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Level Design / Re: Best way avoid make backroutes?
« on: October 05, 2023, 08:14:14 PM »
I´ll always agree how hard its avoid make backroutes and make some "Extreme" ideas work. Armani is very good test player with my progress pack. Also Crane are played some my extreme levels.
My goal is make 1-2 Extreme level per week and bunch easier levels. Extreme levels includes always some sharp things which are really hard got to goal without breaking ideas.
One my work level really loved allow backroutes. I´ll personally not want allow those here, because there is one very unique trick and bunch other cool tricks. IIRC that is 3-4 version test with Armani. I am worked that level 3 day rightnow. Let see did i ever got my idea perfectly working here, but will be happy if i ever got it even accetable enought.
My progress pack contains more trick theme than custom+ series. I´ll learn a lot new tricks when i was testplayer with Crane pack and also more experience about neolemmings total. How ever my custom +3 is extremely good pack and surely my best public pack and first my pack which really are Extreme category and its big thanks with Armani about this. Custom+ 1 & 2 are more cunning packs than extreme packs.
But its fact most those "extreme levels" custom+ 3 was very easy to first public versions. Just added more sharp elements later update versions and make those levels extreme category. I never was got my pack good like this myself.
Its very important use test players if you want make very hard-extreme levels. When you make your own levels, you will more focus your main idea and forget check out other ideas. When someone else look same level and don´t know completion solution, he/she will look it way different.
We got Crane pack 1.05 version very well. I think its very hard find backroutes Chaos modes anymore. How ever its will always possible. We patch those leves like mad. Few levels take 8-12 version to fix correct.
My goal is make 1-2 Extreme level per week and bunch easier levels. Extreme levels includes always some sharp things which are really hard got to goal without breaking ideas.
One my work level really loved allow backroutes. I´ll personally not want allow those here, because there is one very unique trick and bunch other cool tricks. IIRC that is 3-4 version test with Armani. I am worked that level 3 day rightnow. Let see did i ever got my idea perfectly working here, but will be happy if i ever got it even accetable enought.
My progress pack contains more trick theme than custom+ series. I´ll learn a lot new tricks when i was testplayer with Crane pack and also more experience about neolemmings total. How ever my custom +3 is extremely good pack and surely my best public pack and first my pack which really are Extreme category and its big thanks with Armani about this. Custom+ 1 & 2 are more cunning packs than extreme packs.
But its fact most those "extreme levels" custom+ 3 was very easy to first public versions. Just added more sharp elements later update versions and make those levels extreme category. I never was got my pack good like this myself.
Its very important use test players if you want make very hard-extreme levels. When you make your own levels, you will more focus your main idea and forget check out other ideas. When someone else look same level and don´t know completion solution, he/she will look it way different.
We got Crane pack 1.05 version very well. I think its very hard find backroutes Chaos modes anymore. How ever its will always possible. We patch those leves like mad. Few levels take 8-12 version to fix correct.