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Messages - Mindless

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31
Lemmings Main / Re: More accurate Lemmings 2/3 Amiga music rips
« on: June 25, 2014, 05:20:16 AM »
This is necessary to prevent certain samples (like the one that's called "drum") from having annoying clicks at the end.
Oh, good to know.  I noticed the clicks, but I didn't know that I was overreading the sample.

I also noticed that most of your new ONML MODs start a row late. Is this really how the original files are like, or is it caused by a bug in your program?
SJS modules aren't necessarily a multiple of 64 rows, so I collapse the initial silent rows of the module until it is a multiple of 64 rows.  (The initial rows set the volumes and turn off the Amiga's high-cut filter.)  I believe the Lemmings songs were composed in SoundFX (hence the BPM calculation) which did require a multiple of 64 rows, but converting them to SJS required adding the set-up rows.  Technically, collapsing the initial rows probably affects song looping compared to the actual game, but I don't feel bad about losing the initial rows because they were incidental rather than intentional.

The Oh No, More Lemmings! tracks are a multiple of 64 rows, so nothing gets collapsed.  (For example, Tim1 is 898 rows % 64 = 2, but Tune1 is 768 rows % 64 = 0.)  When I ripped them semi-manually I probably just stuck the first note in the first row.

The exception is the Lemmings intro tune which is its own weirdness.

(Also, I've got to say, thank you very much for leaving in the sample numbers where the B-3 notes were meant to go. This allowed me to add them back in for SuperLemmini.)
They don't play, so no reason to take them out. ;P

32
Lemmings Main / Re: More accurate Lemmings 2/3 Amiga music rips
« on: June 24, 2014, 08:11:45 AM »
I re-ripped the Lemmings/ONML/Holiday Lemmings music.  Really the only nearly-significant thing that changed was the speed of the songs were all a bit off before.  The sample names in the MODs now reflect the file names of the original samples.
I put up the SJS-to-MOD converter source code also -- not that it's terribly useful after it's done its job once since the Amiga Lemmings series were the only games known to have used the format. :P

33
Lemmings Main / Re: Lemmings 3 tilesets
« on: June 21, 2014, 06:40:41 AM »
Lemmings 3 graphics rips.  Knock yourself out.  This isn't all the graphics from the game, but it's most of what I could rip using automation (using the code from my never-quite-usable Lemmings 3 level editor).  One obvious omission is the enemy graphics -- it's been years since I worked on the editor, and I'm not sure I ever discovered where the graphics for the enemies were stored.

34
Lemmings Main / Re: More accurate Lemmings 2/3 Amiga music rips
« on: June 13, 2014, 06:59:01 AM »
What it does for MED to MOD would be interesting, but mostly I was wondering how you produced the MOD file -- a MOD library or something you built yourself?

35
Lemmings Main / Re: More accurate Lemmings 2/3 Amiga music rips
« on: June 12, 2014, 03:11:38 PM »
Neat.  How is your MED-converter tool built?  I've been meaning to rebuild and release my SJS-converter tool, but conversion has always included a significant manual-input process, so I've not done it.

36
Lemmini / Re: I'm modifying Lemmini - any suggestions?
« on: May 13, 2014, 04:06:48 AM »
Lemmus -- though it'd probably better be "true" to the originals to call it that though.

37
It's good for software to have version numbers ;)

38
Lemmini / Re: I'm modifying Lemmini - any suggestions?
« on: May 12, 2014, 04:07:14 AM »
Oh No! More Lemmini

39
Site Discussion / Re: Who actually runs the forum these days?
« on: April 02, 2014, 06:09:40 AM »
Good question. I don't want to throw all this away if we don't have to, but it's hard to be sure what's going on.

Can you, as an admin, do some sort of backup or export of the forums database?

40
Tech & Research / Re: compression Lemmings 2 styles
« on: January 09, 2014, 06:35:14 AM »
Not quite, DragonsLover. The compression format isn't documented there. On the other hand, it is documented here.

If you want to throw your documentation into a series of text files or an HTML file and some images, I'd love to add it to my file-format-documentation list.

41
Other Projects / Re: coding a Lemmings clone + its level-editor
« on: May 28, 2013, 12:46:09 AM »
Neat.  Will it load Lemmini level files?  Lemmini is Java too, but it doesn't have a Java level editor.

42
Tech & Research / Re: Lemmings 2 File Formats
« on: March 31, 2013, 03:43:01 AM »
Hermann Schinagl made a LEMZIP utility for converting files to and from this compression format.

Just a note from when I contacted Hermann about LEMZIP:

Quote from: Hermann Schinagl
Decompression works well, but I didn't get the compression
work perfectly. Maybe you can do this part.

To be honest, I 'found' the decompression in Lemmings II code...
That's why it is assembly language. So be carefull with using it
officially.

So you might not want to use LEMZIP for compression -- there is however lem2zip which, as far as I know, compresses correctly.

43
The book club version is there now.  For your convenience, I believe the files of interest in that version are Level001-2.lvl and Level009-1.lvl.

44
I had to migrate the database to a newer version of Google App Engine, which apparently changed all the keys and broke any external links to level packs.  As far as I know, there's nothing I can do to fix the links.  Just know that if you get a server error following a link to the database, the content is probably still there, you'll just have to dig for it a little.

Edit:  On the upside, I've added a filter-by-name-prefix feature so you don't have to wade through the list if you know what you're looking for.

45
Lemmings Main / Re: Original Lemmings you own
« on: January 09, 2012, 04:36:09 AM »
I owned a 5" floppy of ONML (which required the original game to play, so I could never play it) and I eventually threw it out when I got rid of my 5" floppy drive. D:  Quite disappointing now.  I bought Lemmings Revolution a few years ago, since it's the only PC Lemmings game that I've ever seen in a store.  Quite a disappointing collection altogether.

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