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Messages - zanzindorf

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16
NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3.3
« on: March 12, 2022, 06:11:50 PM »

Spoiler (click to show/hide)

Regarding Apjjm's Notes:
Spoiler (click to show/hide)

With Apjjm and kaywhyn's feedback, there will likely be another updated version to fix some issues. However, I'm going to wait to update the downloads until after kaywhyn has finished their playthrough (Which can be viewed here: https://www.youtube.com/playlist?list=PLbp2m4KlFpJsLa7oq6l5BVk_03WYpCwmT).

However, if you want to see the updates I'm planning, attached is a WIP patch. It affects 5 levels. Here are the changes so far:
Spoiler (click to show/hide)

17
NeoLemmix Styles / Re: Glacier Tile Set by Zanzindorf
« on: October 17, 2021, 05:35:49 PM »

Update: Version 1.4 - For NeoLemmix V12.12.1 and up


Changes:

* All changes should not effect existing levels.
* Removed compression artifacting from exit animation.
* Refined water (blue fire) animation, fixing a downscaling error.
* Refined trap animation (Same trigger, same frame count, see attachment).
* Added locked exit.
* Added buttons.
* Added 1 background (See attachment).

:thumbsup: Download in top post, (But use the style manager when it's updated). :thumbsup:

18
NeoLemmix Styles / Re: Zanzindorf Cloud Style
« on: October 14, 2021, 10:25:40 PM »
Thanks everyone :) Can't wait to see what everyone does with it.


Version 1.1 Now Available


Changes:

* Teleports now have indicator arrows to make their use more clear.
* Water collision box extended down by 1 px.
* Trap animation adjusted to make it stand out more.

Download in top post :thumbsup:

19
NeoLemmix Styles / Re: Zanzindorf Cloud Style
« on: October 14, 2021, 08:02:07 PM »
I have 3 little remarks:

Thanks for the feedback! How does this look for the teleports and the trap indicator? (See attached video and image)

For the teleports, I added a little bouncing arrow that points in and out. Thought about adding the text "In/Out" but I thought arrows might be more universal. For the trap, I added more verticality to the animation. Now it kinda pulses and arcs outwards.

20
NeoLemmix Styles / Zanzindorf Cloud Style
« on: October 12, 2021, 04:29:49 PM »

Zanzindorf Cloud Style Contents:


111 Terrain pieces
9 Custom objects
Includes buttons and locking doors
3 Backgrounds


v1.1 Downloads:


Google Drive: https://drive.google.com/file/d/1mjoq_UvGYjhJCcpnRLPWqbj1lOJOOOvY/view?usp=sharing


About:


This style is based on the vibe of one of my favorite picture books: "I Spy Fantasy". It has a cloud themed scene which I've always really liked. The clouds were generated using a program called KumoWorks. Everything else was drawn in Asesprite. If you notice any issues, feel free to post below!


Examples:


















Examples from: https://www.lemmingsforums.net/index.php?topic=5207.msg87248#msg87248

21
NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3
« on: October 10, 2021, 07:16:40 PM »
I have now played through volumes 1 & 2 as well and have attached replays.

Spoiler (click to show/hide)

22
NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3
« on: October 10, 2021, 06:44:42 PM »
I play through the vol3 levels and I doubt any of them are intended :(

Thanks for playing! Lol you are correct :D (See spoilers).

Spoiler (click to show/hide)


:laugh: Just now uploaded: Version 3.1 :D


The pack is still in beta, but here's a newer version that incorporates feedback from Apjjm and Armani (Which was super helpful :thumbsup:)

Changes: Fixed back routes on Volume III, organized the Replay folder a bit, and that's about it.

23
NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3
« on: October 10, 2021, 12:41:34 AM »
I had a playthrough of volume 3 and have attached my replays. The cloud tileset looks incredible!

Thanks for playing! Glad you like the new style :thumbsup:

Spoiler (click to show/hide)

Thanks for the feedback! I will most likely upload an updated version of the levels to incorporate your feedback tomorrow. Though, I am still open to revisions if there's more bugs found :)

24
NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3
« on: October 08, 2021, 04:49:53 PM »
are you a graphic designer zanzidorf? you do create some stunning styles

Thank you :cute: I'm glad you like them.

I don't think I can call myself a graphic designer, I'm just a hobbyist artist and think stuff like this is really fun. Though, I studied game development and animation in college, and I've done a few paid commissions for pixel art. Maybe someday I'll turn this into a job :D

25
NeoLemmix Levels / Re: [NeoLemmix] Zemmings Complete V3
« on: October 07, 2021, 09:59:25 PM »
Version 3 is up, featuring 8 new levels using a new tileset, and 3 new agony levels. For now, I'm releasing these as a "beta", in case early players find game-breaking issues which I'll need to fix. So if you find anything wacky, let me know. I'll post the final release in about a week. New Level previews:























See top post for downloads :thumbsup:

26
For reference, I "xmas-ized" these a bit for Holiday Lemmings Plus. By no means the best job in the world, but feel free to use it as a prompt for ideas, maybe.

Nice! Thanks, I'll take a look at them.

27
(Sorry if this isn't the right sub for this topic, it seemed like the best fit.)

Thanks to everyone on the forums for their feedback on the menu graphics I helped design for NeoLemmix V12.10.0!
For anyone looking to customize the menu for their own level packs, here is the download link to the menu graphics:

https://drive.google.com/drive/folders/1t8hcPGjmiq7xbMWM2gyoXntT_KIosCQS?usp=sharing

Included:
  • Individual Layers for each menu graphic.
  • Font files for use in any image editor.
  • Alternate text for the rank button: Tame-Havoc, Fun-Mayhem, Gentle-Lunatic, Step #, and Rank #.
  • Alternate buttons featuring the Chicle font.
If you have any issues with these files, let me know. Hopefully I can help.
I thought I'd make a post with this link for visibility, rather than leaving it in the development thread where I shared it originally.

Plans for the future:
  • I want to rework the lemming's hair in the logo a bit more, base on feedback I got. Real life stuff had me too busy to finish it before the release of V12.10.0, but I hope to implement this feedback soon.
  • Xmas lemmings graphics for the Original Xmas Lemmings packs.
  • And more. If I make any unofficial alternate graphics for this menu that I think are cool, I'll include them here.

28
NeoLemmix Levels / [NeoLemmix] Zemmings Complete V3.4
« on: November 18, 2020, 05:58:59 PM »
Zemmings Complete Version 3: A complete collection of all my current Lemmings levels. Version 3 introduces 8 new levels featuring a new style: zanzindorf_cloud. Additionally, it included three new zanzindorf_agony themed levels and a special glitch themed level. It also includes a few back route fixes for previously released levels.

IMPORTANT - Version 3.4: See post below for change log. This version is bug fixes only, no new content.

IMPORTANT - Regarding the new style, check out it's development thread. When possible, make sure to download the cloud style, or any other style, through the NeoLemmix style manager.

IMPORTANT - Have a good day :)

Level Pack Contents:

Zemmings Volume 1: 8 Levels - zanzindorf_glacier
Zemmings Volume 2: 8 Levels - zanzindorf_kiwi
:lemming: New! :lemming: Zemmings Volume 3: 8 Levels - zanzindorf_cloud
Bonus: 2 Special Level Contest submissions (Kiwi Knight and Fish)
Amiga: 6 Levels using Gronklings Menacing and Beast styles
:lemming: New! :lemming: Amiga: 3 Levels using my own zanzindorf_agony style
:lemming: New! :lemming: Replays of all levels (See "Replay" folder).
:lemming: New! :lemming: One final bonus level: Modeye

3.4 Downloads:

Levels + Music: https://zanzindorf.com/downloads/Zemmings%20Complete%20V3.4%20(Basic).zip
Preview All Levels: https://zanzindorf.com/zemmings.html

Level Previews:



















Let's Plays:

kaywhyn V3.3 (+Some V3.4 Edits)
https://www.youtube.com/playlist?list=PLbp2m4KlFpJsLa7oq6l5BVk_03WYpCwmT

IchoTolot  (Volumes I + II)
https://www.youtube.com/playlist?list=PLKR1N9oJTTlJntd-MSI_kvtth8PbC7UvW

ericderkovits (Volumes I + II Super Lemmini Version)
https://www.youtube.com/playlist?list=PLZZlEJhdyoAPnEv9Y5wj1CST4qkyi0m-q

Colorful Arty (Volume II)
https://www.youtube.com/watch?v=ew5lneDY6Is

Turrican Lemm (Rising Stream and Hug the Clouds)
https://www.youtube.com/watch?v=1EkJLuOLVCk
https://www.youtube.com/watch?v=o9gviGd0YuY

(Message me if you'd like to be included on this list)

29
NeoLemmix Main / Re: NeoLemmix V12.10.0-RC Released [RC4 update released]
« on: October 30, 2020, 08:39:09 PM »
RC4 update. A few bugfixes, a couple of minor quality-of-life features, one cosmetic tweak.

Attached ZIP can be used to upgrade from any version V12.10.0-RC1 or higher. Otherwise, see first post for full download (and detailed changelog).

I like the spacing on the level preview screen, and I also like the little pop out window for the talisman requirement. Looks good :thumbsup:

30
NeoLemmix Main / Re: NeoLemmix V12.10.0-RC Released [RC3 update released]
« on: October 26, 2020, 12:22:11 AM »
Regarding the fonts, I really like Chicle! Please can you send me a copy of those so I can use that for my version? Also, if you still have copies of the cards without text at all, that'd be swish.

Glad you like it :D Here's a link to everything: https://drive.google.com/drive/folders/1t8hcPGjmiq7xbMWM2gyoXntT_KIosCQS?usp=sharing

(I figured it'd be a good idea to have this in a google drive folder as we're making changes.)

There's three folders here: "Italic Cooper - Dark Shading" contains the default images, "Menu Layers" contains the individual layers of each image, and "Chicle - Light Shading" contains the chicle font buttons just for you :thumbsup:

The font files are also included in the "Menu Layers" folder in the "Font" folder.

The one on the left could still do with a bit more hair I think - the feet are huge, so the hair needs to match up.
EDIT - which program are you using to make these graphics? How are you able to make fine adjustments when the paint is anti-aliased? I'm so used to working with solid pixels, it would take me hours to edit these!

I'll take another look at the hair. The problem I'm running into with the logo is the height. For this draft, I reduced the amount of shadow for the letters at the bottom to get more canvas real estate for more hair at the top. It might need a bit more.

I'm working in an old version of Photoshop, a version from just before they switched to the subscription model. A lot of the shading for the letters is from a series of filters, so working with letters is really fast. The lemmings are drawn from scratch with a messy combination of layer masks, soft brushes, and a little bit of anti-aliasing by hand, so they take a bit longer. Sometimes I'll use Blender to do stuff like the background.

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