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NeoLemmix Main / Re: NeoLemmix New Feature Poll - Preparation Topic
« on: September 02, 2017, 05:04:04 AM »
Level browsing - No real opinion here.
Merging the exit with the exit top objects seems fine to me. I've not seen a level that uses the exit top for anything particularly artistic without having it attached to an exit, and topless exits tend to look dumb.
Hatch markers could be nice, though oftentimes people put dummy pickups near the hatches to indicate what permanent skills will come out of there anyway.
No open and closed exits at same time seems fine to me; I never even thought of trying to use both at the same time and it seems kind of limited as to what puzzles you could make with it.
Extra animations for objects could be neat. Some traps tend to blend in with terrain pieces; if they had idle animations then they would stand out more. I could definitely see this for creature-type traps at the very least.
Fake and Invisible objects are pretty dumb, honestly. They just invite troll levels and I don't think NeoLemmix really has a place for troll levels, especially with the clear physics button. That's more of a classic Lemmix thing.
I disagree with cutting splat pads. A few levels involve having to destroy the ground under the splat pad to nullify the danger. You can't do that with fire. You could build a bridge over the fire, but you can't survive fire with a floater or glider.
Merging the exit with the exit top objects seems fine to me. I've not seen a level that uses the exit top for anything particularly artistic without having it attached to an exit, and topless exits tend to look dumb.
Hatch markers could be nice, though oftentimes people put dummy pickups near the hatches to indicate what permanent skills will come out of there anyway.
No open and closed exits at same time seems fine to me; I never even thought of trying to use both at the same time and it seems kind of limited as to what puzzles you could make with it.
Extra animations for objects could be neat. Some traps tend to blend in with terrain pieces; if they had idle animations then they would stand out more. I could definitely see this for creature-type traps at the very least.
Fake and Invisible objects are pretty dumb, honestly. They just invite troll levels and I don't think NeoLemmix really has a place for troll levels, especially with the clear physics button. That's more of a classic Lemmix thing.
I disagree with cutting splat pads. A few levels involve having to destroy the ground under the splat pad to nullify the danger. You can't do that with fire. You could build a bridge over the fire, but you can't survive fire with a floater or glider.