Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - namida

#9196
In Development / Re: NeoLemmix Community Pack
March 14, 2015, 01:44:28 AM
Personally I was thinking avoiding using that set (we could always use Snow instead), but no one else has said much either way about it. If in general people don't see too much of a problem with it, then I guess it's okay.

However - looks like you forgot to attach the levels. :P
#9197
Heh, I'm sure I could think of some wacky gimmicky use for it... :P
#9198
Did you mean the collection pack? Those are already converted.
#9199
The deadline has passed without reaching 4 entries, so the timeframe has extended for a week.
#9200
Seems it works fine. Thanks. :)

Anyone, let me know if you have problems with it.

EDIT: Doesn't quite seem to work as well as I thought; I'll have to look into this more. At least I know where to make the changes.
#9201
Clam (or any other staff member): Can you post a few spammy nonsense posts on any existing topic on the Staff board please? :) (For testing purposes)
#9202
I've found where in the code to change it; will investigate how to actually make the right change shortly (I don't think it'll be difficult, just doing other things ATM).
#9203
Definitely. Gimme a few minutes and I should be able to acheive that. My apologies if anything breaks while testing this.
#9204
I don't think the version of Lemming Racers in there is any newer? At a quick glance I'm not noticing any differences. If I'm wrong about this, I'll update it in the pack I uploaded.

Anyway, (at least at the moment) I'm not going to go through and convert all those - I don't really want to have multiple copies of essentially the same graphic set (which is also why I skipped some of the ones I had); but of course nothing is stopping anyone else from converting them with the tools. :)

For the things like the "____Lemmus" styles; I'll probably make a modification to CheapoCon that allows simply pointing them towards the style they're based off. Eg: You can tell it to use "Orig-Dirt" in place of "DirtLemmus". Since NeoLemmix graphic sets don't include music etc; these pairs are ultimately identical under NeoLemmix.
#9205
I've converted a bunch of Cheapo graphic sets (coming from those included with Cheapo, as well as some from the Garjen site). You can get them here:

http://www.lemmingsforums.net/index.php?topic=1921.msg49294#msg49294
#9206
Uploaded a fix. Additionally, I added code so that if it doesn't recognize a certain type of object, it'll mention this and wait for user input, rather than silently converting it as a do-nothing object. Let me know if you get this error message on any style.

Note that this is different from the error message that simply says "Object type not supported by NeoLemmix." That one only appears on object types that it does recognize, but NeoLemmix doesn't support; specifically the gravity changers. If it says "unrecognized", it means that LemSet doesn't recognize the type definition.


Another identified issue, which may take a bit longer to write a workaround for - due to file format limitations, each individual terrain piece (or object) can be no larger than 255x255 in size. Some Cheapo graphic sets - in particular, Garjen's space set - contain pieces larger than this. I don't know that there's much that can be done for objects, but for terrain pieces, it should be possible to write some code to split them into smaller pieces.
#9207
Minor bug in LemSet V13: LemSet will *say* "object type not supported" on Splat pads, and won't say it on Gravity changers. However, splat pads still are converted fine.

More majorly, there may be an issue with two-way teleporters and single teleporters, due to them being labelled differently in the extractor than they are in Cheapo's documentation. So I'll upload an update to fix all of these.
#9208
^ That might be a bit too big of an ask, but we'll see.
#9209
Yep. 45 unique Genesis version levels from Fun/Tricky/Taxing/Mayhem, 30 Present levels, 30 Sunsoft levels, and 11 levels in the "Other" rank (4 from Budget Amiga, 2 from Bookclub Amiga, 1 from an Amiga demo, 1 from Mac, 1 from a Mac demo, 1 from SNES, and 1 from the Amiga version of H94.)
#9210
NeoLemmix Main / Re: Possible feature: Acheivements
March 11, 2015, 02:23:05 PM
There's no difference in the shape of the masks (except bomber mask, which is now symmetrical), but the placement of the miner mask slightly differs. The biggest difference is to do with lemmings hitting a wall and turning around - there's basically an extra frame in traditional mechanics, since when they turn around, they're effectively one pixel inside the wall; this doesn't happen on NeoLemmix (they'll be in the exact same spot as before, just facing the other direction, which is where they'd be one frame later under traditional mechanics). Climbers are also slightly more sensitive to overhanging terrain; I'm not sure if the difference is enough to have an effect here.

Bashers are also don't need quite as much terrain in front of them as under traditional mechanics (but the trade-off is that they check every stroke, not every two strokes), but this difference isn't significant enough to affect this solution; you can still do the dig-bash at the end and be low enough for the crowd to step up from the top of a builder's bridge.