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Messages - mobius

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2506
Non-Lemmings Gaming / Re: Mario Lemmings
« on: November 02, 2012, 09:14:30 PM »
this has some interesting concepts. I like "shrinking mario" and teleport.

the graphics appear to be taken right from Super Mario world

2507
Forum Games / Re: puzzles puzzles and more puzzles
« on: November 01, 2012, 08:02:28 PM »
here are some hints in case anybody wants them;

Quote

-You’ll need Wikipedia or some encyclopedia

-the top part must be partially figured out first for the bottom part to makes sense/come into play.

-the words on top, themselves are meaningless

-study the letters in the words on top


any feedback on this puzzle is welcomed!

(I'm going to start trying to give more feedback on other people's things. The only reason I don't often is because I'm not good at it.

2508
Levels for other engines / Re: Lemmix Level Pack Topic
« on: October 31, 2012, 08:03:34 PM »
well I solved Underground secret... but I'm worried it's a backroute. Since I didn't use the climbers or floater. And it wasn't particularly new to me, [creating steps using bashers] Although I admit, there aren't many levels where that is required.  I think I've only seen it really used in challenges.
One solution my level "too far to walk" uses it.  The title fits though doesn't it?

I attached a reply to look at. I'm guessing Bullet isn't here anymore? But you know the solution, Akseli so you can tell me  :)

edit: also just solved the next level

2509
Forum Games / Re: Family Feud
« on: October 30, 2012, 09:46:33 PM »
AAAARG! I was even contemplating between 9 and 7! And then I thought I was over thinking it and maybe I should just go with a low number. 1 2,3 or even 4 I was thinking that’s what everybody else would pick, so I went high instead. Guess it turns out I would’ve won! I'm surprised everybody picked 0...

2510
Level Design / Re: SNES Sprite remakes for Lemmini
« on: October 30, 2012, 09:33:26 PM »
I hope you don’t mind me asking, but nobody here seems to know and I can’t find info anywhere.

how exactly do you install custom graphics and music and sound into Lemmini? I found some music for it (I think) You seem to be pretty knowledgeable.
Good work on those btw.  :thumbsup:

2511
Forum Games / puzzles puzzles and more puzzles
« on: October 29, 2012, 07:09:41 PM »
here’s a thread for puzzles, puzzles of all kinds. Come one, come all! Post a puzzle of your own design or somebody else’s or try to solve one. The only rule is… I don’t have any rules yet, If somebody really wants to make into a game or something more serious you can but I don’t have any ideas yet. For now, just post some puzzles!
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okay, here’s a puzzle I just created. This is shortly after I had a look at some of the ridiculous puzzles on the puzzle contest. (ridiculous is an understatement) Anyway, this one probably isn’t too hard for those that were in the contest. Below the line is the entire puzzle. You’re allowed (need to pretty much) look on Wikipedia and you might need some pop culture knowledge. There is one and only one answer. Let me know exactly how difficult/easy this is or if it’s just stupid. (it’s nothing like that gear puzzle I posted)

If you post an answer remember to use spoiler tags!

-----------------------------

1. magical, austere, cunning
9. gullible, young, veracious
8. eccentric
2. reserved


1 – 2, 15, 23
2 – 1, 4, 26
3 – 14, 32, 36
4 – 15, 27, 53
5 – 3, 12, 18
6 – 29, 37, 39
7 – 4, 35, 41

2512
Lemmings Main / Re: PSP Lemmings
« on: October 29, 2012, 04:19:20 PM »
I'd like to get the PSP version. Can you recommend a good emulator? or where to find one? Or better; a good place to get the 'ROM's of the game that aren't in 15 separate RAR files that you have to combine somehow ><img src=" title="Angry" class="smiley" /> ...

2513
Levels for other engines / Re: Lemmix Level Pack Topic
« on: October 29, 2012, 12:58:50 AM »
Nice work on those two! It’s still hard to understand what makes them so difficult, well any level really, because after you know the solution is seems so easy. Thanks for the advice on Bullet’s levels, you’re not kidding; its hard. Although, I should probably play Clam’s levels as I said I was going to play his a long time ago…

Anyway, I’m consolidating all of my levels into fewer packs, removing the levels that weren’t very good. I updated the database with “mobius1” (see link below) and removed all of “TM’s packs”. I also fixed them up a bit. It’s nothing really new for those who already played them. But after these two packs I will be making a new pack.
I also made a hints file for anyone whose interested which is included.

http://lemmings-db.camanis.net/levelpack/list

Also, I will be uploading video replays of all my levels to youtube (see link below). And if anybody would like to see replays of any other level (of mine or anybody's) that way I'd be glad to do so. (If it's a level I solved already that is!)

http://www.youtube.com/watch?v=ca8_M3M-6tg&list=PLwoqZdJfhD66NBD2gA8z5hW5jqxOEv_1I&feature=plcp

edit: also attached here just for convenience

2514
Levels for other engines / Re: Lemmix Level Pack Topic
« on: October 27, 2012, 02:39:31 AM »
heres the one I used to go to:

http://www.lemmingsuniverse.net/downloads.html

they had links to LemEdit but not Lemmix or Lemini or Custlem- which I couldn’t get to work which is why I never found custom levels until recently.. 
-------
Bullet’s packs are hard. Man, I’m stymied at the first level.
Alright I’ll have to start making some new levels and good ones, with no “filler” levels

and, btw, you caused some stir with that replay, good job!  :thumbsup:
(I wouldn't call it trivial because only a few people solved it even that way)

---
oh one more thing: Garjen.com always brings up some virus message when I click on it so be careful.  ???

2515
Levels for other engines / Re: Lemmix Level Pack Topic
« on: October 25, 2012, 09:33:46 PM »
woah, Steve has a youtube channel? [smack head] I looked for videos of some of those levels long time ago and couldn’t find them.

As for Empty Space's intended solution: etc...

what the hell I mustn’t be using the correct style (Custlemm style?) or something because my lemmings die when they climb from the right most chamber (going left) and fall into the middle chamber. In any case it was still a really tough and good level.

Hehe I beated that level like two months ago but it was a quite cunning level. ;) So möbius, your other levels are all for Lix? Maybe I should get more familiarised with Lix and play it more.

thanks. Some of my levels in Lix are copies of these. (Though some have fixes/differences) Lix is nice that there aren’t a million glitches and some new features. Of course I really like the graphics of Lemmix so I like both.

I didn’t know where else to put this, it’s as good as any I guess. I plan on playing Bullet’s levels sometime soon. Somebody (I’m assuming you Akseli?) rated his as pretty hard.
By any chance have you beat Tseug’s level Oh no not again? That one is infamous as being incredibly hard for unknown reasons. (I'm kind of obsessed with it)
If you ever make some levels keep in note that some of the people here, notably ccexplore and geoo are savages when it comes to puzzle solving and backroute finding. So if you need to find backroutes go to them.

I'd like to try and make some good levels using the lesser used terrain like snow or bubble

2516
Levels for other engines / Re: Lemmix Level Pack Topic
« on: October 25, 2012, 12:10:13 AM »
I was playing ISteve10 and I finally got more than half way done. I did however find a few backroutes and I am by the way, playing the “revised” edition. However, I wouldn’t get too upset because none of these were easy to find and still had much fun playing them. I attached replays of all of them. I liked how every level in this set seems to be tougher than the previous one. And so far it’s held true I’m at This is a gate level and it’s the toughest yet.
If I can beat this whole levelpack maybe I’ll move on to geoo’s which are even harder I think. It would be nice if people still discussed their level packs for people like me who still play these.

For, The Duct Rise Lemmings I found two: the first “easy one” is a clear easier method but the second ‘hard’ one is harder than the intended solution.

Quote

On Empty Space is hardly a waste, I also found another (other than the one I uploaded) which I think is only possible on Lemini and it’s extremely difficult. It involves building up to the left exit platform from the left using only two builders and you bash once at the top and he’s high enough that he stops. It’s extremely difficult to build at the right spot to make this achievable.
I still don't quite understand the intended solution even after reading it in your help file.

--------------

2517
Lemmings Main / Re: Share your roadblocks!
« on: October 18, 2012, 09:49:03 PM »
Lemmings Revolution:

12-5: No clues... hee hee hee! - I beated this level using reset a bomber glitch for getting access to the laser gate. I thought that the level had some kind of a mistake like "'Tanks' a Lot" in the older patch.
12-14: It's Going to Take Time - A massive level with lots of multitasking.
I still haven't beated two Revolution levels, they are: 12-9: Turn on! Tune in! Switch on! and 12-11: My finest moment - Seriously, I have to try those again some time.  :-\

Me and GuyPerfect found  100%+glitch free solution to No Clues

Quote
(in case you didn’t know and wanted to do this yourself; you guide the weasels to flip the laser gate!)

It’s pretty ingenious I think, but I think the intended solution to No Clues is to just let the lemming that trips the laser gate die.

I have one level that I haven’t beaten yet in Revolution. “Don’t Let Them Out”. Everything I read says that you need to bash under the one-way-wall. This always seems like a backroute to me and I’ve always thought they forgot one basher. With one other basher it would be possible (I think) to go around and do what seems like the correct way. The only way I’ve seen it solved utilizes the ‘build through a thin floor glitch’.
[I lied, I have beat that level before (years ago in another 'playing']

Those last two are both good (and very hard) levels.
My finest moment has the “'Tanks' a Lot" mistake but it can still be solved a few different ways.
the other one has a really neat solution but I don’t remember exactly how I solved it. I always forget on that one and it’s not on the fun part. Getting to the fun part is difficult.

2518
10-9 Odd Jobs 100%

Quote
see screenshot. Not too difficult, just a lot of looping around, takes a while; I had only 10 seconds left.

10-10 Reduce and Simmer 100%

10-11 Waste Not Want Not part 2 100%

Quote
not much difference from part 1 really.
The only difference being, you need to mine, then also bash through the platform where the switch is to ‘waste’ more time for the lemmings to run around since you can’t change the RR in this one.

11-2 When two tribes got to war 18/20 (minimum)

bash through steel glitch
this one turned out nice because it didn’t seem possible at first.


Quote
-you can use up two builders on the top platform where the acid lemmings are, and only two (the maximum you can lose) will die.
-from there you can bash left through the steel over the balloon, then bash all the way across the long passageway and glitch again through so he comes out near the 1-way-wall.
-From there, mine and bash into the holding pit where the water lemmings are to free them.
-then build [over the water] up to the acid lemmings and bash to break the steps you made earlier then free the way for them.


this is the glitch free way:
Quote
-block the acid lemmings same as above, then build a wall on the left, single out the hero
-then send him down the tall cliff on the left and up then through that seemingly pointless 1-way-wall, then up to the acid and the rest is the same.
Except in this case it’s easier to free the two groups separately.

2519
Level Design / Re: No Builders
« on: October 10, 2012, 12:54:20 AM »
Oops, right, I forgot about that. I initially even included a blocker but remembered miner-turning before I was done. Here's a fix.
EDIT: another fix

Quote
the intended solution may leave skills

2520
Level Design / Re: No Builders
« on: October 09, 2012, 09:28:49 PM »
here's a builder-less level that doesn't use any special tricks or anything.
EDIT: ignore, see my post below with a correct version.

This didn't turn out like I wanted but it's builder-less at least. I've been trying to make levels involving timing. (I don't mean fast-paced or quick movement/bomber timing) I mean a level that requires you to do out-of-place things in a very specific order. I think these might be the hardest kind and are incredibly difficult to create. For me they are anyway. I don't know what I'm talking about. :XD:

the level I posted here: http://www.lemmingsforums.com/index.php?topic=563.msg11839#msg11839 is a better example of a builderless level that I've made, I think. I can't remember if I released it as a pack or if it was only as a single level file though. It has some placeholder name like "it's a long way to the top".
I still haven't solved this level! It's a really good one.

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