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Messages - ericderkovits

#1
Solved Armani's Rule 1 level.
#2
@Armani

Since I made a V2 of my rule 1 level your solution here fails.
#3
updates to all 3 of my levels which gronkling backrouted.


rule 1: added 2 buttons and made blocker a pickup skill
rule 2: added up arrows and made basher a pickup skill
rule 3: added steel and made fencers a pickup skill
#4
Solved V2 of Icho's rule 2 level.
#5
Solved Icho's Rule 2 level
#6
solved all 3 of Kaywhyn's levels and Armani's Rule 2 level
#7
Now that 12.13 stable is out, are there going to new levels covering the New Objects?
#8
Hi Dexter, Awesome job with the updated styles now with new objects. Definitely worth posting them to the styles update topic.
#9
I've made some portals (blue and gold) as well as 2 versions of skill adders/removers (green for adders, red for removers).


Also a few months ago I made locked versions of the awesome, beast, beastii, menacing, genesis' dirt_md and exit_02.

I also now have the old formats jamie_techno exit added. (used the old gs_tool to get it)

And I added an alternate orig_crystal exit (also made a locked version) that was used in Superlemmini.

All these objects are in a new styles folder called eric_special posted here.


here are Gigalems new object levels using these new portals/skill adders/removers. also Willlem's (De)Neutralizers were used.

https://www.youtube.com/watch?v=Zj4mAReCKR8&list=PLZZlEJhdyoANvhoWROjxeNDdrMHUmqdMW&index=1
#10
In Willem's Willlem_special style he has a portal_in and portal_out (but the .nxmo in 12.12.5 has it as teleporter, but can be changed to portal in 12.13.0-RC)

also Willlem made a (De)neutralizer_revised in this post

https://www.lemmingsforums.net/index.php?topic=6430.msg101707#msg101707

which perhaps can be added (perhaps to the default objects folder)
#11
NeoLemmix Levels / Re: Lemmings Plus Series
August 05, 2024, 11:34:35 PM
I put Namida's Lemmings Plus VII into pack form

There are no ranks, the levels are just in alphabetical order.

just put it into the levels folder
#12
NeoLemmix Styles / Re: Raymanni's tilesets
August 05, 2024, 11:26:32 PM
When using Raymanni's updated tilesets (circus, cyberspace, eldorado, food, sewer and snow) there are levels in:

Casual Lemmings, Lemmings World Tour, Lemmings Uncharted, Nessy's LDC #21 rule 3 level (Abandoned Memory), Armani's LDC #23 rule 3 level (The Age of Influence), Armani's LDC #25 rule 3 level (Underwater Hijackers), Armani's LDC #27 rule 3 level (Clown Fiesta), Armani's LDC #29 level rule 3 level (Color Coded), Cranes LDC #30 Rule 1 level (High Striker), Neolemmix Introduction pack Advanced Training level 13 (Jump the Saugage). that use these and affect them


Note: for Armani's LDC #29 rule 3 level (Color Coded) Jewel_04 should be changed to jewel_big_01 since jewel_04 is not the same in the updated
el_dorado style. Jewel_big_01 is similiar to the old Jewel_04 terrain piece.
#13
Levels for v10 or older / Re: [NeoLemmix] Raylems
August 05, 2024, 10:56:04 PM
Here are my replays for the Raylems Refurbished (New Formats) version of Raylems
#14
my Rule 3 level uses dullstars l2_classic style uploaded here (which lowers the exit by a pixel which doesn't happen in the regular l2_classic)

This is why it appears 1 pixel too high in Kaywhyn's and Icho's video replay of my rule 3 level)

https://www.lemmingsforums.net/index.php?topic=5122.0

#15
@Icho

I noticed in the video for my Rule 1 level (Mosaic lemmings), that Strato's swedish lems were not used. (just shows the default ones)

Strato uploaded his complete sprite collection back on march 10, 2020.

https://www.lemmingsforums.net/index.php?topic=4681.0

also Namida didn't include them in the styles update