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Messages - IchoTolot

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3286
Level Design / Re: Opinion on designing levels
« on: February 15, 2016, 10:39:38 PM »
For me there are a few cases on which I make my levels:

1.) I have a certain landscape/theme in my head (often with a certain tileset) and create a level around it. Like the shape of Nightmare! 30 was in my head and I just build a level out of it.
     Often with a good landscape in mind the easier levels can be made more enjoyable.

2.) I have a core trick or combination of skills in my mind and focus a level around this (+ maybe putting even some other tricks in it). Here I mostly use tilesets which are best fitting for the trick/combination.

3.) I just pick the tileset I feel about using right now and just start building sth...eventually sth good comes out of it ;)

3287
General Discussion / Re: Open source != Level design
« on: February 15, 2016, 03:18:37 PM »
Seems like I've got some reading to do over the next days ;)

3288
NeoLemmix Main / Re: Mass replay checking.
« on: February 14, 2016, 09:13:46 PM »
I've got 150 levels checked in ~ 3-4 mins. This time is 100% acceptable.

Of course if there is a way to optimise the time, it would become even more convenient ;)

3289
Sorry, I don't understand: In your first sentence, you agree that the default should be changed, but then you give agruments for keeping the current behavior. What am I missing?

But an option to inverse the default would be a good thing for people, who are more comfortable with the other way. :)
Isn't this equivalent to the current "One-Way Inversion" option?
What I am suggestion is not to add another new option, but to change the default setting of the current options.

Sry mashed up the words there ;P   Edited it.

3290
Closed / Re: [bug] [player] LMB advances physics before cancelling replay
« on: February 14, 2016, 11:49:01 AM »
I often want to "one-frame-advance" the replay to precisely get to a certain frame, so it's a clear no to a change for me here (as I naturally use the mouse-button rather than n). For canceling I mostly just change the skill on the skillbar, or click when the game isn't paused.

3291
I think One-Way disabled as default is more beneficial.

When I place One-Ways it's only on a few tiles and often there are steel pieces around them which should not have these property. Usually I even just copy paste the tile with the one ways, so I just have to activate it once.
For the most cases it would be more work to unmark the one-way property from the pieces around the area.

But an option to inverse the default would be a good thing for people, who are more comfortable with the other way. :)

3292
NeoLemmix Levels / Re: NepsterLems - Release thread
« on: February 14, 2016, 12:08:46 AM »
Looks like I have sth to play through after my exam phase :thumbsup:

3293
Closed / Re: [DISCUSSION][PLAYER] Climber mechanics
« on: February 13, 2016, 07:01:31 PM »
So as I see the example level: It would affect short height climbs with an ongoing wall up to 9 pixels. Prob short height climbers with this ongoing wall will behave as the normal climbers then (stop climbing a few frames earlier).

First things first: No player will notice this at all, but this could be worth fixing and if I would combine this with the 7 pixel high climbs fix (to minimize checking everything again to only 1 more time).

It will most certainly not break 99,9% of the levels only the ones with this exactly short climbs + pixel perfection.
But a big bunch of replays will break for sure!

I am not 100% sure: It is an inconsistancy that should be fixed, but it is also really unimportant to the overall gameplay so dont bother to fix. hmm



3294
NeoLemmix Main / Re: Player V1.42n | Editor V1.40n | Flexi Toolkit V1.08
« on: February 13, 2016, 04:56:54 PM »
The auto-download of missing tilesets functions, but the music thing seems bugged. Now no music is playing at all.
Looked for the music subfolder as I thought it would autocreate one ------haven't found it -------created one myself ("music" directly under the main folder in the same place as the styles folder) and put my music in it (ogg and IT)-----still silence
Levels with spcific tracks still work though.




3295
There was the "Top 5, Bottom 5" topic years back that included this idea. I don't think the results will have changed enough to make re-running it interesting.

Everyone dislikes Hunt the Nessy and We All Fall Down.

Oh I didn't had that topic in my mind at all.
Well it seems that scrapping the idea is the best way.

3296
Closed / Re: [BUG] [PLAYER] Climber ignore 7-pixel high overhangs
« on: February 13, 2016, 04:34:38 PM »
Will investigate. Hopefully fixing this doesn't break as many of IchoTolot's levels (I more wonder if it might un-break a few that he made the effort to patch).

Well it seems I must go through ~ 400 replays again :(

But I think this would be more of a "fixing replays task" than "fixing broken levels" task. I hardly imagine that this will make levels impossible as this is a restiction of sth that wasn't there before and considered to beeing part of a level (as I understand it), but better to check nevertheless.
A handful of replays breaking again would be expected though. ----> another big replay checking and fixing session

3297
NeoLemmix Levels / Re: NeoLemmix release of PimoLems
« on: February 13, 2016, 12:16:19 PM »
Great job IchoTolot! :thumbsup:

I'll have to play this version, I'm curious about the levels you added :)
Ty very much :)    I hope I'll match your expectations! If there are any more backroutes or other stuff you encounter just pm me the feedback and I'll see what can be patched.

3298
NeoLemmix Main / Re: Default settings for online options?
« on: February 13, 2016, 12:13:47 PM »
Not 100% sure here.

Downloading missing ones...no brainer.
Auto-update......hmm    When i have an update for my tilests ready, but there are still the "older" ones on the website that count as up-to-date it could get messy for creators in general.
For pure players on the other hand it can be (apart from the popup) good.
Voting against default auto-update for now.

3299
As we had the voting process about the best level of the original games: How about voting for the worst now ???

GigaLem had the idea yesterday on Roundthewheel's 25's anniversary stream and I also thought this would be another great voting process :)

Now you could have the chance to get revenge on "Hunt the Nessy" or "Rendevous at the Mountain" ;)

3300
NeoLemmix Main / Re: Player V1.41n | Editor V1.40n | Flexi Toolkit V1.08
« on: February 12, 2016, 08:02:14 AM »
I have gone through all my levels and I think I can give a ~ report of what is going wrong in levels + replays. To be sure I emphazie: Test ALL of your levels again! Quite a few replays are broken due to the physic changes and even a handful have been made impossible!

Usually the error lies in one of these points:

- traps/teleporters take one frame longer
  Sounds insignificent? Well with traps it is mostly sure, but with teleporters it is quite serious: One frame longer in a teleporter ---> longer teleporter busy time (Lemmings can walk by) + pixel precise actions (even just building at an edge) after the teleporter tend to break.  Caused quite a few replays to break + I had to redo 2 of my levels (which arent official yet ;))

- Climber inconsistency removed
  Now this is the big point! Every level that involves climbers can be broken (or at least requires a new replay). I often found Lemmings climbing out of a bit they should not climb out or just a climber that takes a bit longer due to climbing a former unclimable piece of terrain. Non rectangle tilesets like dirt and rock are more likely to break of course (also the well + crosses in the dirt tilesets dont stop climbers anymore ;))
~ 8 of my levels were broken and ~ 20 replays of them needed to be remade.

So be sure to check your levels again and even better write a little patchlog of what was broken.

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