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Topics - Colorful Arty

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16
Lemmings Main / If Lemming was a character in Super Smash Bros.
« on: December 21, 2017, 09:42:35 PM »
I've been thinking a lot about what kind of a character Lemming would be if he were to make into the roster in Super Smash Bros. I have developed a pretty thorough analysis of what the Lemming wold be like, his moves, etc. For the curious: this is what I would make Lemmings be like:

Possible Lemming Colors

1. Normal lemming color
2. Athlete color (green shirt, blue hair)
3. Water lemming (blue hair, white shirt)
4. Acid lemming (green shirt, orange hair)
5. Highland lemming (blue shirt, orange hair)
6. Shadow lemming (dark blue shirt, dark blue hair, orangeish skin)
7. XMAS lemming (cute little Santa outfit)

Move set

Entrance into level: hatch appears, which the lemming pops out of in typical Lemmings fashion

Walk: normal lemming walk
Run: runner animation
Duck: normal duck - not from any Lemmings game
Crawl: normal crawl - not from any Lemmings game

Jump: jumper animation
Double jump: runner-jumper animation
Prolonged jump: glider - pulls out glider and slowly descends, like in NeoLemmix
Hit wall: Lemming becomes a climber and can climb up and down the wall at ease, as well as jump off of it

Swimming: swimmer from NeoLemmix

Neutral A: basher - repeatedly punch an enemy
Walking A: club basher - swing a large club, has high knockback and power for a tilt move
Running A: skier - skies into enemies, damaging and knocking them back a bit
Up tilt: fencer - fence with a rapier in an upward direction
Down tilt: scooper - scoop an enemy and buries them in dirt

Side smash: miner - hit an enemy with your pickax, very powerful
Up smash: laser blaster - shoot a laser blast upwards, has a large hitbox, but is much smaller than in L2
Down smash: blocker - push hands outwards to knockback enemies who get too close

Neutral air: twister - spin around several times, sucking enemies in, damaging them, and knocking them away
Forward air: spearer - thrusts an enemy with a spear
Back air: planter - pull out a plant from L2 and knock enemies back with it
Up air: floater - open your umbrella, knocking upward enemies away
Down air: diver - dive straight down to the ground, reaching the ground quickly and hitting enemies in your path

Grab: normal grab - not from any Lemmings games
Pummel: punch/bash - repeatedly punch the enemy you are grabbing
Forward throw: throw - the enemy forwards, similar to the rock thrower animation from L2
Backward throw: roller throw - rolls like in L2, then throws the enemy backwards
Up throw: floater throw - throw enemy up, then knock them farther up by opening your umbrella
Down throw: stomper - repeatedly stomp on the enemy before they break free

Shield: normal Smash Bros. shield
Forward roll: roller - from L2
Backward roll: roller - from L2

Neutral special 1: bomber - throw a bomb at the enemies, similar to Mega Man's hyper bomb move
Neutral special 2: archer - shoot an arrow with your bow, similar to Link's bow move or Pit's bow move
Neutral special 3: flame-thrower - torch enemies who get close to you, similar to Bowser's fire move

Side special 1: rock thrower - throw a rock at enemies; rock is fast and has decent knockback
Side special 2: bazooka - shoot a bazooka, enemies next to it will receive great damage and knockback
Side special 3: pole vaulter - smashes enemy with pole and leaps gracefully over them

Up special 1: builder - builds a bridge like in Lemmings. It can be destroyed and only lasts for a short time. Only one on screen at a time.
Up special 2: SuperLemming - blasts straight up, knocking away enemies in your path
Up special 3: Icarus wings - flaps wings thee times, each time gaining more height and hitting nearby enemies

Down special 1: digger - digs into the ground, rapidly damaging enemies and cutting clean through to a lower level of the course
Down special 2: stoner - throws a NeoLemmix stoner downward, hitting enemies it touches
Down special 3: sand pourer - dumps sand everywhere, racking up a good amount of damage to nearby enemies

Taunt 1: Oh no! - Makes the Oh no! animation but doesn't blow up
Taunt 2: Shrug - shrugs like builders do at the end of their building animation
Taunt 3: Attractor - plays music like in L2, changes music/animation depending on the Lemming's costume

Final smash: Nuke - summons a ton of Lemmings out of hatches who all blow up after 5 seconds, damaging and knocking back enemies. If enemies are caught in the middle of lots of lemmings, they will suffer heavy damage and likely be KOed.

Winner jingle: Level compete - Lemmings Revolution

Stage

The Crankshaft from Lemmings 1, the reason being it is iconic, and is one of the few stages that could function well as a Smash Bros. course.

Music for the level:
Amiga Lemmings compilation
DOS Lemmings compilation
SNES Lemmings compilation
Genesis or Master System Lemmings compilation
Medieval theme - L2
Highland theme - L2

Some tracks from Paintball and Revolution and Touch? I am less familiar with those though.

17
Levels for v10 or older / [NeoLemmix] ArtLems Lost Art Pieces
« on: December 09, 2017, 01:45:55 AM »
I had more than a few levels that did not make the cut for ArtLems that were still pretty fun, so I decided to compile them into this small 12 level pack. It should give you a small glimpse of what ArtLems might be like, so I hope you all enjoy! Comments and constructive criticism are always appreciated, just know that these levels were cut for a variety of reasons, whether it because of their difficulty (or lack thereof), their architecture, or just their nature as levels.

The music for the levels can be downloaded here:
https://www.dropbox.com/s/h486gcpp2f2llsd/ArtLems%20rejected%20music.zip?dl=1


'Twas a cold winter's night

18
Closed / [Suggestion] Re-orient certain one-way arrows
« on: December 07, 2017, 04:13:35 AM »
This is something that has bothered me for a long time now. Lots of one-way arrows (especially the ones in the Fire tileset) move left regardless of their actual alignment. I propose we update the graphic sets where this anomaly occurs so that one-way arrows always move in the direction they are facing. I'm really annoyed when I see one-way arrows moving in the wrong direction.

19
Lix Main / [Suggestion] Allow multiple hotkeys for skill shortcuts
« on: November 25, 2017, 04:33:56 AM »
I really wish you could have two different keys (such as F1 and Q) map to the same skill selection hotkey. This would really help in multiplayer, since different maps require to be fast with different skill. Toying Around for example really helps to have you walker and shoveler hotkeys right next to each other, when you wouldn't want that on other maps.

20
NeoLemmix Styles / [New format only] Silhouette tileset
« on: November 17, 2017, 07:27:51 PM »
At long last, I can finally release this tileset!

The silhouette features a whole lot of black, and boy does it look cool! The reason this tileset took so long to release was because of the need for custom lemming sprites. Now that the new format supports them, the set is complete and ready to go!

This tileset contains a handful of pieces that are pitch black to allow you to create many different structures. The terrain list will be expanded in the future. The Lemmings are also pure black to match the environment, but the objects are a dark grey, to help distinguish them from everything else. These include an entrance, exit, shredder, water, flag, and a very fast teleporter/receiver.


Sunset Lemmings


A sneak peak at an ArtLems level, For Elise

21
General Discussion / Post some good recipes here!
« on: November 15, 2017, 06:14:18 PM »
I thought it would be interesting to start a recipe thread for people to share their favorite meals and for people to get some new recipe ideas if they want to diversify their culinary prowess. I'll start...

Shredded chicken for wraps, tacos, burritos, etc.
One of the easiest and most delicious recipes you could ask for.

Ingredients:
2 frozen, boneless chicken breasts
1/2 of a jar of salsa
2.5 tbl. taco seasoning

Put all of the ingredients in a slow cooker or crockpot and let it cook on low heat all day. When you're ready to serve, scoop out the contents, and shred the chicken with two forks and stir until the juices/seasonings have been evenly spread.

This chicken makes an amazing filling for tacos, wraps, burritos, or almost anything Mexican! It's a favorite of mine, because you can quickly throw all the ingredients in the cooker, and just let it cook itself while you're gone all day. The chicken to so tender, and there's little excess juice.


The chicken when it is done being shredded.


My favorite use for the chicken: in a burrito with rice, spinach, sharp cheddar, and some crushed Fritos.

22
Site Discussion / Creating a new post marks said post as unread
« on: October 30, 2017, 01:59:13 PM »
I've noticed something a bit annoying. Whenever I make a post in a topic, going back to the main forum menu, it says there is a new, unread post in that topic: my own post. Is there a way to change it so the site doesn't mark your own posts as unread?

23
Closed / [Rejected][SUG][Player] Allow individual levels to be locked
« on: October 29, 2017, 03:56:52 AM »
I just know this is going to be controversial, but I would really like the ability to lock specific levels in custom level packs (i.e. prevent players from playing a specific level until one or more other levels are completed first). I know we've discussions in the past about packs having all levels available from the get go to avoid people getting stuck on one level and being unable to progress, etc. but I strongly believe pack designers should have a say in which levels are locked. This not only rewards players for solving levels, but would still support the non-linear nature of NeoLemmix packs, as only a small handful of levels would be unavailable to the player before they solve other levels.

Honestly, I just want this feature for my ArtLems pack to prevent users from playing the final level before solving the rest. I really believe this would be a worthwhile feature to have.

24
Lemmings Main / Lemmings T-shirts, hoodies, posters, etc.
« on: October 17, 2017, 01:40:54 AM »
Looking for an awesome piece of Lemmings merchandise? Look no further than redbubble.com. They have lots of cool Lemmings merchandise for all your Lemmings needs!

No, I am not affiliated with this site in any way. ;p

https://www.redbubble.com/shop/lemmings

25
NeoLemmix Styles / Miscellaneous terrain/objects thread
« on: October 13, 2017, 01:35:24 AM »
I had a bunch of random objects not tied to any one graphic set, so I figured I should create a thread for things like these. Presenting...

Rain: a gentle rain object for adding more atmosphere to a level.


Snow: a cool way to emphasize how cold a level is.


Blue fire: it's fire, but blue!


Blue fire gun: self-explanatory.

26
When you zoom a level out as far as possible and then open the replay editor, you cannot move the mouse cursor to the close button, due to the screen being too far zoomed out. This really should be fixed.

27
Closed / [SUG/BUG?] Allow moving backgrounds to move over other objects
« on: October 08, 2017, 04:31:21 AM »
Backstory: I'm about to release a big update to my underwater tileset. One of these updates involves changing the background color to black and making updrafts the ocean blue color so levels using the underwater tileset that don't use the updrafts as the water (the main gimmick), these levels can be easy differentiated from ones that do (so players can tell at a glance whether Lemmings are able to splat.)

However, in doing so, my moving backgrounds no longer appear in the level, as they will always be behind the updrafts, and thus, invisible. I'm not sure if this was intended, but I would like this to be fixed.

28
Closed / [BUG?][Player] Assigning blocker may not happen immediately
« on: October 05, 2017, 05:36:33 PM »
When you assign a lemming a blocker when they are close to another, they won't get turned into a blocker. This makes sense; you can't have overlapping blockers.

However, when you make a lemming a blocker too close to another one, it will make them a blocker after they have reached a sufficient distance. I do not think this should happen; if you assign a blocker to close to another, you should have to manually reassign it, as making it happen several frames after assignment is not consistent with how the player should work.

29
Help & Guides / Making transparent backgrounds
« on: September 22, 2017, 09:39:12 PM »
I'm curious how to make a background for a NeoLemmix style that is either transparent or "looks" transparent. I know namida has done this for his LPV tilesets and mobius did it with his custom Original Lemmings backgrounds. Can someone enlighten me as to how this is done?

30
General Discussion / Suggestions for video editing software
« on: September 10, 2017, 12:03:06 AM »
Windows Movie Maker: I am through with you. I could deal with only being allowed to use one audio track at a time, heck I could even deal with you crashing randomly during editing, but I cannot excuse you for corrupting my video every time I perform a video split. >:(

So, I'm looking for good alternate video editing software to use instead. My requirements are:

A) It must be free.
B) I must be able to add at least two audio tracks to a video file at once.
C) It must not crash every two seconds like Movie Maker does now.

Please let me know if you have any recommendations.

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