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Messages - Colorful Arty

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1
NeoLemmix Styles / Re: [New formats] Underwater Tileset
« on: August 20, 2021, 01:20:10 AM »
I have updated this tileset, and this update is a MASSIVE one. I more than doubled the amount of terrain pieces in this tileset (most of them scaled down versions of the original pieces that are much easier to work with) as well as adding 9 new backgrounds, and high resolution versions of some of the terrain pieces. Hopefully this will make this tileset much easier to work with.

I actually updated this almost half a year ago but forgot to upload it. ;P

3
Welp, I have hit a solid brick wall in the Encore rank, and that brick wall's name is "Here comes the flood". No matter what I do, I swear you are one skill short of solving it.

The worst part is I remember struggling heavily with this level when I played it in Lemmicks. However, I do not remember if I ever solved it, nor do I have a replay of the solution that works on this version of the level. I always end up with the lemming who gets all of the pickup skills unable to reach the exit due to climbing left and into the ghostbuster trap. I either need one extra destructive skill to free him, or one extra builder to avoid the trap. I don't see any way through it.

A hint would be most appreciated, as this level I will be solving off-camera.

4
Welp, I solved it so I guess the hint won't be needed after all, only for me to see you post the hint anyways. Thanks for helping. :)

I'll reveal my full feelings on this level when I show off my solution on video, but fair warning: I raged a lot on this level and the solution should NOT have taken this long. I saw the solution pretty much instantly and then had to spend hours getting the solution exactly perfect with around 20 attempts ending because of ONE $*&%^#* PIXEL. The solution I was trying was the same as the intended solution, but the architecture made it unfairly precise for no reason. I don't even think it was intentional on your part to make the architecture this annoying, but it was.

5
Yep, Lemmingrad is the level I am stuck on. I've tried to beat it for hours and just cannot see any way to reach the exit with the skillset. I swear we are 1 destructive skill short.

A hint would be most appreciated.

6
It seems Lemmings World Tour is finally showing its true colors. The Legend rank... is getting frighteningly difficult...

7
General Discussion / 5 year anniversary
« on: February 15, 2021, 03:46:29 AM »
5 years ago on February 14th, I decided to record and upload the beginning of a playthrough of Lemmings on SuperLemmini for my second ever Let's Play in honor of the 25th anniversary of Lemmings. Little did I know that that decision would have such a dramatic impact on my life.

A forumer who shall remain nameless (but it was IchoTolot) found my playthrough and invited me to the Lemmings Forums. I decided to check it out and found a bunch of cool people who all loved this classic puzzle game too. This was the first online community I ever was a part of, and it opened so many doors for me, and now I've seen how the internet can truly bring people together.

I want to say to everyone that I've met on here; I'm glad to have joined this forum and met/interacted with all of you! This little decision has made a large difference in my life, and even if I don't spend much time with Lemmings-related things anymore, without this community, it is unlikely I ever would have been involved seriosuly with online communities in general, and it's possible I never would have started streaming. Keep being awesome everyone. ;)

8
NeoLemmix Levels / Re: [NeoLemmix] ArtLems
« on: February 06, 2021, 02:11:00 PM »
V1.3 is out! I sealed several backroutes eric found and fixed the music bug for Morgachov's Golden Manor.

9
NeoLemmix Levels / Re: [NeoLemmix] ArtLems
« on: February 05, 2021, 11:29:13 PM »
Okay, V1.2 just released! Here's what changed (I hope I don't forget anything)

Baroque 1: Fixed the level to adjust for glider physics
Baroque 2: Sealed backroutes
Baroque 3: Sealed backroutes/altered the intended solution slightly to make it tougher to backroute

NeoClassical 1: Sealed backroutes

Romantic 2: Fixed the level to adjust for glider physics

Modernist 2: Sealed backroutes
Modernist 4: Sealed backroutes
Modernist 6: Sealed backroutes (I have a feeling this level will never be done as intended)
Modernist 8: Sealed backroutes
Modernist 9: Sealed Icho's massive backroute
Modernist 10: Sealed Icho's backroute

After reading Icho's feedback on the time limits, I have adjusted the time limits for several levels for better user experience.

10
General Discussion / Re: Lemmings Forums on Youtube
« on: January 31, 2021, 01:45:21 AM »
This coming Tuesday on February 2nd, I will finally be returning to Lemmings World Tour after a 2 year hiatus.


11
NeoLemmix Levels / Re: [NeoLemmix] ArtLems
« on: November 21, 2020, 02:38:38 AM »
Why the heck were glider physics changed an a newer version of NeoLemmix? Didn't that change break a crud ton of levels across many packs? Seems rather unnecessary.

Oh well, guess I'll have to get the new version to see for myself. :P

12
NeoLemmix Levels / Re: [NeoLemmix] ArtLems
« on: November 20, 2020, 05:47:06 PM »
What exactly do you mean by glider issues? All of the intended solutions are still intact, so if you can't use the glider to solve a level, you aren't doing it right.

13
NeoLemmix Levels / Re: [NeoLemmix] ArtLems
« on: November 20, 2020, 02:51:49 PM »
V1.1 has just been released! It features many backroute seals people have found as well as names for all of the talismans. I'm sure plenty of backroutes still exist, but they should hopefully be harder to find. Have fun!

14
NeoLemmix Levels / Re: [NeoLemmix] ArtLems
« on: November 14, 2020, 02:11:44 PM »
I have been keeping up with reading peoples' comments and looking at solutions. This pack has tons of backroutes and for many of them I'm not sure how to seal them. Combine these with my general lack of interest in Lemmings these days, and you get someone with little motivation at the moment to update the levels. I WILL release an update hopefully in the near future with as many backroute seals as possible, but there are several levels that likely won't be able to be fixed.

Thank you everyone for taking an interest in this pack and for the feedback! I really do appreciate it! :)

15
Forum Games / Re: The Video Game Music Challenge [Official Game Thread]
« on: September 24, 2020, 12:23:33 PM »
My apologies, Proxima. I must've missed your Round 3 choices since they were given after Round 3 ended. ;P I've updated my Round 3 feedback post to include your choices too.

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