

More detailed feedback on the Nightmare rank levels:

Spoiler (click to show/hide)

Overall, great job with this first pack of yours, and now that I've played through it again after so long but on New Formats NL for the very first time, I definitely remember why I liked this pack so much when I first played it on Lemmini years ago. I can also see why it's a highly regarded pack from the community. Of course, I've played both your Reunion and United packs, and there's absolutely no doubt that United is the much higher quality pack and is many times better, as it definitely shows how much you have grown as both a level designer and level solver.

I am looking forward to playing your Isolated pack when it's done and ready! Also, I still need to take a look at the new levels that you have made for the NL Introduction pack, as well as resolve some levels that have been patched up in the meantime. And of course, I look forward continuing to be your pre-tester and pre-testing your future contest levels ;) See you around when you return from your hometown!
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Lix Main / Re: MacOS second monitor mouse bug (issue #419)
« Last post by Forestidia86 on April 04, 2021, 10:40:55 PM »
7) Positioning the screens above one another (in the displays-arrangement menu) and look if now it still jumps to the seam.
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New Skills / Re: [LEVELS] New skills levels
« Last post by namida on April 04, 2021, 10:32:47 PM »
Reposting my levels (minus Grand Heist which relied on the Grenader).

- Pedantic Phaser (both skills, low difficulty)
- This Level Needs A Name (Laserer, medium difficulty)
- Slide Key (Slider, medium difficulty)
- Compound Mystery (Laserer, proof-of-concept troll level)

Replays are also attached.
100
New Skills / Re: [LEVELS] New skills levels
« Last post by namida on April 04, 2021, 10:27:15 PM »
Divider post

Posts prior to this pre-date the exp V7 build, and may use the no-longer-included skills (Grenader / Spearer) and/or, less likely, be broken by V12.11.X physics changes.
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