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Messages - IchoTolot

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1876
I think multi-poll in multiple topics is way too chaotic. If there is a strong preference for it we can try it though. I will make a topic after this contest has ended.

I will also propose a shortening of the time period from 3 to 2 days in there.

Increasing the rate of contests can also be a double-edged sword. Too many could tire out people. If there aren't enough right now, maybe additional contests run by other people could still temporary hunger.

1877
...or maybe an overhaul of the entire voting system?

I can ask around about that as well if you wish for the next contest. You can think about a cocrete new plan if you want.

Smaller adaptations won't be a very big deal.

Still the basic rule for a new system will be that all levels shall be treated equally.

But for a big change I want 2 things:

1.) A majority for an overhaul determined by a poll.

2.) After that: A concrete plan to what the new system should be. As I don't know how which desired attributes a new system should have and what exact flaws shall be corrected - here the persons wanting a change shall help me out. I want concrete ideas!

1878
Apologies - it was meant to be slightly in jest, if only because every single stage up to this point has resulted in a tie-breaker.  Mind you, I guess that implies that everyone was stepped up their game in regards to making quality levels.

Votings have indeed become a lot closer.

I will nevertheless make a poll after this contest's voting to ask if a slightly shorter voting round time is desired.

1879
I no longer wish "Tell me the way to DMA" to be included in this pack.

Well it isn't included at the moment.

I think I will make this a bit clearer:

The 2nd post only list the old submisssions as I stated. As stated in 1.): For levels to become part again they need to be resubmitted in the new format with a solution replay.


So simply don't resubmit it and it's all fine. ;)

I think I will add that statement in my first post.

1880
In Development / Re: The new NeoLemmix Community Pack Topic
« on: March 08, 2019, 10:50:29 AM »
reserved

1881
In Development / [NeoLemmix] The new NeoLemmix Community Pack Topic
« on: March 08, 2019, 10:50:21 AM »
Get the latest Alpha build here: Current NeoLemmix Community Pack Collection

Big news!

I've sorted, looked at and evaluated everything I have gathered so far. The result is a ROUGHLY sorted pack of the current state. Important:

- I sorted the levels into 7 ranks for now. The rank ammount is not final!
- The ammount of level in each rank is not final!
- I have not included any music, but at the moment have also not changed any spefified tracks! They MOST LIKELY will change though!
- The levels are very roughly sorted by difficulty. This is by no means final and will be a main discussion point later on. I am willing to discuss major positrion changes of a level now, but as levels will still be added and positions are likely to changed anyway duw to new levels or a restructoring of the ranks only major misplacements will be considered for now!
- The current difficulty rating is based on the evaluation of the submitted intended solution replay that was send in by the author!
- If you find backroutes post them here + send them to the author as they need to fix them personally and then resubmit the level. If the author is no longer present I or a possible volunteer will take over.
- All levels are solvable and I posses a functional replay of the intended solution. I have also watched them all and I am not totally blind here anymore!
- I have excluded a very small amount of levels due to:
    A) Too many levels of an author being in an difficulty area and I want to avoid having like 10 levels of only one author in an area - in this case I excluded the "weaker" ones. I rather have more
        authors involved as this is still a Community effort and I don't want half the pack/rank be "Icho" or "namida" levels for example.
        We can still discuss about excluding/replacing certain levels because of this!
    B) Variations of a level being very similar to each other. In this case I took the "most interesting" one.
    C) Levels being a remake and VERY similar to the original.
- I have slightly changed a very very small amount of single levels due to:
    A) Backgrounds being so disorienting that the level is difficult to look at/play.
    Be assured that I only take action in the more extreme cases here as I do want to preserve the author's work/spirit to highlight the different styles. At some point though actions should take
      place due to general quality conrol though!


The current state of the pack:

- 135 total levels
- Considering a 7 rank distribution:
    - 23 rank 1 levels
    - 22 rank 2 levels
    - 21 rank 3 levels
    - 15 rank 4 levels
    - 20 rank 5 levels
    - 19 rank 6 levels
    - 15 rank 7 levels

What you can do now:

- Playtest the current levels to find backroutes
- Submit new levels and maybe take into consideration which difficulty section needs the most levels.
- Check if I have included the most recent version of your submission. If not ---> send me an update! (level+replay)
- Inform me about errors.
- Discuss serious misplacements of levels difficulty wise.
- Discuss a possible distribution of ranks and levels inside a rank.
- Discuss over exclusion or changes to already submitted levels. In this case the reasoning needs to be strong and involvement of the author in the discussion is highly appreciated. A simple "it's too hard" or "I don't like it" is not enough!


To submit levels (converted old ones and new ones):

You will have to send me:

- The level in the new NL format.

- A solving replay with the intended solution. (no replay - no submission)

- Any needed non-standard tileset. (if nessesary)

Music tracks are optional.

I want to make sure that even if an author goes away the intended solution doesn't get lost and therefore the level gets forgotten.
Also please try to resend levels or replays if they need changes in fututre NL versions. Check your levels, I would really appreciate that!

About logo, rank sign and graphical things:

Do not waste your time now and create something for the Alpha version!


Rank amounts will change and I won't simply include graphical things because you are the first to submit.
This will be tackled after we got ALL levels, came to a conclusion about rank amount and how many levels are inside ranks.
Then I will most likely create an extra topic where people can prepare and submit suggestion on which we will first discuss and give feedback on which the authors then can react. At the last step will will hold a vote.

In the end nothing is stopping you from replacing the end result anyway and customise. ;)

Let's talk music:

I won't include 150 songs for 150 levels as an example, that's simply not practical. You can however send me fitting music for levels. I will open a music discussion when we finished gathering so we can all come to a conclusion on the music tracks we will use. There is room for a few totally unique tracks in the pack though for some of the flashier levels or rank finishers.

My rough plan here is to gather a music collection sorted by theme for the pack. That means we will gather a few "spacey" tracks, a few "dark" or "melancolic" tacks, a few "happy" ones, a bunch of "general" type ones (you see that the themes can be quite broad),.....etc
This will have the result that we can most likely select a few fitting tracks for each type of level so that the track fits the theme of the level.
Again, I will most likely open an extra topic for this after the pack has all its levels. Then people can submit tacks and we can discuss which ones we include in the collection. Be aware that the tracks shoud at least fit the general theme of a lemmings game. An example would be that a track with lyric can be very distracting.

I am against a standard rotation though as I this will most likely result in levels having very unfitting tracks at times, or our tracks have to be VERY general without much of a mood.

1882
Please, no more tie breakers!

Well, that depends on the votes, sorry.

If, for example, it is the semi finals and it is up to desicion which 2 of the 3 levels go into the finals: I cannot start the finals if 2 levels tie for the 2nd place. Redoing the semi-finals with 3 is not a fair option, as 1 level clearly qualified for the finals. So we need the tiebreaker to clear things up.
Levels can end up in a very different voting situation if they are paired up in small groups. Usually the result is more precise than when put in a bigger group.

Yes, they lengthen the voting phase, but I can offer to hold a poll after the voting ends for this contest to shorten the voting time to 2 days either for all votes or only for tiebreakers.

I hope that will result in a compromise. :)

1883
The first round of the mixed group is open! :)

1884
Only 1 day left to get your votes in!

1885
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: March 05, 2019, 01:58:40 PM »
V 1.3 is out! :)

The following level has received a little backroute fix:

- 2 41 (added a few OWWs)

1886
The next round is up! :)

1887
General Discussion / Re: Lemmings Forums on Youtube
« on: March 01, 2019, 09:31:23 AM »
Seems like I have something new to watch. ;)

Thanks for playing! :thumbsup:

1888
Moving on to rule 3 now. :)

1889
Contests / Re: Level of the Year 2018: Playing Phase
« on: February 27, 2019, 09:31:43 PM »
My version got the missing file and therefore I got no errors. I don't know from where I got my version though. Might be a library error indeed.

I attached my version.

1890
NeoLemmix Levels / Re: [NeoLemmix] Lemmings United
« on: February 26, 2019, 07:54:47 PM »
Removed the "getting the non-standard NL tileset part (zanzindorf_agony)" from the download links + installation guide as it now part of the standard library of NL tilesets. :)

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