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Messages - Mindless

#1
This is truly a problem that spans back to the beginning.  LARSPACK, which is likely the first Customize Lemmings level pack ever published, has an unsolvable level.  Oops!  Of course, they didn't have replay files back then, but the underlying problem is the same: "Did you test it?"

This is also why I'm trying (with limited success) to get authors to submit solutions for their level packs on the Lemmings Level Database.  It's not fun playing a difficult level when you're not sure there is actually a solution.
#2
It looks like it wants the files from old Lix, which you can find on GitHub.

Lemmings
Oh No! More Lemmings

They're probably the same files as namida linked to, but it might be easier to just download them rather than extract them yourself.
#3
Tech & Research / Re: Lemmings Revolution file formats
September 17, 2025, 03:55:24 PM
Quote from: whoever on September 17, 2025, 01:31:17 PMI could not find a corresponding thread. Was this ever done?
I don't think so.
#4
Help & Guides / Re: Help w 450-18
August 15, 2025, 03:02:00 PM
You'll probably have better luck asking on the Lemmings subreddit, which is ~99% about the mobile game.
#5
Golems v2.0-preview6

There is now a setting that will allow you to interrupt a loaded replay.
#6
I've made another prerelease version.

Golems v2.0-preview5

The only changes are a few bug fixes to LRB support.
#7
Lemmings Main / Re: The Lemmings The Ports Book
March 07, 2025, 10:20:09 PM
Lemmings - The Ports - PDF Edition is available for purchase on AmigaJay's itch.io.
#9
Other Projects / Re: NeoLemmixSharp
March 02, 2025, 03:55:52 AM
It certainly sounds like a good idea to be compatible with NeoLemmix given that it's where most of the level-design activity is happening, but -- reading though that design doc -- that's a lot of game mechanics.  Personally, I prefer games with fewer mechanics -- especially in the case of puzzle games.  But given the popularity of NeoLemmix compared to Lemmix, I seem to be in the minority.
#10
dosbox.png

The Lemmings Faithful and Let's Go - More Faithful styles are now available as DOS Lemmings graphics sets.  (See attachment to this post.)

These files can be used with
  • Golems
  • Lemmix¹
  • Customized Lemmings
  • LemEdit²

Due to the limits imposed by DOS Lemmings, only a subset of the pieces and gadgets could be included.  92Dexter11 provided a selection of pieces and gadgets which we iterated on until it would fit within the limits.

Of course, if you want a different subset of pieces or gadgets, you can edit the graphics sets using the VGAGR editor in Golems v2.0.  Just be sure to include the edited files with your level pack.

I'm not much of a level designer, so these graphics sets have not been thoroughly tested.  If you find a problem, please let me know.

¹ For use in Lemmix, the files should be renamed to "VGAGR17" to "VGAGR26" (and the corresponding GROUND?O files as well) because Lemmix doesn't map the graphics set number to an ASCII character like DOS Lemmings does.
² For use in LemEdit, the files will need to be renamed to "VGAGR0" to "VGAGR9" because LemEdit was not designed for more than 10 graphics sets.
#11
Other Projects / Golems v2.0 prerelease
March 01, 2025, 06:13:12 PM
Golems v2.0 is nearly ready to release.  Here's a prerelease version so that anyone who is interested can provide feedback and help uncover bugs.

Golems v2.0-preview4

New features:
  • Level editor
  • VGAGR editor
  • VGASPEC editor
  • Customizable keyboard controls
  • Save and load replays
  • Settings are now saved

#12
Levels for other engines / Re: Scattered Levelpacks
February 25, 2025, 04:49:13 AM
cLemmings Ultimate Edition is now updated. Thanks!
#13
Site Discussion / Disable PHPSESSID query parameter
February 03, 2025, 11:02:00 PM
Setting session.use_only_cookies to 1 should disable use of the PHPSESSID query parameter.  Enabling session.use_only_cookies protects against session hijacking when people share links (which is why the default is 1).

Also, when session.use_only_cookies is not enabled, all the URLs on the forum are unique each time a web spider accesses the site (which you can see on archive.org).

Looks like SMF is specifically disabling session.use_only_cookies, so this is probably what needs to change.  (See also: an issue on GitHub about it.)
#14
Quote from: WillLem on February 02, 2025, 07:20:48 PM(and possibly DOS?) behaviour
You don't want to emulate the DOS behavior, I'm sure.  The DOS behavior is:
  • When attempting to assign the bashing skill, play the "brick" sound effect if the checked pixel in front of the lemming is metal.
  • When attempting to assign the mining skill, play no sound effect if the checked pixel below the lemming is metal or else play the "brick" sound effect if the checked pixel in front of the lemming is metal.
  • When attempting to assign the digging skill, play no sound effect if the checked pixel below the lemming is metal.
So the only time a skill rejection sound is played is when the checked pixel in front of the lemming is metal (and even then only sometimes), and it's the "brick" sound effect.
#15
Site Discussion / Re: [SUG] Post feedback buttons
February 02, 2025, 01:10:43 AM
Quote from: WillLem on February 01, 2025, 10:34:54 PMpretty standard social media interactivity these days.
I'm not strictly opposed, but I think we need to consider whether that interactivity is helpful or harmful.  Are people going to feel bad because they didn't get enough "likes" on their post?

I've had a similar click-the-emoji feature in the works for the LLDb, but I haven't deployed it because I'm not certain that it's helpful or that people will even use it.