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Messages - nin10doadict

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316
In Development / Re: [NeoLemmix] nin10demo pack (is a demo, see)
« on: February 27, 2017, 02:06:42 AM »
Up to 75 levels, and I've been stalling long enough on asking this. What dimensions do I need to use for the title screen graphics? Does it have to be specific dimensions for each graphic? I should probably start working on these at some point.
Thanks to ColorfulArty for playing some of my levels and finding a few more backroutes in them. :D

317
Live Event Scheduling / Re: mobius' videos/streams
« on: February 22, 2017, 06:57:17 PM »
Oh man, I remember Marble Drop. I still have my disc for it but don't have a computer that can play it. Or maybe I do but don't know how to make it work.
Also where is your YouTube channel? Without a link I doubt I'll find it...

318
Levels for v10 or older / Re: Lemmings Plus Omega II - Release Topic
« on: February 21, 2017, 12:20:18 AM »
Looks pretty neat so far. True to my word, I've started recording videos of me playing through it. Here's the link to the first one.
https://www.youtube.com/watch?v=tu1YpwVjabE&feature=youtu.be
Yes, this post is a shameless self-plug. :8():

319
In Development / Re: Lemmings Plus Omega II - Development Topic
« on: February 20, 2017, 01:41:27 AM »
I've been thinking about trying an LP of it when it comes out, or at least as much of it as I can manage before I get too stuck to continue. Maybe I'll get through the first rank at least, but if the difficulty is on par with Lemmings Plus 4 (or harder) then that doesn't seem likely (haven't beaten Smooth 20 yet). I'm still gonna try regardless.

320
In Development / Re: [NeoLemmix] nin10demo pack (is a demo, see)
« on: February 19, 2017, 04:38:02 AM »
Up to 70 levels now. Not revealing anything special here, but progress is also ongoing to spruce up the decorations so the levels look less like I'm trying to make them all fit in a GameBoy cartridge. ;)

321
Lemmings Main / Re: Fun with WAFD
« on: February 18, 2017, 05:24:32 AM »
They were annoying, yes. So... much... pausing... Funny how you could technically optimize it to save so many when just getting 80 in the Mayhem version felt like a chore.

322
In Development / Re: ArtLems - Development Topic
« on: February 15, 2017, 04:37:16 AM »
These look very pretty. Hard as all get out, probably too much so for me, but that's the norm around here. :D Most of my levels don't look nearly this good. I subscribe more to the strategy of "throw stuff together and make the puzzle work because I'm lazy and can't be bothered to make it look nice."
Also very yes you should use "Pictures at an Exhibition" for music at some point. Love that song.

323
NeoLemmix Styles / Re: Remastered official / LPII / LPIII sets
« on: February 10, 2017, 05:46:54 AM »
The new sets look very nice, but as I was looking at the brick set... Uh... :lem-shocked: I have no idea why the exit is doing this. I'm pretty sure I'm using the latest version of the editor and the wacky quad-stack exit is reflected in game too.
EDIT: I also have no idea how to make PNG files not have atrocious filesizes, sorry

324
In Development / Re: [NeoLemmix] nin10demo pack (is a demo, see)
« on: February 07, 2017, 01:46:31 AM »
Progress has reached 60/100 levels built so far, so I think it's time for an update. I've decided on a name for the pack (Lemmings Squared) and have built a few levels around this theme. Included is an updated version of one of the previously revealed levels that hopefully fixes the backroutes. Also included is a picture of what might be the hardest level I've made so far, if it isn't broken. I'll probably post another update when I reach 70 levels total.

325
Just gave it a try and as you said, it doesn't do anything yet. But at least I have the .ogg files I want to use on hand now. Music and sound is a big part of the game for me, so I wonder how many of my custom tracks people will know the original sources of.

326
Hidden traps really are a touchy subject. Oh No More Lemmings has some good examples of hidden traps that are just irritating, like that one near the end of Lemming Hotel which was basically just a forced restart back in the day. I'm ok with a trap being totally hidden as long as there's some kind of indication that it's there, like terrain that seems out of place or it blocking off a path that seems too easy. I built a level today with a hidden trap that has both of those tip-offs.

327
I've actually thought about this too, and think it would be neat. I'd be down for this feature, certainly. :)

328
General Discussion / Re: Post your REALLY bad puns here!
« on: February 04, 2017, 02:24:05 AM »
Actually seems to me that he was naught sorry at all

329
Forum Games / Re: Count to 1000
« on: February 02, 2017, 06:01:07 AM »

Pokemon #244

330
Forum Games / Re: Corrupt-a-Wish
« on: February 02, 2017, 05:54:00 AM »
You get the internship, but it's unpaid and the company goes out of business 3 weeks later.

I wish I had some cookies.

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