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Messages - mobius

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Tech & Research / Re: glitches in other Lemmings games
« on: January 04, 2012, 04:07:36 am »
The patch simply updates "Lemmings Revolution.exe" and "".  If you are using the patch version, the files have a timestamp ("date modified") of 6/26/2000.  The unpatched version has 4/14/2000.  Most of the glitches listed aren't exactly game-breaking, so I don't really expect a lot of differences between the patch and unpatch versions, but it's certainly worth testing.  I should note that the patched version didn't help with getting the game to work well in Win7, unfortunately. :(

I lied  :XD:. My game is patched. It's funny tho because mine says 4/4/2000  . The patch box has the same date.
on another possibly relevant note, this game uses box files which seem to be rare, perhaps that has something to do with it having difficulty working properly on different systems. :-\ maybe the game uses other unusual file types.

anyway, now that I probe my memory, I seem to remember an instance on another level (not Tanksalot) that the glitch happened  ??? It was this level I think...

Lemmings Revolution Level 12-11 OMG
^this person also plays the glitched version of Tanks a lot. They dont say anywhere though if they played this level before or after the patch. (they applied their own patch somehow (this level comes after Tanks a lot)).

I dont know if anyone's aware but XP doesnt actually play the game 100% properly either. Originally (on Windows 2000 or 98) all the letters on the main menu were red, the letters in the level were white. Some of the sprites are also changed. The speed at which the entrance box release rate changes increased drastically.

Help & Guides / Re: Lemmix Questions
« on: January 03, 2012, 09:07:48 pm »
thanx for the help

that's a frankly bizarre aspect of the game   :-\ Of course back in the day most games of that time had strange anomalies like this.
I'm not complaining however, this is a great program I enjoy using it.
the zooming thing doesnt really matter at all I was just curious.

btw, I just noticed the "applaud" and "smite" options on this forum  :D

Help & Guides / Re: Lemmix Questions
« on: January 03, 2012, 12:07:33 am »
i encountered a strange problem. Has anyone else experienced this?

when I save a level and open it up later, some of the steel markers are moved and differently sized then how I placed them when I saved the level. I think this was the only thing that was off. I can't seem to save a level and have the steel markers save correctly now. Is it something I'm doing wrong?

also it seems the steel markers dont always make the steel boundary on the play test exactly where it looks like it should be in the editor. For example in one instance, I had a tall steel pole and I had the boundary placed almost exactly in line with it  and to size, but the 'area of steel enforcement' went beyond that because lemmings could bash or dig a few steps away from the steel.

also when I close the program sometimes I get this message:

fout: Memory Lek 40

also, on an unrelated, less important note why does scrolling with the middle mouse wheel zoom scroll "backwards"?

Tech & Research / Re: Glitches in Lemmings
« on: January 02, 2012, 10:37:48 pm »
idk if this could be considered a glitch but in the windows version of original Lemmings, the speed up button is WAY too fast. In other words it speeds up the level to a point where its impractical  to use. ???
Fast forward isn't intended to be useable, though – it's just supposed to mitigate waiting time after you've cleared a path to the exit but your lemmings still have to walk there.

I'll have to see if I can dig up Windows Lemmings on my machine again, but I do distinctly remember (way back when I played around with it briefly) the WinLemm FF being quite freakish.  I think specifically for WinLemm, it may be a case where back when the game was released, machines were slow enough that the FF wasn't quite as exaggerated.

that makes sense! newer computers are working faster so it makes ff faster. (well makes sense in computer logic).
Seriously, if u press the fast forward button on WinLemmings there's a flash and the levels over. The screen that says you saved no lemmings comes up because the time ran out. First time I tried to use it I was like... I had 10 minutes left!
I use fast-foward on Lemmix often to speed up a long digging operation or something like that, works fine

Help & Guides / Re: Levelpak Saving
« on: January 01, 2012, 11:56:24 pm »
Do you have to create a level pack with only levels that are all among the same graphic "game". In other words, can you have some levels of dirt from Original mixed with levels of brick from Oh-No lemmings?

Tech & Research / Re: Glitches in Lemmings
« on: January 01, 2012, 06:34:45 pm »
actually you can "cheat" any level by going to File (or some menu option) and select "chest this levle" and u can skip to then next. Also it can display all of the levels in a tree folder system making it very easy to look at any level u want. But you have to beat or cheat all the levels to see them.

Tech & Research / Re: Glitches in Lemmings
« on: January 01, 2012, 04:04:13 am »
idk if this could be considered a glitch but in the windows version of original Lemmings, the speed up button is WAY too fast. In other words it speeds up the level to a point where its impractical  to use. ???

Help & Guides / Re: Lemmix Questions
« on: January 01, 2012, 03:34:28 am »
thanks a lot. I just figured out how to play user created levels. I may try my hand at making some of my own levels. it takes some getting used to.

Tech & Research / Re: glitches in other Lemmings games
« on: December 31, 2011, 07:28:43 pm »
I've decided to play the game anyway, no music be dammed!

anyway here's a few more:
-bashers: a left facing basher can get a "headstart" on his bashing by bashing close to the wall he will take away a larger than usual chunk on the first bash. (it looks like a total of 3 bashes in one bash).  Right facing bashers can never do this.

-this glitch doesn't effect gameplay as far as I know its only graphical: if two retractable walls are next to each other where one is open and the other is closed; the one will appear to pull the other out of proportion. (like rubber or something) But Lemmings will fall right through the warped door (if it is open). In other words they seem to ignore the glitch.

-I have seen but never actually experienced the fall height glitch. When I played Tanks a lot I never had a problem! and my game wasn't patched. Is it possible they fixed the glitch in later releases of the game? Because i do think i got the game a few years after it came out.

Help & Guides / Lemmix Questions
« on: December 30, 2011, 09:32:59 pm »
Ive recently downloaded Lemmix but Im having trouble using it (the editor I mean. The game part works great thanx to those people that made it btw, I've been wanting to play the original like that for a long time)

I'm new to all this so is there a topic here or somewhere else with instructions in detail? What do I need to make my own levels? The only actual games I have are The windows version of the original lemmings (that comes with Lemmings paintball) and Lemmix.
When I try to open levels or create new ones it keeps saying I'm missing Dat files of various kinds. with WinLemming though, it says I'm missing graphic files.
the readme that came with it wasn't very detailed. I also tried compiling graphics and the a similar message came up.

Tech & Research / Re: glitches in other Lemmings games
« on: December 30, 2011, 04:04:22 am »
  • On Win7 I can't even get music to play at all no matter what.
  • On Win7, the first time you're on the main menu right after starting the game, no text is displayed on the menu buttons.  This corrects itself after you started playing a level and then go back to the main menu.  Does not repro on XP.
  • At the post-level screen where it shows you how many you need and how many you saved, the text is too dark, it's almost unreadable.
if anybody ever finds solutions to these problems please post it somewhere. I can't get any sound either and some of the animation is kinda off. I just can't play the game this way. I tried running it in compatibility mode and also tried moving this file "ir42-something" in windows folder that it mentioned on install but nothing had any effect whatsoever.

anyway I thought of a few more possible glitches I remember from when I played long ago.

-Once I had a climber get stuck for no apparent reason that I could see. I cant remember what level it was but it was climbing up a straight wall and when it reached the top instead of falling it stopped but appeared to keep climbing but he wasn't getting anywhere. I couldn't assign it any skill not even bomber. it stayed there "climbing in place" for the rest of the duration.

-This one is bizarre but more than once I've had lemmings just vanish into thin air. Levels I remember certainly are "Reduce and Simmer" and "Don't let them out". 
In the latter I think it happened at a certain spot where a lemming was bashing near the exit balloon and it just disappeared with no splat sound or graphic or anything. I couldn't investigate it because every lemming that got near that particular spot vanished. I can't remember if the ticker reported a change in the number of lemmings.

Then In "Reduce and Simmer" I had a climbing lemming reach a wall and it began to climb but stopped halfway up and appeared to "mount" the wall when it wasn't at the top then go into the terrain and vanish. It was always at a particular spot so maybe these are glitches with the levels and not in the game in general.

-I never experience the reset a bomber glitch with the teleporter. But I have experienced a situation where when an exploding lemming is right in the vicinity of the teleporter (in other words if the teleporter "beam" appears like hes going to teleport) but he instead successfully explodes the teleporter beam stays there forever and the teleporter becomes unusable /in effect breaking the teleporter. Lemmings just pass through it after that. I think the exit opposing teleporter is effected also.
I should add; I think that the bomb countdown continues while the lemming is passing through the teleporter so they can in effect explode while not visible.

-Some telelporters appear to take longer to teleport than others. I remember on some levels the teleport being instantaneous and other waiting a long time for the lemmings to come out the other side

-this might not be a glitch but if a "sped-up" lemming enters another speed up pad it reverts to normal speed but retains the speedy blur behind him

Tech & Research / Re: glitches in other Lemmings games
« on: December 29, 2011, 04:03:29 am »
you talked about bashers being able to bash behind them but I didn't see this mentioned if you did, sorry

I only remember experiencing this a few times and possible only in one level; "Something fishy" but I'm not sure.

When a lemming is bashing through an area and a builder starts to build through the area that was bashed through his steps will start to disappear slowly behind him. Actually they disappear in a way that looks like an invisible lemming is bashing through them. It's been a long time so I'm not sure about the details but I think this doesn't happen if the basher is finished and no longer bashing. But when this happened to me the basher was very far away from the builder. I remember being shocked and trying the level again and it happened every time

Lemmings Main / Re: Gauging interest in Lemmings Revolution
« on: December 29, 2011, 01:09:44 am »
Revolution is my favorite Lemmings game. I like the wrap around style as well as all the new things like switches and etc. I've actually been looking for a way to edit levels in that game for a long time but there's never been anyway. I haven't been able to play the game for a long time & I need a virtual box because it doesn't work on Windows 7.

I should probably acquaint myself with this site a little more first because I don't know what "Lix" is that your talking about.

but i for one would be really interested in anything that is able to edit the game itself or a game like it in some way

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