Quote from: GigaLem on January 12, 2025, 05:52:24 AMmissing sketches, stuff that suggested that haven't been added. sure we have the miner sketch but not its tunnel, tunnels for destructives, paths of gliders
OK, I see what you mean. The Miner sketch shows the Miner mask but not some length of tunnel that they might create. It's currently necessary to stack Miner sketches to get the direction of movement and some idea of the tunnel:

We can either expand the existing Miner sketch to include an arbitary length of tunnel, or add another sketch that's (again) some arbitrary length of tunnel. I'd probably prefer the former, and then we can do the same for the Basher and Fencer (Digger sketch already includes a decent enough length of tunnel).
Glider sketch should definitely be added, I'll get on that for the next update. We can do something similar to the Ballooner sketch where we show the direction for a good amount of distance:

The main question for all of this, including those that are already implemented, is: how long should the tunnel/line of direction be? For the Ballooner, it's how long before they'd reach the top of the level in a standard 160px-high level with no obstacles along that path.
But, the moment you place anything (terrain, steel, an interactive object) in the path of the sketch, or change the size of the level, the sketch fails to take this into account. Whilst this is an obvious shortcoming of the sketches, it's currently unlikely to change.
The understanding here is that users will realise that the sketches are only meant as a basic guide, and that interactivity with terrain, steel, objects and level edges will necessarily affect the trajectory of the skill action and, in some cases, the direction of the lemming.
I'm probably not up for making the sketches as sophisticated as skill shadows/projections (in case anyone is thinking of suggesting it, or the OP has this sort of thing in mind). Two reasons: (1) it'd be a lot of work for relatively small gain, (2) it would encourage pixel-precise level designs, which isn't something I really want to encourage. If anyone thinks it would be worth the effort and wants to implement it themselves and send a PR, I'll definitely consider merging, but that's the only scenario in which sketches will gain that particular level of functionality (at least for the SuperLemmix Editor, anyway).
With that said, I'm happy to add the Glider sketch and make the Miner, Basher and Fencer sketches a bit more usable in terms of adding a short distance of tunnel; users may still then need to stack if they need a longer tunnel, but not to the same extent as previously.
Here's a list of all sketches, including proposed updates, for reference:
Proposed sketches updates
These are listed in the order they currently appear in the Editor. I'll probably update this so that skills appear in the correct order and with other non-skill sketches thereafter.
Horizontal Line - fine as it is
Jumper - fine as it is
Laserer - fine as it is (could maybe be shorter, if anything)
Laserer blast - fine as it is, but could probably be incorporated into the other Laserer sketch
Miner - add some length of tunnel
Platformer - fine as it is
Shimmier - fine as it is
Spearer - fine as it is
Stacker - fine as it is
Ballooner - probably make this shorter
Basher - add some length of tunnel
Blocker - remove the grey part
Bomber - fine as it is
Builder - fine as it is
Digger - make the tunnel part transparent
Fall Distance - fine as it is
Fencer - add some length of tunnel
Freezer - fine as it is
Grenader - fine as it is
To be added:
Glider
Vertical Line
Diagonal Line
N.B. A Timebomber sketch wouldn't be feasible due to the many unpredictable variables during countdown such as the direction the lemming is facing, what other skills are assigned, etc. If people deem it necessary, we could add one that shows a straight line and a Bomber sketch at the end purely for straight-line Timebomber use.
Horizontal Line - fine as it is
Jumper - fine as it is
Laserer - fine as it is (could maybe be shorter, if anything)
Laserer blast - fine as it is, but could probably be incorporated into the other Laserer sketch
Miner - add some length of tunnel
Platformer - fine as it is
Shimmier - fine as it is
Spearer - fine as it is
Stacker - fine as it is
Ballooner - probably make this shorter
Basher - add some length of tunnel
Blocker - remove the grey part
Bomber - fine as it is
Builder - fine as it is
Digger - make the tunnel part transparent
Fall Distance - fine as it is
Fencer - add some length of tunnel
Freezer - fine as it is
Grenader - fine as it is
To be added:
Glider
Vertical Line
Diagonal Line
N.B. A Timebomber sketch wouldn't be feasible due to the many unpredictable variables during countdown such as the direction the lemming is facing, what other skills are assigned, etc. If people deem it necessary, we could add one that shows a straight line and a Bomber sketch at the end purely for straight-line Timebomber use.








). Those currently in progress or not yet started are marked with a Walker lemming (
) have been identified as potentially unwanted and so will not go ahead until discussion concerning them has been resolved; it's likely that separate discussion topics will be made for these features in due course.


but because it is just a more relaxed gaming.