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In Development / Re: Lemmings Plus III (Demo available!) (Levels: 21.3% | Styles: 60% | Other: 95%)
« on: June 18, 2014, 05:26:34 PM »
I've adjusted it to a darkish gray. I didn't really want to go with light blue because blue will almost certianly be the primary color of the 4th graphic set? (Notice the theme? Red, Green, Blue although not quite in that order)
Also, we FINALLY have another level using the pickup skills (actually this level uses a lot of new objects - pickup skills, pre-placed lemmings and teleporters)! Still working on it though, so haven't included it in the completed level stats yet. I'll post a pic when it's done. Most likely position it's going in is Dodgy 21... which actually means there's now a streak of five levels in a row that are complete (Dodgy 17 to Dodgy 21 - did have a Dodgy 22 at one point but it was moved to Rough 15 and then to Fierce 15; I thought almost right way it'd be too hard for Dodgy but based on feedback from a couple of people I sent it to, I decided that it was too hard even for Rough - for those who I sent it to, "Dead Is The New Black" is the level I'm referring to here.)
EDIT: Here's the image. Just to be clear, there isn't a second receiver hidden anywhere; both teleporters link to the same receiver. And the pre-placed lemming actually begins facing left (NeoLemEdit just doesn't render it as such when that option is set, at least not yet). Not that it matters; the solution works fine on either side (at one point during development it only worked on one side, hence the lemming facing left, but I've since fixed that).
Also, we FINALLY have another level using the pickup skills (actually this level uses a lot of new objects - pickup skills, pre-placed lemmings and teleporters)! Still working on it though, so haven't included it in the completed level stats yet. I'll post a pic when it's done. Most likely position it's going in is Dodgy 21... which actually means there's now a streak of five levels in a row that are complete (Dodgy 17 to Dodgy 21 - did have a Dodgy 22 at one point but it was moved to Rough 15 and then to Fierce 15; I thought almost right way it'd be too hard for Dodgy but based on feedback from a couple of people I sent it to, I decided that it was too hard even for Rough - for those who I sent it to, "Dead Is The New Black" is the level I'm referring to here.)
EDIT: Here's the image. Just to be clear, there isn't a second receiver hidden anywhere; both teleporters link to the same receiver. And the pre-placed lemming actually begins facing left (NeoLemEdit just doesn't render it as such when that option is set, at least not yet). Not that it matters; the solution works fine on either side (at one point during development it only worked on one side, hence the lemming facing left, but I've since fixed that).