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Messages - namida

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9226
Qualifying levels from this set are:

Crazy 08 "KEEP ON TRUCKING"
Wild 11 "Mutiny On The Bounty"
Havoc 05 "There`s madness in the method"
Havoc 16 "Scaling the Heights"

Next set is up.

9227
Closed / Re: Player Bugs / Suggestions
« on: January 31, 2015, 06:25:58 AM »
Hm, you're not the first person to report this problem with newer versions. DynaLem had this issue too, but said it went away when he made sure he had the latest version of both NeoCustLemmix and the NeoLemmix Editor - though I'm not sure why this would make a difference as every version (except the ones before this feature was added) implement it in exactly the same way.

I'm going to have to look into this more. If anyone is having this problem, can you let me know:
- What version of NeoLemmix Editor you're using
- What version of NeoCustLemmix (or regular CustLemmix, as the case may be) you're using
- What style of levels you're editing (eg. CustLemmix, NeoCustLemmix - basically, what "game" are you choosing from the editor's menu when making the level)

Some possible fixes:
- Though I don't see why this would matter, DynaLem said the problem went away for him when he updated to the latest version of both
- Make sure you have NeoCustLemmix if testing a NeoLemmix level, and regular CustLemmix if testing a standard Lemmix level
- Try running the editor as an Administrator, or putting it in a folder that doesn't need admin or specific-user priveleges to access

If all else fails, a workaround:
1. Save the level as 0101.lvl
2. Boot NeoCustLemmix directly
3. On the title screen, press F3 to go into the settings menu, and turn Look For LVL Files on (you only have to do this once, not every time)
4. Play the first level of Step 1, this should be your level you want to test

You can also do this with regular CustLemmix (though the settings menu key is F4 in regular CustLemmix), but only if you're using Orig or CustLemmix style; this is due to the numbering of the graphic sets. (In the recent versions of NeoLemmix, it has a way of determining the graphic set that isn't just dependant on a number.)

9228
Closed / Re: Player Bugs / Suggestions
« on: January 30, 2015, 10:53:00 PM »
I can guarantee there isn't, but Chrome tends to be fussy. Try the NeoLemmix website download link:

http://www.neolemmix.com/old/neolemmix/CustLemmixNeo.exe

9229
Contests / Official Lemmings Forums Level Design Contest #1 (Results)
« on: January 30, 2015, 01:49:40 PM »
Well, it's time to announce the results!

1st Place
Crane's level "Precarious Construction (Part 2)"
Prize: Steam game worth up to US$10

2nd Place
IchoTolot's level "Shadowrun"
Prize: Advertising on the news ticker for 1 month

Thanks also to keiya, möbius and Nepster for participating, and to everyone who played and voted for levels! :) You're now welcome to discuss these levels, and the creators may upload backroute-fixed / improved / alternate versions if they wish.



EDIT: Neither winner chose to set the next contest rules, so I'll be choosing them. I've put up a poll with some vague ideas to see what people think; this may influence what I pick though it is not nessecerially a matter of "whatever wins will be the rules". And of course, you're welcome to suggest other ideas altogether either in this topic or by PMing me.

9230
Closed / Re: Player Bugs / Suggestions
« on: January 30, 2015, 03:26:37 AM »
To get test mode working, what you need to do is put a copy of NeoCustLemmix (or regular CustLemmix, if you're editing traditional Lemmix levels) in the same folder as the editor. :)

9231
In Development / Re: GigaLems - A project I plan on making
« on: January 30, 2015, 03:25:27 AM »
Chrome is known to have issues for it (and regular Lemmix).

Some possible workarounds:
- If the NeoLemmix website doesn't work, try the DropBox link, or vice versa.
- If you have DropBox, go to the DropBox link and use "Save to my dropbox" instead.
- Try a different browser; others don't seem to have any issues.

Good luck. :)

9232
Closed / Re: Player Bugs / Suggestions
« on: January 29, 2015, 09:04:36 PM »
In test mode of NeoCustLemmixNeo, it seems that even with the Classic Zombies gimmick on and setting the pre-placed lemmings and trapdoors' S values to 64, they still come out as regular lemmings.

This doesn't happen with the regular Zombies gimmick.

You need to enable both "Zombies" and "Classic Zombies". :)

9233
Lemmings Main / Re: Ideas for Skills
« on: January 29, 2015, 02:09:25 AM »
As a variation, instead of linking existing lemmings together, we can combine a simple cloning action with the above to come up with a skill applied to a single lemming, which has the effect of splitting it into two separate (so you cloned one basically) but linked lemmings.  To make things interesting, at the moment such a skill is applied, the cloned lemming should have opposite facing direction as the original, but otherwise keep pretty much the exact same states as the original.  We can even make it so that if you apply this to a lemming that is already part of a linked group, all of them will each split into two, effectively doubling each lemming in the group.  (Although with that formulation, perhaps in such a case it should eat up more than one count of the skill, to counteract exponential growth in number of lemmings.)

Aside from actually linking the source lemming and clone lemming, that "Cloner" skill exists in NeoLemmix pretty much exactly as you described it. :P It's probably the least-used in my levels out of the new skills (apart from Mechanic), but there's a few levels in Lemmings Plus Omega (and one in Holiday Lemmings Plus) that use Cloners.

9234
Contests / Re: Official Lemmings Forums Level Design Contest #1 (Voting)
« on: January 29, 2015, 12:15:36 AM »
Voting closes in about 18 hours, so if you haven't already voted, get those votes in quickly!

9235
Lemmini / Re: SuperLemmini 0.99
« on: January 29, 2015, 12:11:50 AM »
(And I already fixed and updated the original post; the second post will be fixed eventually.)

Done. :)
While importing every post with proper BBCode is not feasible (other than by writing a snippet of code to revert it, which would in itself be very complicated), it's pretty easy to fix up individual posts on a case-by-case basis.

9236
Closed / Re: Editor Bugs / Suggestions
« on: January 28, 2015, 05:01:21 PM »
Could you PM me a screenshot of your editor folder, and a copy of your NeoLemmixStyles.ini?

9237
Level Design / Re: Do I have to create difficult levels?
« on: January 28, 2015, 04:46:56 PM »
Easy levels can still be good levels, if they're fun. Medi 6 is a good example of this - it's not that hard, but yet it's the most popular level in that pack, despite far more difficult levels existing in it.

9238
Reviews / Re: Level Review - Lemmings Plus DOS Project
« on: January 27, 2015, 11:31:04 PM »
Yes, the blockers in Mild 22 seem to be relic from the first releases of LPDOS, which still used times bombers.

This.
When the bombers were changed to instant, the skillsets weren't changed to match. Only the NeoLemmix version changes them (though on some levels, such as Medi 5, it still keeps them).

As for your challenge - quite simple for the more advanced players. How about 94% only using any two skills from your list? ;)

9239
Qualifying for the next round are:

Crazy 02 "Dolly Dimple"
Wild 13 "ONWARD AND UPWARD"
Wicked 17 "Down the tube"
Havoc 03 "It`s the price you have to pay"
Havoc 07 "Creature Discomforts"

Next round is up.

9240
Forum Games / Re: Family Feud 2015
« on: January 27, 2015, 09:43:06 AM »
Hm. Maybe my understanding is a bit oversimplified. I've always thought of it as 3 months per season (starting with December as the start of Winter or Summer depending on hemisphere), and inverted between the two hemispheres. In practice there isn't really a hard-and-fast border between them as weather gradually changes, so I guess any definition is ultimately arbitrary.

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