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Messages - ericderkovits

#946
1) the top and sides are dead zones. example in original lemmings mayhem 23-going up... when the lemming goes to the top right of the wire he walks off and dies. in lemmings he is supposed to turn around. in neolemmix, one has to use a blocker there.

2) no speed up in oh no more lemmings wicked level 2-inroducing SUPERLEMMI. no speed up without using fast forward. Even Superlemmini has this as a speed level.

3) many times the cursor changes the size of the playing screen and it's annoying when it happens when trying to finish the level.

Superlemmini doesnt have these issues.

and I don't like that it has no option for timed bombers as in the other ports games
#947
This isn't just the 47 genesis levels it's the whole pack(megadrive), and the 107 levels I used from neolemmix (45 genesis, 2 test, 30 present, 30 sunsoft) - but not the 2p from neolemmix since those are larger in size than the superlemmini ones. its the other 95 levels I used from superlemmini megadrive ones-which converted. I playtested every one of these levels in the pack to make sure they work. I even made sure each levels music matched the same order and title as genesis' megadrive (youtube) minus the special levels which I used dos' since on neolemmix website they only had genesis 17.
and each level is smaller in size since genesis levels were smaller.
#948
Lemmini / Re: [BUG][PLAYER] Vertical Scroll Error
April 01, 2020, 01:20:07 AM
thanks I installed it already.
#949
Lemmini / Re: SuperLemmini 0.104a
April 01, 2020, 01:19:08 AM
Thanks, I downloaded it already and extracted it. thanks
#950
Here is the genesis megadrive pack for neolemmix. I converted them from the superlemmini pack that was available. The music is also from the genesis version available from the neolemmix website(expect for the specail
music in which I just used the dos version for those) just inzip these to a new neolemmix player folder. put the levels folder into the levels folder, styles into styles, and music into music folder


01/21/25
updated megadrive levels and replays
#951
Lemmini / Re: SuperLemmini 0.104
March 28, 2020, 06:59:05 AM
Just have it be where the DEFAULT is where timed bombers is turned off, that way for those you dont like it , one won't even have to choose the option to turn it off.
#952
Lemmini / Re: SuperLemmini 0.104
March 28, 2020, 12:59:34 AM
Also it would be nice if you added ohaya lemming san level from the SNES Version since you have some other levels already there from like the amiga set and dos' vacation in gemland.
#953
Lemmini / Re: SuperLemmini 0.104
March 28, 2020, 12:50:40 AM
I was disappointed also with no timer bomber since the original games had one. I like all my games to be like the originals. But I also understand other player don't like it. I hope you can put it as an option not get rid of.
#954
I was playing the v29 extra levels player going through the PSP levels. Once I got to level 33 (Cagey Business), a lemming after getting on graphic beam on trap after building there it would fall straight off bar onto left side of trap. This makes this level unsolvable. The bar was not extended left far enough. In neolemmix this is not a problem, just in the v29 extra players obsolete one.