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Levels for v10 or older / Re: [NeoLemmix]Yung's First Level Pack
« on: August 16, 2017, 08:41:34 PM »
This was a pretty neat pack. There were a lot of 'contain everybody while you build the path' levels but there's nothing really wrong with that. It just makes everything feel a little bit samey.
Because you have to save less than half in Decent 1, you can just ignore either the top or bottom entirely. Seems a bit odd.
The graphics pieces are sometimes laid out a little bit oddly, like that spot of water in Suspicious 2 that's completely under the ground, yet you can still see pixels of it popping out through the top. There was also the lizard in Decent 2 that had its trigger buried in the ground, thus rendering it useless. Apart from those little things, it looked pretty nice overall.
I was also able to cheese Suspicious 4 by just cranking the release rate to 99 immediately and then starting to bash through the wall. Most of the lemmings will turn around by the time you get through. By doing the same thing with the second wall everyone will turn around. Then you just clone the basher 3 times and you're done. It's even still possible to save the basher by platforming out and then cutting him off with another basher so he can climb out. Still a pretty neat level, and it stands out among the others as being more puzzle-oriented.
I think my favorite was "There is only one way." "Distance" was pretty good too; I feel like with some tweaks it could be made into something very interesting that forces you to use some skills in different ways.
The difficulty curve was pretty well laid out, and though it was overall easy it was still fun. Good job!
Because you have to save less than half in Decent 1, you can just ignore either the top or bottom entirely. Seems a bit odd.
The graphics pieces are sometimes laid out a little bit oddly, like that spot of water in Suspicious 2 that's completely under the ground, yet you can still see pixels of it popping out through the top. There was also the lizard in Decent 2 that had its trigger buried in the ground, thus rendering it useless. Apart from those little things, it looked pretty nice overall.
I was also able to cheese Suspicious 4 by just cranking the release rate to 99 immediately and then starting to bash through the wall. Most of the lemmings will turn around by the time you get through. By doing the same thing with the second wall everyone will turn around. Then you just clone the basher 3 times and you're done. It's even still possible to save the basher by platforming out and then cutting him off with another basher so he can climb out. Still a pretty neat level, and it stands out among the others as being more puzzle-oriented.
I think my favorite was "There is only one way." "Distance" was pretty good too; I feel like with some tweaks it could be made into something very interesting that forces you to use some skills in different ways.
The difficulty curve was pretty well laid out, and though it was overall easy it was still fun. Good job!