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Messages - mobius

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2866
Reviews / Re: Level Review Topic
« on: February 01, 2012, 02:10:41 AM »
thank you very kindly  :). Those level are awesome. I couldn't beleive how many ports there actually are of lemmings. Wikipedia says there's even a Phillips CD-I port, I bet that's a real horror. ;P
[now I'll stop digressing the topic]

2867
Reviews / Re: Level Review Topic
« on: February 01, 2012, 12:29:12 AM »
I don't meant to go off topic but I couldn't see starting a new topic just for a small question. I never heard of the Sega Genesis version of Lemmings until this site. How in the heck do you move a cursor around the screen with the Genesis game controller (or any other controller for that matter?) I'd image the controls must be stiff and slow for Lemmings.

Were these levels released solely on the Sega Genesis? I'd like to get these levels; is there a remade pack for Lemmix or Lemini somewhere?

2868
Lix Levels / Re: Lix Community Level Set
« on: February 01, 2012, 12:19:39 AM »
Here's two more levels. The first is a simple one, I thought it might be a good "introduction" level demonstrating the jump skill. I could always make it more complex too.
The other is another remake of a level from Pieuw. I thought this one was pretty good. The original terrain was the bubble theme, I had to use the terrain from a different tile-set because i needed more thickness than the wood.

2869
Lix Levels / Re: Lix Community Level Set
« on: January 31, 2012, 02:46:04 AM »
Odd Jobs: good to have a final version. My solution now saves 100% with a bit of care
I preferred "Slippery Pete" as the title, to be honest -- especially as "Odd Jobs" was already used on Lemmings Revolution, as you pointed out.

I meant to change the name- I just forgot cause I got the versions confused. Also its supposed to be 100% required.

Here is a remake of Pieuw's level "Diggin' the air". He gave me permission to do his levels, so I may do more, quite a few more possibly. He has a ton; from easy to really hard. Now I didn't get to test this much, so it may require tweaking because of differences in Lix from Lemini which what he used I believe.

2870
Lix Levels / Re: Lix Community Level Set
« on: January 30, 2012, 06:39:23 PM »
I fixed Odd jobs finally. I think its best this way, forget the previous versions (including slippery... that just made it easier I think). And another new one.

btw, I finally figured out how to replay properly and watched them. The only real drastically different solution to any of mine would be the ceiling route on Transmigration but I think that's cool.

What are you going to call the 'ratings?' "mild, spicy, masochist....  ;P

2871
Lix Levels / Re: Lix Community Level Set
« on: January 30, 2012, 12:24:20 AM »
I modified 'Odd Job's a little to become 'Slippery Pete'. The lower right area is actually how I intended the first one but I wanted one way walls and couldn't think how to do it this way it until now.
I'd still like to keep 'Odd Jobs' as it is [for myself anyway].

2872
Lix Levels / Re: Lix Community Level Set
« on: January 29, 2012, 10:28:34 PM »
"Lemmings 2007" - Custom Level

is this person here? He has tons of levels and I'd love to remake some of them if that is allowed. I would give credit to them of course. Should I ask permission first? I don't know how to get in contact with them at all.

2873
Lix Main / replaying in Lix
« on: January 29, 2012, 09:59:00 PM »
I didn't find anything in the readme's or anything on the website & it doesn't sound like anybody else has had this problem. Most of the replays I downloaded here don't work. Some of the replays that came with it don't either. Either  some kind of 'missing file' or incompatible message (its just a red line over the file) comes up. But the file is clearly there and looks fine to me. or the game  crashes when i press "play". Does it matter what folder there in? can anyone help?

EDIT:I didn't see somebody did answer my question to this (at least) partly in another topic.

EDIT: never mind, fixed it. sorry for wasting your time  :(

2874
Lemmings Main / Re: How important is the mini-map?
« on: January 29, 2012, 09:07:57 PM »
I've started using the right button to scroll. You're right it's better. I think it's more of a psychological thing cause I was so used to it.

2875
Lix Levels / Re: Lix Community Level Set
« on: January 29, 2012, 08:32:19 PM »
I changed "Odd Jobs". I think its better. Tell me if it's significantly harder or not. Also I'm looking for a better name. 'Odd Jobs' is stolen from a Revolution title.

for another program related question: How come you can't make a blocker a climber or floater? You could do that in original couldn't you? Or maybe I forgot and that was just Revolution too.
Also sometimes when I try to replay the game crashes. And some replays say "game is too new".  ??? I don't think I mentioned this before.

2876
Lix Levels / Re: Lix Community Level Set
« on: January 29, 2012, 02:54:23 AM »
Completed "Transmigration". Excellent level. and it looks artistic as well! The in-game title contains a spelling error (G instead of S).

Which solution to "Come on down to my place" did you find? There are two,
Quote
one using the left L, one using the right L

Answer to your hidden text: yes, well, it would have to really, considering how few different skill types you get, wouldn't it? ;)

-That's probably because I created 'transmigration' in Lemmix and tested it the long way there and never actually did it in Lix. Is it just me or are their some minor speed differences?
Do you think a time limit forcing multi-task would make it significantly harder? If not than I'll leave it the way it is.

Quote
I got it using the left L.
Ive only played them a few times, as well as everybody eles's levels. I've been too busy.
-nice remake of my level. I didnt get to play it yet. I actually intended (or wanted) it to be a level that could be easily modified for more solutions.
-sorry that my levels don't use the new skills much, but I haven't gotten used to them yet. Just realized that platformers aren't turned around by walls. Is that the way they wanted it?
-here's another. this one I modified at the last minute to remove an alternate solution. But there still may be others. It's another one I'm still working on, maybe making sequels to or if anybody else wants to feel free. Also thought of a good level title: Lix Luthor  :P

edit- almost forgot; if I made "Four Easy Pieces" look better (actually I was thinking about changing some what drastically (to "Five easy pieces" since that is the name of the movie...) would it be a good level? if you don't want it at all that's fine.

2877
Lemmings Main / Re: How important is the mini-map?
« on: January 28, 2012, 06:05:34 PM »
I kinda liked the mini-map not only for scrolling but you could see (though not clearly, still helpful) what lemmings were doing off screen. Even if the scrolling is fast, I like to be able to go to another part of the level instantly, especially if the level is large. I kinda miss it in Lix. Although not many people have made large levels there yet (so far as I've seen), but if they do I'd like having a mini-map.

2878
Lix Levels / Re: Lix Community Level Set
« on: January 28, 2012, 05:48:36 PM »
well that was strange... I saved the level but the text file appeared blank but it was actually filled with pages of spaces.  ??? My electric went out yesterday while I was on the computer so that may have something to do with it.
Anyway, I fixed it by saving under a different name.

Also that was my intended solution for Elixir.
And I solved "come on down to my place" that's a neat trick that I never saw before. I haven't solved come on down 2 yet though.

Quote
does it involve bashing out blockers?

2879
Lix Levels / Re: Lix Community Level Set
« on: January 27, 2012, 07:29:02 PM »
I fixed "Elixir" so there's just 3 builders and no diggers. (when I was confused about that solution I was just being stupid :( ). I'll say its final now.

and here's another.

Quote
this level has sort of a narrow time limit but its not so you have to hurry, (I didn't hurry). It's just so your forced to multitask.

unrelated but; how do you insert 'spoiler' hidden messages into here? I did this by copying and pasting some one else's message.

Also, are you guys still altering the program? If so, have you thought about being able to have a different number of lemmings come out of different entrances? I won't complain about all kinds of things I'd like to see in the game cause I know how much work it takes.

There would then be too much information that's hidden from the player and requires trial and error to discover. As a one-off, if you really have to, you can simulate it by putting multiple entrances in one place.

I don't understand how that makes a lot of hidden info. I meant how in Lemmings Revolution you can have two entrances where one has most of the lemmings come out and the other only has one or two come out. And each have their own separate release rates. It makes it easy to separate a one or few lemmings from the pack and probably has other applications as well. Of course in revolution you could tell when a entrance was done or not because it lit up.

2880
Lix Levels / Re: Lix Community Level Set
« on: January 26, 2012, 06:28:06 PM »
^I like that one a lot. You should do it. Does lix have traps like that though?
I also like the one "LemDunk" I saw on youtube. you should remake that too.

"Elixer" is a nice and fun level!  :thumbsup: If you intended to refer to the alchemical drug, it's spelled "Elixir".

You could make it harder (and make the number sequence neater) by reducing builders and bashers to 3 of each. Conversely, if you wanted to add multiple solutions you could add more skills :P

I can't spell as you can see. (to much reliance on spell check).
How did you do it with 3 builders? I've tried digging and bashing in the beginning area to trap in the bunch but to build up to the miner's tunnel I cant get enough height with just one builder.
I think I will try to remake this level later and either change skills or the layout as well to make it harder. Like an "Elixir 2". I'll leave them as is for now. and you can add them to the list if you want. I would be honored :P. Just curious how would you rate these? fun, tricky...?

I've fixed the name and here's another. *note; I made that level before seeing the one sort of similar to it in the lix pack. oh well

Also, are you guys still altering the program? If so, have you thought about being able to have a different number of lemmings come out of different entrances? I won't complain about all kinds of things I'd like to see in the game cause I know how much work it takes.

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