There have also been some considerable tweaks to the Editor interface as well, in part to incorporate the new skills, but also to distinguish it from the NeoLemmix Editor to avoid confusion:
Auto-start checkbox is no longer checked by default, but its state is remembered when closing and re-loading the Editor
Alt + Arrow keys now move selected pieces by a custom amount (specified in the F10 settings menu - the default is 64px)
Pressing Ctrl + Alt before moving selected pieces with the mouse activates Horizontal-only movement, allowing the selected pieces to be moved only along the X-axis (Ctrl + RMB also works for this)
Similarly, Ctrl + Shift before moving selected pieces with the mouse activates Vertical-only movement, allowing the selected pieces to be moved only along the Y-axis (Shift/Alt + RMB also works for this)
Ctrl + Wheel now scrolls the level horizontally, whilst Shift/Alt + Wheel scrolls the level vertically (when zoomed in)
Superlemming Mode support added
Spearer, Grenader and Timebomber support added
Support for Play in Classic Mode, Play Without Pressing Pause, and Kill All Zombies talismans added
Support for Poison, Radiation, Slowfreeze, Blasticine and Vinewater added
Theme/style dropdowns widened for easier reading
Larger scrollbars for easier access when fine-editing a level
Updated all menu dropdrowns to display the hotkey to the right
Condensed "Tools" and "Options" to a single menu
Moved "Play Level" and "Validate Level (which now has a Ctrl+F12 hotkey)" to the File menu
Significant improvements to Hotkey dialog - text is easier to read and interpret, and the dialog is displayed centre-screen
"Display Tabs" is no longer an option - tab display is the default and only option. This is necessary due to the other various UI updates
All dialogs (Hotkeys, Options, About, Validate Level, etc) now appear centre-screen
Tab-key indexes properly organised
"Clear Backgrounds" button moved to above the piece scroller for better access
Some buttons and fields re-named for clarity
New icon and title