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Messages - mobius

#2851
Lix Levels / Re: Lix Community Level Set
February 15, 2012, 03:30:08 AM
hey, I did! I solved Brickout, (the one from the above post) I feel like Brody from Jaws tying knots.
is that the intended? and i save more than required  http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

here's another easy one from Pieuw. The original level "Underground water storage" has hidden water underground. I thought you wouldn't like that so I made mine a little different. I'm also working on two of my own. One will feature lengthening a basher's tunnel mask, if you don't have any levels featuring that particular trick yet.

anybody try my update to Last laugh? I'd like to know if it's easier or harder than Clam and Proxima's previous solutions. I attached the intended solution to save time.
#2852
Lemmings Main / Re: Happy Birthday Lemmings!
February 14, 2012, 12:26:34 PM
happy birthday! Does this mean Lemmings can now drink?  http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />  http://www.lemmingsforums.com/Smileys/lemmings/party.gif" alt=":party:" title="Party Time!" class="smiley" />

interesting video.
wouldn't it be interesting to hear what the creators think of the hundreds of level players have created now?

http://www.lemmingsforums.com/index.php?topic=456.msg10471#msg10471">Quote from: Clam Spammer on 2011-05-06 01:30:01
One particular thing I noted: one of you mentioned there were about 500 levels built for the first Lemmings, yet only 120 made it into the game. What happened to the rest? Are they still on a disk somewhere? Did some of them end up in the other ports (eg. Present and Sunsoft ratings on Genesis), or later levelsets (ONML/Holiday)?

yeah, I wanna see those too. They all couldn't have been terrible.
#2853
Lix Levels / Re: Lix Community Level Set
February 14, 2012, 01:23:24 AM
haha, that's what I get for not testing my own level out enough. (and for trying to once again make it exactly like the original). Actually neither of you are even close to the intended solution.  http://www.lemmingsforums.com/Smileys/lemmings/shocked.gif" alt=":o" title="Shocked" class="smiley" /> (those were good though) Fortunately; this means the solution is harder to see? Of course now that I changed it it may become more obvious, perhaps only to those who played it hopefully.
Truthfully idk if I'll be able to do this level justice as this 'trick' really isn't a whole lot like Pieuw's level.
As for the time limit, idk if it's necessary or not, actually probably not, I just have this habit of filling in every box on a form. It's why I filled in the German titles even though I don't speak German.
#2854
Lix Levels / Re: Lix Community Level Set
February 13, 2012, 09:09:29 PM
here's the fixed, and good version of Babylon Fading.

Two solutions for Riddle Me This. One is glitch-free, saves the required 49/50 and is probably intended; the other exploits a new Lix glitch to save 50/50. This is my first glitch discovery -- I feel like a member of an exclusive club!  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />
that's an odd glitch. Can't see why that happens. I'll have to look into it. It looks like the miner dug out under the dig or visa-versa but that doesn't seem to make sense. Those levels I posted were made in haste and I doubt their very worthwhile. Their too similar anyway.

Here's one I think you'll enjoy. This is sort of a remake of one of Pieuw's. But it's modified slightly for Lix. His uses a 'glitch' which I don't believe is present in Lix. I tested, but not extensively. (Of course I couldn't get the glitch to work in Lemmix either but I'm waiting to see if he'll answer a question about it). Anyway, I fear this version will be easier than his but we'll see.

I think Won't get fooled again is a great title. (one of my favorite songs)

I thought the steam vent was deadly too at first until I messed around with it. (It doesn't help  that it's in 'traps' folder, Although I guess there is no where else to put it.

oh and earlier when I said I liked a level 'recycling plant' or something I meant Steve's 'Rhapsody' actually. I wasn't mocking anybody or anything. Also, on the current downloadable level pack (at least the one I downloaded) you have the wrong version of Slippery Pete. It should be the last one I uploaded, it should have water (not lava) and be 100% required and 4 floaters.
#2855
Lix Main / Re: the Lix user feedback thread
February 13, 2012, 04:04:07 AM
I noticed recently that you can't make a blocker a climber or floater. Was this intended? If so I'm curious why. While it's not a major issue that I can see, it could come in handy in certain situations. i.e. if you free the blocker and use him to do other stuff.

Also, just wanted to add, I'm finding it hard to adjust to the whole basher's tunnel height thing. I really like it the old way.

on a positive note, I just want to say, I'd like to marry the person who created the entire 'replay' function. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />  As already said, this makes doing 'tedious' tasks; calk walk.

also, I found a useful tool for a builder step guideline; the wooden steps in Simon/wood. Idk if this was intended but there 12 bricks the same size as the builder steps, & I've been using them as a guide.

EDIT: here's something important I forgot; WOuld there be any likely hood of changing the fast forward buttons so there hold down instead of toggle? In other words, you have to hold down the button to fast forward (like in Revolution). I personally find this better for two reasons. One; you usually don't fast forward for long amounts of time and pressing once it just easier imo. Two; it's much easier to make a mistake when toggling on and off.
#2856
Lix Levels / Re: Lix Community Level Set
February 13, 2012, 03:52:18 AM
Proxima, your latest solution to Too far to walk was good. I'm sure your right, there's probably a way for 100%. I'm gonna try later but someone will probably beat me to it. Anyway, I agree & think this level should be left pretty much they way it is (apart from some finishing touches), the fact that it has so many solutions is pretty interesting in itself.
For Babylon Fading, I will adjust it to make your/and or geo's solution the intended. and remove the blocker

also, nobody found a back route for conundrum? I thought that level would turn out to be a dud so  http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />
#2857
Lix Levels / Re: Lix Community Level Set
February 11, 2012, 08:29:15 PM
I'm surprised/glad Conundrum's turning about to be a somewhat difficult level. I came upon it's design by accident. What I was originally trying to do wasn't working out at all and I found I could implement this without changing the layout barley at all. It apparently worked to hide it's solution.
I don't really care for those poles though. It just doesn't seem to go with the terrain but that's just me. I don't see why the cut outs don't look right. it Also, If I wanna be nit picky, you can take away the decoration I put at the top, I like it bare.

The crack in Babylon Fading was to prevent you from digging down all the way on that column, and then build up from the bottom. Though, I'm pretty sure now, that's not possible I'll get rid of it.
Both your solutions were good, try it now, minus two skills. I intended on having to using the blocker. Unless you think this solution is easier.

Proxima your solution on Too far to walk, is really nice! That actually gives me an idea for another level. I'm kinda thinking this level should be kept open for multiple solutions but see what you think. I found the video of Pieuw's here. Looking at it now, I see his is probably tougher. tell me what you think/which version/solution is best. Also, I should put his name on it.
Ever here of Mazulems?
http://www.youtube.com/watch?v=EGzaQTn6h3Q#" class="bbc_link" target="_blank">Lemmings - Custom Level

Since Clam has a level titled "Bridge Burnout" I should change my level; 'Bridges Burning' to... "Catch Me When I Fall".

here's three more, one's from yesterday I forgot. I just realized they all kind of have a similar idea behind them unfortunately. I'll have to focus now on making a level without bashers, or just a different set of skills in general.
I got the idea behind 1 silvere etc, after Insane Steve's Razor's Edge. I expect backroutes. I always try to test out backroutes myself but I'm too impatient.
#2858
Lix Levels / Re: Lix Community Level Set
February 11, 2012, 02:05:39 AM
for Too far to walk, the second is the intended (at least it's pieuw's level). I really can't say if his allowed for the other method or not. (which is really cool btw!). I have to look on youtube and there's hundreds of levels... I can't even remember the name.

you can change the title of 'simple desultory...' to just "conundrum".

as for 'brickout', am I close?  http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" /> I saved all but that one.

then I posted another new one that I worked on today. It's more of a execution style level rather than puzzle difficulty. I might change it or do something else with it idk yet.
#2859
Lix Levels / Re: Lix Community Level Set
February 10, 2012, 08:29:49 PM
here's two more. The first is based on one of pieuw's which was a remakes of somebody else's. I can't find the video on youtube so I can't remember who it was. But mine here isn't exactly like it anyway. Firstly, please leave the time limit in as it's necessary [without it the level is a dud]. I finished it with a few seconds to spare so I added 15. I'm sure there are multiple solutions, I don't actually remember what the 'intended' solution was. I tried briefly to eliminate the most obvious solution but it might still be possible. If so I'll change that.

Next is one loosely based off a level from Revolution, "Which Switch is Which?". It's not like it enough to be called a remake in my opinion. It's easy, fun or tricky at most.

I wouldn't be so hard on yourself, ccexplore, about being artistic. I think Brickout looks fine, artistically speaking. after all sometimes simple is better
#2860
Tech & Research / Re: Gravity
February 10, 2012, 04:48:23 AM
Interestingly, in Revolution, the anti-grav pads were one of the few features that were not under-exploited. But I'm sure there's still tons of puzzle options to explore with them. I just thought of an interesting one; up one way walls, which can only be dug through upside down.
-It could be seen as unnecessary. many of the Revolution levels kind of use it as a novelty.

However, I agree that if you guys are going to add new feature to Lix there are probably other features easier to code that could come first; like break-away floors, switches and doors, or teleporters even. At least with those, as you said, you wouldn't have to create upside down actions for everything else.

If you really added stuff I'd especially like either timed doors or switches. This really gives an addition to puzzle opportunities in the game. Instead of the only major goal being the exit, there are now other direct points in the level you must reach; a switch. Either in a circular route or in sacrifice.

I'd say sometime, I'd definitely like to see gravity come back, in some way or another. But it's not a dire need for me. (Of course I'd like a new official lemmings game to be released.  http://www.lemmingsforums.com/Smileys/lemmings/cry.gif" alt=":'(" title="Cry" class="smiley" />)
#2861
Lix Levels / Re: Lix Community Level Set
February 09, 2012, 10:24:17 PM
it works http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" /> and it's a good level too. (Nortaneous) I didn't solve it yet because I'm too busy but whether it's hard or not I like the look of it a lot.

sweet, I finally stumped somebody. http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />
The title is just a reference to the song "A Simple Desultory Philippic". Desultory, to me, means rambling or going off topic, or lacking in consistency, constancy... But I don't quite like the sound of my title anyway. I'll either change it to the song title or just "conundrum" if that name isn't already taken. I got this idea after watching some of Tseug's levels. (Don't worry though this level doesn't use any glitch or weird  thing like that).
#2862
Lemmings Main / Re: Top 5, Bottom 5
February 09, 2012, 10:08:49 PM
I couldn't think of enough for each game separately
my top:
1 It's Hero Time
2 Flow Control
3 The Far Side. (it looks simple at first but then the time restriction makes u do approach it differently (I like the time limit in this case))
4 Upside down world. -idk why but it was artsy, and challenging
5 Postcard to Lemmingland. Because when I was a kid this level stumped me and I was so happy when I finally beat it when I was a little older.

worst:
1 hunt the Nessy. -I never even beat this level, boring
2 Steel Mines of Keesel. -I guess at that point I was tired of remakes
3 Pop your top. I like bombers but not that much..
4 All the 6's. kind like hunt the Nessy, the artistic stuff alone doesn't impress me
5 Come over to my place, basically like the first one.

I'm currently playing through the Genesis levels for the first time. I already like all of them  http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

How about Lemmings Revolution?
top:
1 No Clues Hee Hee. -this one really stumped me at first.
2 Last One To the Top
3 Legend of Smelly Belly
4 When Two Tribes Go To War
5 Take Her Up To Warp Speed - trying for 100% is fun

bottom:
to be honest I don't hate any levels in Revolution but I picked my least favorite;
1 How do we get up there? -really annoying time limit.
2 Lemmings Four the drop - i dont really hate it much but it's too easy.
3 Walk the plank or join the crew. -because (and this isn't the only level like this) the have a teleporter and speed up pad that serves no purpose at all. You think they would want to utilize the new stuff in the game as much as possible...
4 The Lone Ranger. It's not so bad, but to me it seemed like a level better suited for original lemmings.
5 Reduce and Simmer - this level is made too easy mainly because you can reduce the drop rate. If you keep it at 99, it's much more challenging.
 Long and Winding road is like this too-shouldn't this level have been at the beginning instead of end?
#2863
Level Design / Re: Level types
February 09, 2012, 09:42:01 PM
the misdirection level are the hardest for me, but I like them. I think it takes some ingenuity to create those kind.

The execution levels, if done right, don't have to be annoying. Like 'stepping stones', is actually pretty easy, even for someone rather new to the game. If they're too long it gets annoying.
#2864
Lix Levels / Re: Lix Community Level Set
February 09, 2012, 09:30:03 PM
what the heck, I have that and it still doesn't work. Your supposed to put it in "bitmap right?" Well the tiles come up in the editor.

it looks like a good level btw.
#2865
Lix Levels / Re: Lix Community Level Set
February 09, 2012, 09:13:47 PM
I can't play that level because of missing terrain. Do I need to download a newer version of Lix or something?