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Messages - ericderkovits

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Tech & Research / Re: Extracting levels from the Amiga version
« on: May 14, 2020, 07:54:27 AM »
I just noticed that the neolemmix .lvls seem to work in Superlemmini. look at the levels come over to my place (taxing 22) and oh no more lemmings snow joke (wild 12). looks awesome in superlemmini

Tech & Research / Re: Extracting levels from the Amiga version
« on: May 14, 2020, 06:53:28 AM »
Here are the conversions from the uploaded zip from geoo. Not sure if they around here yet but here they are. 1 set is for the old
lemmix players and the other set is for neolemmix. I already have them working with my old players (1st set) and also with neolemmix 2nd set. they are for original lemmings, oh no more lemmings, holiday 93, 94 lemmings and 4 extra level files that were in the uploaded zip(Go for it!, lemming lament, it's not over till it's over and Don't make the wrong choice). In neolemmix the levels I noticed have a width of 1584 to about 1600. compared to the originals, most way smaller than that. in some levels
one can really see the difference (ie taxing 22-come over to my place, the level has much more green water to the left and right)
or oh no more lemmings wild level 12 snow joke with a lot more snow past the exit to the right.
NOTE: the .lvl for neolemmix won't work for old players and old player .lvl files are not used for neolemmix.

also the neolemmix levels need to be packed using the pack tool kit but this is quick compared to the converting.

SuperLemmini / Re: Java Exception when stepping into a trap
« on: May 05, 2020, 01:32:45 AM »
Please note there are 2 of each of the sega levels one, two, three, four and five. In the superlemmi.ini files you have to distinguish the levels. you have ie sega one twice. so when I play back the replay it picked the second one and crashed the java level. I just went into each .ini file and for the easier ones I put ie sega one(1) and for the other one I put sega one(2) that way now when I do a replay it picks the correct one.

SuperLemmini / Re: Java Exception when stepping into a trap
« on: May 04, 2020, 03:21:38 PM »
The only thing is at those deadly water drops, it's supposed to show dripping water all the time(as a warning). play those in neolemmix extra levels(sega). you will see the dripping water.

Help & Guides / Re: How to play Lemmings 3D in DOSBox
« on: April 28, 2020, 09:02:47 PM »
thanks a lot also mine works. Now what about lemmings 3d winterland version

NeoLemmix Levels / Re: genesis megadrive levels for neolemmix
« on: April 18, 2020, 02:14:06 AM »
I found the genesis version music for the special levels (from Zophar's music domain) awesome, beasti, beastii, menace, sunsoft special. just use the neolemmix editor to put them in the appropriates levels. that site has music files for many games, not just lemmings.

I think if timed bombers aren't going to be an option in neolemmix, then why not just make a 2nd customized neolemmix engine. Eric Lang has one for the lemmix engine. Also people who don't like timed bombers don't have to use the customized one. Because sometime people like to play the original lemmings games using the original timed bombers. The main neolemmix player can stay the way it is. Just make a customized one also.

NeoLemmix Main / 3 things I don't like about neolemmix
« on: April 03, 2020, 05:09:42 AM »
1) the top and sides are dead zones. example in original lemmings mayhem 23-going up... when the lemming goes to the top right of the wire he walks off and dies. in lemmings he is supposed to turn around. in neolemmix, one has to use a blocker there.

2) no speed up in oh no more lemmings wicked level 2-inroducing SUPERLEMMI. no speed up without using fast forward. Even Superlemmini has this as a speed level.

3) many times the cursor changes the size of the playing screen and it's annoying when it happens when trying to finish the level.

Superlemmini doesnt have these issues.

and I don't like that it has no option for timed bombers as in the other ports games

NeoLemmix Levels / Re: genesis megadrive levels for neolemmix
« on: April 03, 2020, 03:55:42 AM »
This isn't just the 47 genesis levels it's the whole pack(megadrive), and the 107 levels I used from neolemmix (45 genesis, 2 test, 30 present, 30 sunsoft) - but not the 2p from neolemmix since those are larger in size than the superlemmini ones. its the other 95 levels I used from superlemmini megadrive ones-which converted. I playtested every one of these levels in the pack to make sure they work. I even made sure each levels music matched the same order and title as genesis' megadrive (youtube) minus the special levels which I used dos' since on neolemmix website they only had genesis 17.
and each level is smaller in size since genesis levels were smaller.

SuperLemmini / Re: [BUG][PLAYER] Vertical Scroll Error
« on: April 01, 2020, 01:20:07 AM »
thanks I installed it already.

SuperLemmini / Re: SuperLemmini 0.104a
« on: April 01, 2020, 01:19:08 AM »
Thanks, I downloaded it already and extracted it. thanks

NeoLemmix Levels / genesis megadrive levels for neolemmix
« on: March 31, 2020, 01:17:51 AM »
Here is the genesis megadrive pack for neolemmix. I converted them from the superlemmini pack that was available. The music is also from the genesis version available from the neolemmix website(expect for the specail
 music in which I just used the dos version for those) just inzip these to a new neolemmix player folder. put the levels folder into the levels folder, styles into styles, and music into music folder

SuperLemmini / Re: SuperLemmini 0.104
« on: March 28, 2020, 06:59:05 AM »
Just have it be where the DEFAULT is where timed bombers is turned off, that way for those you dont like it , one won't even have to choose the option to turn it off.

SuperLemmini / Re: SuperLemmini 0.104
« on: March 28, 2020, 12:59:34 AM »
Also it would be nice if you added ohaya lemming san level from the SNES Version since you have some other levels already there from like the amiga set and dos' vacation in gemland.

SuperLemmini / Re: SuperLemmini 0.104
« on: March 28, 2020, 12:50:40 AM »
I was disappointed also with no timer bomber since the original games had one. I like all my games to be like the originals. But I also understand other player don't like it. I hope you can put it as an option not get rid of.

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