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Messages - MASTER-88

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1
Level Design / Re: What are some tips for making difficult levels?
« on: June 21, 2024, 06:41:51 PM »
I think there is not possible compared that difficulty. Armani solved all my levels (Includes EXTREMES) in few days. I think its might take 1-2 years or 1-2 days. or few weeks or months. Its all dpend your.

I spend Crane Pack 1.04. version 7 months. Though its currently patched and improvement at this point. Compared that i completed Oh no more lemmings in 2 days even without more tools than pause button only. So licence lemmings games are cakewalk.

So Crane pack was so hard, but extremely inspirated and good.

If you want test other "Extrme" pack. Here is few ones. Armani pack. Crane pack. My Custom +3 & Lemmings World. Maybe most brutal TAS pack by Paiy. (only 5 levels) But super insane and nearly unbfair. But its just challenge.

BTW: WARNING
Most human not like EXtreme packs and frame levels. My Lemmings world contains one level which mandatoryy requires one pixel end and yeah Armani Dislike it, but still completed and also bit different setup than my intented. I think i´ll not make those type levels in future. But how ever some peoples loved pixel challenges and might just enjoy this type levels..

2
One little Warning Final level my pack. BTW there is no way make any backroutes about this level. But warning. This level is EXTREME Lemmings. Just not give up it. But i´ll recommend before attempt just make own file folder your failed attempts and make many different situations. Its 20 minutes long (Armani did it 15 minutes)  I did under 18 minutes. Its not unfair but if you IQ is under 120 its might be some real pain.

How ever its not hardest level my pack. Its just most hard  working, There is much shorth levels which migjt cause tons more times and difficulty. Final Level relly test you patience.:thumbsup:



3
General Discussion / Re: Logic Puzzles
« on: June 14, 2024, 08:57:19 PM »
Im not favor much puzzle type RPG games. I´ll like more plan battle strategys etc... and im not also very math grade talented man. More visual and memorize talented. Its my strong point my IQ

I think this one Lufia 2 SNES: Called name : Most Difficult Trick. Even my 135 IQ its take me 3 & half hours recorded attempts total. This completion attempt take 30 minutes. I´ll very glad myself when i completed it without spoilers. Serisouly it was harder than any license lemmings games levels IMO.

https://www.youtube.com/watch?v=2bgyNO4uRx0

How ever its not mandatory puzzle. Completion voluntary if you like some high challenge puzzles to solved.

4
Thanks, Armani your full game 150 levels playslist. Its take me while to watch all, that was Worth it. We not figured out much backroutes, though always is some, but most look pretty minor ones. 1.01 update will repatch some those.

Another goal is make more various talisman choices 1.01 version future. My orginal version not focus much talisman things. I did some talismans.

Hope you are enjoy my pack.:thumbsup: This is currently my best tested pack 1.00 version. 8-)

5
i can see a TX4 with 13 skills, i'll test it some time

I´ll wait that. Im not are TAS expert myself. I just look DOS video and actually perform it on DOS too, but somereason its not happen me on SNES. I just simply think its version difference.

Its definitely worth test out. Like my Boiler Room 19 skills, you correctly fixed my RR error and make perfect group make 18 skills.

Taxing 4 is at least shorth level to test it compared Boiler Room, so not have to make same amount hours. Let see.  I really did my best years ago, its not allow me make that DOS strategy.

6
BTW. Every feedback and youtube videos is welcomed to make my levels. Just ask me if i forget post some music files or your are miss those when i post those my custom+ series page.

I´ll also hope you can´t beat this in few days or weeks. I build that nearly one year with Armani. So many backroutes is patched pretty well.

Expect Custom +series. This pack contains more trick theme levels. I´ll sure there is few tricks you never are see even advance training pack. So make sure you will play Step 2 & 3 levels too. Then you can handled those tricks later game. Im not warning those tricks when you have to use those later levels.




7
if you have more levels that could potentially have a improvment even if tas only, please let me know, im not working much on any other lemmings stuff atm so im free to do some max point tasing

Here might be few ones if you are crazy enought to check out. Taxing 4 Lend The Helping Hand. 13 skills DOS. I attempt that 5 days and im not got that slide setup work correct. So i got figured out my own slide setup and yeah its work and end 14 skills. One more than DOS version. Im not sure is this version difference or did i not understant that think. We discuss a lot with this with ccexploer. You can read older post here.

Ccexploer also already think Mayhem 19 could be less skills, but nobody attempt it. I did exactly same solution as DOS did.

Mayhem Pillar of Hercules. I have to find own slide setups. DOS can RR with pausing  and SNES cannot so its bit different task here. DOS was done IIRC few less skills.

Yeah im not think there is any other ones. You already test out Mayhem 6 and its just impossible SNES RR using make DOS solution.

Taxing 4 might be worth testing that DOS method. Its might be similar as Boiler room trouble. Its better look this DOS replay and try compared it on SNES.

8
Okay 4th music zip yet. At least two music are unique. If you are loaded Crane Pack you might have propecy. Okay shade armor maybe used few my custom +3 levels.

Okay at least most music are here now.


9
Music Zip 3 (You might have some those music your files if you are load custom +series music.

If you need more music zip. Just ask me or check out my custom +series music page. There is also few theme you can find when you are loaded Crane pack music list.

10
Music Zip 2

11
Music Zip 1

12
Its time To Public my new Large Pack. I´ll keep my Demo Name:
MASTER-88 Lemmings World.  (1.00 version)
I´ll plan make shorter update pack somedays in future. Maybe next year or when i got some new ideas. This will be my last Large Pack i think. Building this pack take me one year.
Very Special Thanks. Armani. Without Armani help, im not was make that well like this.

This pack run through 5 difficulty. 30 level per each difficulty.

Step 1: Noobie Tour (Very simple starting) Goes bit harder towards end. Equal a lot: Tame/Fun/Tricky/Taxing/Crazy (Orginal & Oh No lemmings games)
Step 2: Advance Tour (A lot Advance tricks learns here with easy setups) Its very recommend to play this, because you will need most those tricks later levels.
Step 3 Genius Tour (First half is some advance tricks learning too.) This actual game started goes middle of the game and then this pack strated goes cunning and hard.
Step 4 Intense Tour (This mode is HARD)  Some levels at end touch EXTREME Difficult.
Step 5 Hopeless Tour (ULTIAMTE DIFFICULT) 2-levels here contains RAGE QUIT Warning. But all 30 levels here is more than less insane. Recommend just skip levels which piss you off and moved next one. There is no easy way out.  Expect those two levels, there is not other that sharph levels, but some levels are just extemely cunning to plan, but not that hard to executed.

Music: Most Music are hear my Custom + series (hopefully you are load all your list. Also few ones you are loaded when you are loaded Crane Music list. Few very unique music contains. I´ll set those zip later. Also all traing levels contains regular lemmings music. But will be special music when its goes middle of Step 1. How every randomly i am set my favorite lemmings themes.

Styles: Recommend you are load all style list. Most my levels are normal/oh no more style levels. Some Special levels and some special traps/backrounds.

Impossible levels: There was one level i builded which contaisn bug. Even this level work on current 12.5 neolemmings version. I just simply change this level, because its wont work future versions. So i erased this level my pack.

Special Thanks:
Armani. My Test player. Whole one year progression and patient
jkapp76. Thanks make my logo
Crane: Thanks Inspirations. I was test player your 1.05 version and many new ideas and tricks come out.

Enjoy.

********************
Later post few music Zip. Hopefully you are loaded my older music zip, when i work custom+ series. Few new ones.

This is some hard post music zip, because this site size limit is tight. I´ll post few music zips.

13
i dont mean to sound like i think you are bad at lemmings, you are really good at it but this was ridiculously easy, the strat is the exact same as 19S just with a changed up RR at the start to make it work, here is the vid: https://youtu.be/5mDjg7eyn50

i also attached the input file, you can view it with BizHawk

Awesome job. Yeah its not really look much different than my 19 skill console solution. Yeah this might be console possible too. Let see did i want spend another hours to work out that myself. Just not motivated about it rightknow, but might look in future.

Will be update your video in mainpage.:)

14
i managed to do the one group so i'll do some testing with that soon, but i also wanna give a detailed explenatin of why the 19 skill zip worked and why the 18 skill one didnt.

To do the zip you use a 3px ledge, this means that the max width of the lemming group is 1px however in certain circumstances you can do it with a 2px group width. to do this the update order within a Q must match up corectly, the builder (B) and first pixel of the lemming group (GP1) and second pixel of the lemming group (GP2) must be in a percise update order within the Q's. this is what has to happen within the 2Q's of the wallzip, Q1: B will go into the position 1Q before placeing the brick down, GP1 starts to jump, Q2: GP2 starts jumping, B places brick, GP1 continues jumping due to being updated after B was. if this doesnt happen exactly like that in the exact same order, the 2px width zip wont work, your group in both S19 and S18 are 2px groups, the reason why S19 works is because the lemmings are in that exact update order within Q's, in S18 to get the lemmings into one group rather than 1 group and 1 seperate lemming it looks like you messed up the exact order in which the lemmings have to be updated. im pretty confident that S18 is doable, maybe with a diffrent zip setup but thats something i'll find out when im back working on it.

Good luck. I´ll not understand any words about those TAS things. Even if you speak my own language, im not might not understand things like this. I´ll wish a lot luck and patient to make this. You really can make it if it possible.

My Boiler Room solution take me few weeks emulator and tons pen and paper when i  test everythings. Actual console attempt only take 8+ hours and got unintented extra point. Later check out did i can make one skill less. Too much troubles myself. How ever i got find this "perfect group" but its still pass one away. Crash it.


You are Lemmings Queen and you can make what ever if its even theory possible. GOOD LUCK.:)

15
Armani is so awesome test player. He is bullzoder and can break nearly eveythings abouts lemmings. Few levels back to testing. Levels which have strong skills a lot is very dangerous one.

If you pass any single things with those levels, its will be totally backroutes. I also figured out that things when i was Crane pack test player. Those strong skills allow a lot and technically impossible make perfect. So usually make long levels i´ll accept several soltuions to done and accept all.

How ever i´ll happy if i can patch 85-90% those ones. Armani are helped me a lot about my pack. Few those levels take tons attempts. But hope with Armani help i can got my greates pack ever. Hell yeah its not possible make pack like this without superb testplayer. We have to watch so many things.

Expect Crane EXTREME pack. I´ll myself allow a lot more unintention things, but here is few levels which learn your use some super advance tricks, i cannot accept any backroutes with those levels, because those levels idea will be ruined and yeah those type levels is most worse to make, bacause those i´ll always got break about testing. Sometimes some are impossible fix prefectly correct.

When i did those trick type levels i simply got totally burn out and just have to keep 5 months break.

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