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Hi again,

OK, I have double-checked my laptop screen resolution and the highest it will go is 1366x768.  The next step below that is 1280x720, then 1024x768.  I run it in 1366x768 all the time.  I do not have any issues within Windows with anything being too small.  I tried the executable file 'compatibility settings' DPI modifications that you suggested, but  unfortunately that made no difference, even after "resetting windows" in SLX settings.

It isn't so much that the in-game icons are too small for me to see them clearly, it's more that there seemed to be a lot of empty space to the left, and right of the minimap.  I have found during gameplay that the small size of the icons makes it much easier to click the wrong one by mistake when skills have to be selected very quickly (without using the pause key).  There is a minor issue with clarity of the icon graphic when they're too small, but with enough time I would no doubt become familiar enough with them for this not to be too much of an issue.  Although that could take a while with all the extra skills available :lem-mindblown: :D

I have tried, as you suggested, turning off the minimap, which definitely filled the entire width of the panel/screen.  The two attached screen photos show the results.

The first photo has the map off and the default zoom level set to 1x, for both 'zoom' and 'panel'.  The main level area is then too small (zoomed out, although this can be adjusted with my mouse scroll wheel) but the panel is filling the entire width of the screen, now almost too large, if anything.

The second photo is with the default zoom level set to 2x for 'zoom' and 1x for 'panel' - changing the panel zoom has no effect.  This is the most ideal way for me to configure this that I can find, after a bit of experimentation.  The panel still feels a little too big, but much better than it was in my earlier photos, with the minimap enabled.  I will probably stick with this from now on, on this laptop, unless future modifications to SuperLemmix require tweaking these settings.

I do appreciate that my laptop is now a little long in the tooth and doesn't support 1920x1080, which would be ideal.  I will have to look into upgrading it soon.

I will also try playing SLX on my desktop PC - which is older, but I have a really good 1080p IPS monitor, and run Windows 10 in 1920x1080.  I expect that I'll get more favourable results on that.

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SuperLemmix Bugs & Suggestions / Re: [SUG] Panel hints
« Last post by WillLem on Today at 04:56:15 PM »
I couldn't get the regular Window tooltips to show for panel buttons. So, a (perhaps better?) alternative is to display them in the status area (just above the -/+ buttons), like this:



These hints will be optional (and off by default). Ideally, I'd also like to hue-shift the text, but my attempts to do this have failed so far. I'll keep trying of course, but the feature is good enough for release at this stage.

Initial implementation in Commit 1dbeb5a39.
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SuperLemmix / Re: [FEAT] Included Level Packs
« Last post by Proxima on Today at 03:17:08 PM »
All I will say is that I strongly oppose "Bonus" as the title for this pack or any of its subfolders. I know we had this discussion already in NL, but there it was my decision so I didn't feel obliged to lay out my reasons :P

This folder contains levels from various versions of Lemmings, such as "Going Their Separate Ways" from the Mac version. In their source games, they are regular levels that you would encounter in the normal course of play just like any other level. Granted, they have been regrouped in NL (and SLX) because the main Lemmings / Fun, Tricky, Taxing and Mayhem folders contain only the Amiga levels, but they are not bonus levels.

I don't know if I ever made a final decision on the folder name for these levels in NL... currently on my installation the folder is "Misc Levels", which is okay I guess.
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Well, from the screenshots alone, it looks like the Level Select screen is being displayed correctly - the icons aren't supposed to be much bigger than that. The recently-added tooltip hints should help with these in the meantime, and I'll look at what can be done to improve the Level Select screen in general (a full overhaul isn't completely out of the question, but it may take some time).

Meanwhile, from the in-game screenshot it looks likely that your laptop's display has a max resolution of 1280 x 768. With that being the case, unfortunately it simply isn't wide enough to fit the full panel on the screen at 2x zoom in hi-res. Most laptops nowadays have a standard resolution of 1920 x 1080, and that's what I'm working to with SLX. We could consider reducing the number of possible skill types to 12 instead of 14 - and, I did in fact consider this for some time, but concluded that it would be a relatively drastic change to make for the sake of supporting older screen resolutions.

Definitely do double-check your laptop's display settings; it's possible that you may be able to go to a higher resolution, and this is what you'd need to do. If this isn't an option, then as a workaround for now you can head to the Config menu (F2 from the main menu screen), go to the Graphics tab, and un-check "Show Minimap". This will increase the size of the panel buttons considerably, and you can use the Zoom In/Out function to quickly move to another part of the level.

I'm also considering adding "Nudge Left/Right" hotkeys, which would quickly jump the screen left or right. Now that "Show Minimap" is optional, it seems like it might be a worthwhile feature.
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SuperLemmix / Re: [FEAT] Included Level Packs
« Last post by WillLem on Today at 01:24:45 PM »
Yes, that sounds like a fab idea! :thumbsup:

OK cool! 8-) Well, since there's only been 1 reply and it's from someone who strongly agrees, let's go ahead and combine the following into a single pack:

DMA Lemmings Compilation / Lemmings / Bonus
DMA Lemmings Compilation / Lemmings Extra / Covox Lemmings
DMA Lemmings Compilation / Lemmings Extra / Prima Lemmings
DMA Lemmings Compilation / Oh No! More Lemmings / Bonus

Any ideas/suggestions as to ordering, grouping, title, logo? If there are none, I'll go ahead and come up with something myself in time for the next update.
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SuperLemmix Bugs & Suggestions / Re: [SUG] Minor UI tweaks
« Last post by WillLem on Today at 01:15:05 PM »
So if I had a wav file that had the desired sound effect, I'd just need to rename it to "Bye.wav" and SLX would use it in place of the "bye.ogg" file, if the ogg file wasn't detected?

Correct, but de-capitalise it to be sure (so, "bye" instead of "Bye"), and rename "bye.ogg" to "bye2.ogg" or something in case you ever want to switch back.

Also, I recommend using this OGG Converting tool to convert the .wav to a .ogg (not entirely necessary, but it does save disk space).

It's also worth placing a separate copy of any mods you make in a separate folder (call it something like "SLX mods") and keep that folder somewhere handy. That way, when you update SLX, you have all your mods in one place.

Note: I did consider adding a "mods" folder to SLX for this purpose (similar to the one in Lemmini), this might happen at some point in the future. That way, mods can always be drag-dropped into the new copy of SLX. For now though, they must be performed again manually with each update.



Meanwhile:

:lemming: Postview cursor hotspot updated (Commit 593e81c14)
:lemming: Tooltip hints added to Level Select menu and Config menu (Commits 1e8c3f8f4 and d2a37aeb1)
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SuperLemmix Bugs & Suggestions / Re: [SUG] Minor UI tweaks
« Last post by Tygerboi on Today at 02:26:46 AM »
5) A "bye-bye" lemming voice sound effect when exiting the game instead of the current sound effect.

You're welcome to replace the default sound effect to whatever you like by simply swapping out the "bye.ogg" file in SLX/sounds for something else that you prefer. The player supports most audio files (MP3, Wav, Ogg, etc). Just make sure to also title the replacement sound "bye", and it will cue as normal in place of the default.


So if I had a wav file that had the desired sound effect, I'd just need to rename it to "Bye.wav" and SLX would use it in place of the "bye.ogg" file, if the ogg file wasn't detected?  I don't actually have one atm, but I remember Worms Reunited had a sound effect of a worm saying "bye-bye" just before it died (I think) which could easily pass as a lemming voice, :D so may hunt that down at some point and try that.
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SuperLemmix Bugs & Suggestions / Re: [SUG] Minor UI tweaks
« Last post by Tygerboi on Today at 02:18:19 AM »
Thank you again for your quick responses; much appreciated.  Those modifications you described would be brilliant! :excited::lemcat:
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SuperLemmix / Re: [FEAT] Included Level Packs
« Last post by Tygerboi on Today at 02:10:48 AM »
I'd be happy to update the compilation to gather the more incidental bonus levels such as these together in one place
...
Do people think this is a good idea? Or, would people prefer for these levels to remain separately grouped?

Yes, that sounds like a fab idea! :thumbsup:
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is there any way to increase the size of the skills/map panel underneath each level to fill the entire width of the screen when in high-res full-screen mode, or at least to make it larger, as it appears to be very small at the moment

some screenshots and knowledge of your screen's size and resolution would help me to diagnose your specific issue and advise accordingly.
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