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Messages - Simon

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3571
Forum Games / Re: Countdown Numbers Game
« on: November 13, 2013, 12:17:21 AM »
Harrrrrrrrd.

Quote from: 613 solution
50 x 75 / (7-1) = 625. 625 - 8 - 4 = 613.

2 3 4 6 8 = 25 ... for warming up
2 3 4 6 8 25 = 768 ... for the real meat

-- Simon

3572
Levels for other engines / Re: Revenge of the Lemmings!
« on: November 12, 2013, 07:00:56 AM »
Lots of work and love put into this compilation.

I've played a couple from the first two ratings, enjoyed the mix really well, except for lots of time limits, but that was expected due to age and source of the levels. :-)

Great choice of first screenshot in the original post, I love the trees!

-- Simon

3573
I like this post and have read it entirely.

According to Mike Dailly's History of Lemmings, the developers took themselves and the games slightly less serious. The elaborate story for Tribes and Chronicles was a little surprising, but even that has plenty of jokes, so it fits this mindset. It has the potential to be dropped apruptly and still fit all this. The abrupt ending with Chronicles, which was already planned to get extensions, doesn't fit, you're right.

Egyptian, medieval castle, space, all of these are common chiche/game themes. Circus is odd, but it's easy to make terrain for it, just colorful blocks. (Quote Simon: "There are diagonal blocks, too!" Insane Steve: "I don't need those, screw that blocks") L3D picks up so many of the L2 themes, that's probably not a coincidence still.

-- Simon

3574
Fan Corner / Re: DOS Lemmings Graphics Tools
« on: November 02, 2013, 12:20:35 AM »
Lix displays tileset and level properly. The L1 file reading code was written according to the same documentation as yours.

Johannes, the Droidlings author, made some L1 tilesets himself and published them (link to that topic). Those tilesets were broken in Lix, but ran fine in Lemmix. They have never been tested in Custlemm or Lemmings 1 itself.

Therefore, even though Lix loads your set nicely, it's not a seal of guarantee for matching the L1 file type definitions. There's even a slight chance for the descriptions to have subtle errors or to leave out specifications of irregular forbidden cases. But most likely, Lix and Lemedit misinterpret, next likely is that Lemmix misinterprets, only then that the description has errors. Custlemm is a cracked L1 executable and should be 100 % accurate.

I can't do much with the Lemedit error, it looks like debugging info for people with its source.

-- Simon

3575
Fan Corner / Re: DOS Lemmings Graphics Tools
« on: November 01, 2013, 06:29:04 AM »
Very nice!

After you describe it, it sounds logical to have special objects with directional funneling capability, but I've still did not expect them.

-- Simon

3576
General Discussion / Re: What programming language would you reccomend?
« on: October 28, 2013, 10:26:08 PM »
Quote from: moebius in IRC
[21:13] <apple_stack> I hit cancel and command prompt says:   g++: error: hello.cpp no such file or dir g++fatal error: no input files compilation terminated.

MinGW and g++ seem correctly installed and callable from the command line. You can proceed with or without an IDE.

-- Simon

3577
General Discussion / Re: What programming language would you reccomend?
« on: October 26, 2013, 08:12:17 PM »
IDE: Under Windows, I've used Codeblocks, a free and cross-platform IDE for C++ and others. cc's proposal of Microsoft Visual Studio Express should also work nicely.

Some consider bloated what others consider essential, so you have to choose if/which IDE to use yourself in the end. Guyperfect will likely recommend not using an IDE at all, and just doing everything with the command line. (-: You might learn some fundamentals that way, and it is not hard either.

Without IDE: Use any text editor, write a hello world program, and save it somewhere with .cpp as the extension. Open a command line, switch to the file's directory and type g++ yourfile.cpp. If you get no console output, everything works, and there will be a generated executable in the same directory.

If you get compiler errors, fix the source. If you get "g++: command not found" or similar error, see whether there is an executable named g++ among the executables installed by MinGW. If there is none, but there is g++-win32 or similar, copy that and name it g++. If the command is still not found even though g++ exists, add the directory containing the MinGW executables to your PATH variable. Hunt around the web for how to do that on your Windows system.

I'm sitting in IRC, should you need quick help.

-- Simon

3578
General Discussion / Re: What programming language would you reccomend?
« on: October 25, 2013, 05:24:07 PM »
For C++ under Windows, I've used MinGW, it's free software. Hunt around the web for that, I recall that one needs to install several things from their site. An alternative is Cygwin, but I've never used that.

A text editor is not a compiler. You can write code in Notepad if you insist, but you will want a more powerful editor quickly.

Batch files are shell commands that get executed one after another. :-)

Useful links for later:
sgi's STL reference for std::string, std::vector, ...,
C++ FAQ lite for style/avoiding concocted use of language features,
and cplusplus.com, which you already know.

-- Simon

3579
Challenges / Re: Fewest repeats of the same skill to beat levels.
« on: October 24, 2013, 12:19:35 PM »
This is somewhat a hard concept for me to put into words...

For each level, find the smallest N such that a solution exists with the original skillset, with no skill used more than N times.

Rotating hamsters have to be added to this post to make it seem non-wisecracky.


Also, results:
Tricky 1: 1
Tricky 2: 5 (from the min-total-skill topic)
Tricky 3: 2

-- Simon

3580
Other Projects / Re: coding a level-editor for Lemmings (released)
« on: October 22, 2013, 06:38:26 PM »
1) What is the expected/normal theme of the level instead of "special"? (dirt, fire, snow, ...)

Dirt.

All four vgaspec levels have the large single terrain piece, plus objects from the dirt set, recolored according to each vgaspec's palette. Any normal tileset should work with vgaspec.

-- Simon

3581
Other Projects / Re: coding a level-editor for Lemmings (released)
« on: October 15, 2013, 11:19:11 PM »
The trigger area is managed by DOS L1 in squares of 4x4 pixels.

I'm not sure why there should be a more severe restriction for multiples of 8, or whether oddly placed (= not at multiple of 4) special objects work. I vaguely recall that such objects lose their physical effect and behave like decoration. Edit after ccexplore's next post: Behaving like decoration is what objects with too high a z-coordinate do, not what oddly placed objects do.

Others will know better though. :-)

-- Simon

3582
Tech & Research / Re: Glitches in Lemmings
« on: October 09, 2013, 11:48:27 AM »
The first floater glitch is probably unintended. Early L++ had it as well without intention.

I can't guess whether the second behavior is intended, but it is the user-friendly solution. It does not open backroutes, but prevents restarting and using up skills without any effect.

-- Simon

3583
Tech & Research / Re: Glitches in Lemmini
« on: September 28, 2013, 08:16:16 AM »
Hmm, drowners still explode in L1, but rarely have an effect on terrain.

Even the exploding splatter in Lemmini won't enable backroutes unless he splats exactly 5 seconds after spawning. :-) -- Edit: No, he might enable backroutes, if the explosion could not happen as low as that otherwise...

-- Simon

3584
Lix Main / Re: Hint system
« on: September 17, 2013, 06:58:35 AM »
Thanks, I've removed the Reloaded set from the main release. Version number has stayed the same.

The multiplayer maps I'll update when I will have returned around end of September.

-- Simon

3585
Lix Main / Re: Hint system
« on: September 17, 2013, 02:44:40 AM »
Version 2013-09-17 is up, it breaks hint lines automatically at the end of the screen. You can write long hints without manual insertions of <br>.

<br> for manual linebreaks is still possible, it's recommended for poetry or other structured text.

$HINT_ENGLISH Tapestry, tapestry, on the wall,<br>who is your owner afterall?<br>I wish it were mine...

-- Simon

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