Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mindless

Pages: [1] 2 3 ... 48
1
Since the focus of the podcast is DOS games, I expect it will be rather light on material related to any aspects of Lemmings fan games that didn't exist in the original.

2
The original "original" soundtrack might be some fun trivia (mentioned without any detail in Mike's history).

The latest version of the history is at https://lemmings.info/lemmings-gamehistory/ and also the pictures of the editor manual.

You should get Patrick to post his level pack here.  DOS level packs are still welcome. ;)

3
It turns out there is a way to see to the edge -- edit the initial X value in the level so that it's past where scrolling normally stops.  Scrolling wraps around (kinda), but the lemmings turn around at 1648.

4
Since you can place terrain beyond the bounds of the level, I thought it would be simple to find the edge by placing a wide terrain piece so that it extends past the right boundary and shift it increasingly rightward until the lemmings start turning around and coming back.  They never do, and they also never reach the red border in the minimap.  It seems you can't place terrain all the way to the edge.  If the preview is to be believed, at some point, shifting the terrain piece rightward causes the terrain piece to be clipped.

The test level and preview are attached.  If you load the level into Lemmings or CustLemm, scroll to the left at your own peril.

I also placed some terrain as far past the left edge as possible, which makes for an interesting preview, as terrain past the left edge gets wrapped around to the right edge.

Unsubstantiated analysis: The minimap is 104 pixels wide, with each pixel representing 16 horizontal pixels.  There are 16 inaccessible pixels past the left boundary.  So that puts the right edge at 104*16-16=1648.

5
Lemmings Main / Re: Lemmings DAT Anticompressor
« on: April 24, 2023, 12:21:26 AM »
Ok, I just checked and they are indeed identical.  main.dat section #5 and cgamain.dat section #3 are the same.

I finally solved the mystery.  It contains the PC speaker sounds that play if you don't have enough memory to load ADLIB.DAT (but ADLIB.DAT is loaded before MAIN.DAT, so the game never works in that case).  Interestingly, I can't find any normal way to get the PC speaker sounds to play.  They don't play normally, even if you don't have an AdLib-capable sound card.  I was only able to get them to play by modifying the game to skip AdLib initialization.  (Of course, maybe this is just a bug in the version of the game that I'm using.  Edit: It was.)

Edit 2:  There are 3 different versions of Lemmings for DOS with the VGALEMMI.EXE files dated 1991-05-10, 1991-05-24, and 1991-07-19.  I was using the version dated 1991-05-24, which has a bug that makes PC speaker sound effects impossible.  Incidentally, it also has the bug where the music starts over at track 1 every time you fail a level.

Edit 3: An easy way to tell which version you have is based on the message when you exit the game.  If it says "Have a nice DOS!" then you have the buggy version.

6
Eliminate it.  I have always had it minimized.

7
Lemmings Main / Re: Lemmix
« on: March 26, 2023, 06:33:38 PM »
Yeah, it should be.  If you put the Lemmings game files in the "GameFiles" directory, build the project, and run it from the command line, you should be able to get it to get it to produce an image from a level file.

8
When I have time later this week, I'll check and see if any other PC Lemmings levels exhibit similar symptoms.

I ended up looking into this, and Taxing 27 is the only level in Lemmings that has excess terrain pieces.  The Amiga version of the level also has the bad terrain piece, so either the Amiga version has a different check for unused terrain pieces or it skips unused pieces rather than stopping on the first one.

9
Lemmings Main / Re: Lemmix
« on: March 25, 2023, 01:47:04 AM »
@Mindless: That is interesting. Is your source somewhere on github or so? Of course I could give you my renderer if that is ever needed :)

I put some code into a repository on GitHub.

10
Lemmings Main / Re: Lemmix
« on: March 23, 2023, 04:22:04 AM »
Funny that you mention that you're rewriting Lemmix in C#.  I'm currently rewriting the Lemmings Level Database in C#.  (It's currently written in Python 2 and runs on Google App Engine, which is dropping Python 2 support.)  I've got level rendering working, but if you're abandoning the old file formats, I guess there wouldn't be much overlap.

11
Lemmings Main / Lemmings for Palm OS source code released
« on: June 15, 2022, 02:54:47 AM »
This was an unofficial port.  I guess the developer never got the license he was hoping for.

https://github.com/ardiri/palmos-lemmings

12
Tech & Research / Re: Extracting levels from the Amiga version
« on: May 26, 2020, 01:36:12 AM »
I fixed the links in my previous posts.

I also ripped the "demo" and "bookclub" levels, but I can't recall if there were any differences:
https://www.camanis.net/lemmings/files/rips/levels/

13
Lemmings Main / Re: The Original Original Soundtrack
« on: October 15, 2019, 06:39:59 AM »
Good catch.  I've updated it on The Cutting Room Floor.

14
Lemmings Main / Re: The Original Original Soundtrack
« on: October 13, 2019, 12:53:22 AM »
Here's the original thread that's now a broken link in the first post, and here are the ProTracker modules.

15
Site Discussion / Re: Can the post notification bot run on Discord?
« on: May 18, 2019, 02:45:55 PM »
There's no Discord support.  The RSS plugin isn't in the repo either because it's a hacked-up combination of Python and Lua scripts.

Pages: [1] 2 3 ... 48