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Level Design / Re: Best way avoid make backroutes?
« on: September 22, 2023, 07:59:41 AM »Quote
"skills you can't live without" challenge; Nepster mentioned he frequently did this as a backroute testing strategy. It won't catch everything though.
Thats is one i use myself a lot. I just counted those skills and and skills you cannot solved, i´ll just list those skills pen & paper and try another approach. How ever this strategys is useful levels where is very less skills. But levels where is several skill and much lenght, its quite pointless.
I´ll personally like make speedrun levels, because not need worry about backroutes, but have to throw tons tricks in one go. I did High Speed Steel Wrok (my own version & also amiga version) Those levels are backroute free, just all is enought when you saved all in timelimit. Yes its one Lemmings levels category. If we want make strategy levels its not work here, then we have to think a lot.
Most backroute free levels are speedrunlevels and button smash levels.. Fun to build & hard to completed, but you are allowed use what ever way you want. Only goal is completion. Some individual tricks are really hard to throw., I´ll see this in Crane pack without slip backroutes, its really hard.
I´ll also PM with Crane he is tired. I think he will need some rest. Im not want are that asshole who make his live too hard and spam backroutes all times. So if we i have to keep break we will keep it. Crane is extremely good lemmings builder. But those intention ideas is very hard to got finnish without backroutes. Its not easy for me too. We spend few levels over 8 hours work in row and we both was very tired at this point.