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Messages - kaywhyn

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1
NeoLemmix Levels / Re: Fiat Lem! (Let there be Lemmings!)
« on: April 29, 2024, 08:00:40 AM »
@Pieuw

I'm just posting to let you know that all replies have had their titles changed to be the same as the one you changed in the OP :) Unfortunately, I had to move the topic somewhere else first before moving it back to the NeoLemmix Levels board, but when doing so there is the option to change all subject titles to match the OP's, so I checked that box, and viola, all match now! :thumbsup: I could instead just edit each of the individual posts to match the OP's title, but that would mean every post would have "last edited by kaywhyn at the bottom." :laugh:

2
Wow, I left this hanging for almost a year, but I finally updated the OP with all the LPs that have happened since then. Also, despite no feedback on it, in case it wasn't obvious already, in response to the question of whether I would continue LPing or not, I have decided that I will keep doing them, just not with the same high frequency as before. In other words, I'm spacing out my LPs way more than I did before so that by the end of the year I've only done about 10 LPs or so. In addition, though I kind of get the feeling that my videos in the past year and lately have been getting ignored, in actuality I don't think that's the case at all and that I'm just worrying for nothing. That kind of factored into me thinking of retiring from LPing, but nah, as stated before it was more to look out for myself so that I don't suffer from massive burnout. Besides, it's great to take extensive breaks from LPing from time to time.

Not to mention that I kind of lost interest in maintaining this topic of mine, but well, I have finally returned to get it up-to-date! I hopefully got all of them and didn't miss any! :laugh:

Lemmings Plus VI

The final NL pack in the Lemmings Plus series by namida, this one dials back on the difficulty in response to how people thought the two packs before this one, Lemmings Plus Omega 2 and Lemmings Plus V, were too difficult. However, it's not to say that LPVI is an easy pack in contrast to those two. Rather, it's just not as hard as them. Indeed, the LPVI's first rank is already unusually high in the difficulty, though probably still easier than the first rank of LPO2 IIRC. Also, as namida has told me, the talismans here are definitely worthwhile ones IMO. Some are far harder than the "normal" solution, eg, Maniac 1. This is also a pack that namida probably considers his greatest quality-wise, and I completely agree, as I really liked this pack when I LPed it. I absolutely enjoyed it from start to finish, even if the pack isn't as hard and that I prefer hard levels in the game of Lemmings. Some of the levels in both the Maniac and Delirious ranks, the third and fourth ranks, respectively, are pretty challenging, but as you might had guessed I really enjoyed many of them.


Festival Millas 2021

The fourth holiday-themed pack in the FM series by GigaLem, this was yet another really enjoyable pack, even if it isn't as difficult as LPO2. This pack once again features levels by both GigaLem and Nessy. However, as it's a much smaller pack than LPO2, the difficulty increases faster. Even then, I didn't feel the high difficulty until the third rank. The final two ranks are definitely difficult, though I have already played some of these levels from when they were nominated for LOTY2020. Even then, as it's been a while, I couldn't remember the solutions to some for a time. Doesn't really matter, as I'm able to figure them out again given enough time. It's also good exercise for the brain to play them from "scratch" again instead of loading an existing replay. The final level is pretty challenging IMO, though I found it more annoying than very hard due to how I constantly needed to keep rewinding to adjust some things because I kept missing some important skill assignments. This is one that I self-inflicted, as replay editing would help tremendously here, but well, I don't use it at all in my LPs :P


Bodyworks Voyager: Missions in Anatomy

This was a pretty fun game that my dad got for my brother and me when we were growing up. As the title suggests, this is all about learning about the human body by studying a medical database of the various body systems and then get quizzed on them in the form of a multiple choice question or matching terms with definitions. Once successful, you are then presented with an arcade-like play-style where you need to fight microbes, some of which attack your ship and others which attack the patient. How hard and how many questions you need to answer depends on the difficulty that you pick at the start when you sign in with your name. The highest difficulty for the questions requires you answer 3 questions correctly, while the higher difficulties for the arcade style playing requires more microbes to be destroyed per mission. I believe to see the true ending it is required that you just play on the highest difficulty for both the questions and arcade play. If you elect to go in order with the lowest difficulty for both first, each is 60 missions long. Once you finish all 60, you then repeat the same 60 missions but for a higher difficulty for both, which the game automatically increases for you once you finish all 60. Therefore, the game is 180 missions long if you do this. Thus, it is somewhat of a long game, especially if you keep answering questions wrong on the highest difficulty or keep losing the missions because you got your ship damaged enough or you allow the patient's health to deplete completely.

Note that this is a Dos game, so it can be somewhat difficult to get it to run properly on modern machines. The only major brick wall I ran into with the game is that Dosbox would complain that there isn't enough memory to install it. I forget how I got it working, though I think I might had grabbed a copy of the game from the Internet Archive rather than from the CD, which I still have a physical copy of. In addition, there doesn't seem to be a download of the music that sounds exactly the way it does in my LP. This was how I remember the music sounding and a lot of the tracks are great. Instead, there is a link to download the MIDI versions of them, but they sound very different. Even then, I think I was pretty eager to share the music pack for the game with this community, but I found out that you won't be able to use these for music for Lemmings levels because this file extension isn't supported. Instead, you would need to convert them to a different format. I don't know anything about that, as I haven't used any music editing software myself, nor do I think I ever will get myself into using them. My knowledge is just limited to music theory, but that's pretty much it in regards to my extent of knowledge of music ;)


The Incredible Toon Machine

This game should be familiar to those who know about The Incredible Machine series of games. This is essentially a "cartoony" version that isn't as well-known as some of the other games of the series, but it's pretty fun IMO. There's a similar one called Sid & Al's Incredible Toon Machine, but this is just a Dos version of The Incredible Toon Machine, which in contrast is a Windows game on CD. Unfortunately, this one is extremely difficult or impossible to run on modern machines. I'm able to get the game to install just fine, but there are issues running the game, such as sound/music not working. Once again, I don't remember how I got the game to run, but I was able to using the CD of the game that I still have to this day and running it thorugh a virtual machine on Windows XP. The great thing is that it works well and I was quite happy to relive some of my childhood by playing the game again after so long. Before this, I did play it some years ago in the last decade, on my previous laptop before my current one, I think.

Just like all the other games in the series, there are several modes you can choose to play, but the main one I did for the LP was "solve a puzzle." There are 100 puzzles in total, some of which are either single padlocked or double padlocked. The single padlocked ones are unlocked once you solve all the other puzzles in that difficulty. The double padlocked ones can only be unlocked after you solve all the puzzles, including the single padlocked ones. The former are unlocked by entering in a password that the game shows you on the jigsaw puzzle screen.

Back in the days, I pretty much only bothered myself with the Cake Walk difficulty, but starting in high school, once I actually played the All Brawn, No Brains difficulty for real, I found it wasn't so bad at all so I decided to try and solve all of the puzzles. I managed to get all of them solved except for the second level of the Looney Bin difficulty. I actually had to get my brother's help to get it solved. I pretty much had all of the solution correct except for one tiny but crucial part that I didn't program the timer correctly. It really needed to be that particular timer or else you will not get the level solved. Not sure why it never occurred to me that the timer needs to be halfway exactly :forehead: In any case, it's very misplaced to be at the very start of the difficulty and would had been far better if it was at the very end instead.

Before I made a serious attempt at getting all the puzzles solved, I would pretty much always mess around in the "build your own puzzle" mode. Nothing serious there, I just liked messing around with the editor, especially with placing plenty of Al's and Sid's on the screen and seeing the ensuing carnage/mayhem. They are the titular characters of the Dos game, with Sid being the mouse and Al being the cat. Some nice wordplay here, where Sid Mouse = city mouse, and Al Cat = alley cat. They are voiced by veterans Rob Paulsen and Jim Cummings. I figured out Sid Mouse easily, especially as I learned about him through my Wikipedia readings online in high school, and I made that connection once I got to playing the game again after so long. However, I never guessed that Jim Cummings was the voice of Al Cat.

Lots of fun no matter how old you are, though again as I said this game is very difficult to run properly on modern machines. Your best bet is through a virtual machine and with the CD if you still have it. There are downloads of the game you can find online, but I couldn't get the music to work properly. If anyone knows how, please let me know!


Lemmings 3D Winterland/Lemmings Plus 3D

These next two packs had me return to the custom Lemmings level scene. I played both of these on namida's engine for Lemmings 3D called Loap. It's essentially the NL of L3D, as it has features such as rewinding and time skips, etc. As I haven't used Loap before, I decided to test the waters by doing Lemmings 3D Winterland first, an expansion to L3D with 6 new levels. These levels were decently challenged, with the ones near the end quite difficult, with the 5th level being the hardest IMO. That one apparently took me well over an hour on camera before I got it solved. The 6th and final level isn't anywhere as hard, but it's a completely non-trivial primarily bombers level and also the best level of the game IMO. Took me sometime to get used to the controls of Loap, especially as I ended up finally upgrading my mouse to play the game with on the engine just so I can get the panning with the middle mouse button/wheel to work properly instead of remapping the mouse buttons to different functions through the Logitech software for it.

Having completed Lemmings 3D Winterland and now being mostly familiar with Loap as a result, it was time to take on the final pack of namida's that I have yet to play, LP3D! :thumbsup: Once again, a great pack from start to finish, though I got stuck pretty badly at various points of the pack, even as early as the Tricky rank. However, the Taxing rank is where the difficulty really picks up, as the first few levels managed to stump me pretty badly. There are fortunately some breathers later in the rank, but it already starts off pretty difficult, culminating in the penultimate Taxing level which is considered one of the hardest levels of the pack outside many of the Mayhem levels. The Mayhem rank is a wild card when it comes to difficult levels, as pretty much all the L3D enthusiasts struggled with different ones. Even then, there are several that are agreed to be quite difficult by all, but I believe the ones that don't have any doubts are the final 5 levels of the pack. For me, I consider Mayhem 16 the hardest of the entire pack. For those not in the know, this is essentially the equivalent of the "No Time to Die" level that you can find in all of the numbered packs of the Lemmings Plus series. The differences here is that you also have 9 turners and 4 minutes instead of 2, but don't be fooled by having double the amount of time! The time limit is still surprisingly very tight. However, what makes the level quite difficult is not only the route but how you need to save any turners you end up using, and it's not easy considering that they cannot turn themselves. It's not freeing them that's hard, it's how to get them to the exit once freed. On top of all that, the save all requirement is what makes LP3D's NTTD level very nasty. This is why save all levels in the game of L3D is very rare and how very few levels that don't require 100% are possible to 100%, even with glitches, which I'm not really aware of, as I didn't grow up playing L3D. I only played the official game a few summers ago.

Despite how I got stuck pretty badly on a lot of levels in LP3D, I can honestly say that I came away from the pack and learned so much about L3D. Especially with what is possible in L3D, as there were so many things that I didn't even know was possible in the game. Needless to say, I can highly recommend namida's LP3D pack and is very worth it, as it touches upon a lot of things that even L3D didn't. In particular, it makes far more use of the 3D aspect, and those are some of the highlights of the pack! :thumbsup:

Once again, I want to thank namida for all the LP packs, including LP3D and Doomsday Lemmings! It's really hard for me to believe, but I honestly can't believe I have played through all the LP packs (LPI to LPVI, LPO/LPO2, HLP [Holiday Lemmings Plus], and LP Alpha) and Doomsday Lemmings. It might have taken me 3 years, but I managed to play them all! :thumbsup:


Lemmings Cranium

This is a level pack compiled by Crane, who finally took to the task of putting together a pack of most of his levels from the mini-Dos packs and contest entries from over the years. I helped Crane convert the levels and get them up-to-date in the NL format, as well as help hunt down some music tracks and even got to do some pre-testing for him. Starts off easy for the first two ranks, but then gets difficult rapidly with the third rank and beyond, though the fourth rank of Challenge are just subsets of the official levels and is kind of a breather before you get into the very difficult final rank of Chaos that follows immediately after. I ended up backrouting a lot of the levels, but I did manage to finish the pack after struggling so much in the third and fifth ranks. I had already LPed the Challenge rank from about 1.5 years ago before LPing Lemmings Cranium. Sad to say some of the levels got to me and pushed me beyond my breaking point of frustration, but that is all just due to how I self-inflicted too much unnecessary precision where they got patched out. There are still some things I disagree on, but at the same time I also need to clarify up some things that caused Crane to worry about our falling out. For the time being, let's just say there were some other things that I was upset about that caused me to not be myself and I ended up feeling really dumb about, in particular:

Spoiler (click to show/hide)

In any case, thanks Crane for the level pack! ;)


Logic Quest

One of the many games by The Learning Company, this one focuses on logic and reasoning. You go around in the challenges collecting robot character pieces and commands so that you can program the robot to pick up the key and unlock the door in order to get to the next level. It's one of those that I played when I was in elementary. It was pretty difficult for me back then, and I needed a lot of help from my brother. After a few levels, I understood how it's played and was able to finish all the challenges. There are 12 in total, 6 Courtyard Challenges and 6 Castle Challenges. The former are the easy ones, while the latter are the much harder ones. In addition, all Courtyard Challenges are single floor, while all Castle Challenges except the first one have multiple floors. It's not too long of a game, especially if you understand it and that the game is nice enough to not glitch out on you completely that renders you trapped in some areas of the Castle Challenges. Castle Challenge 4 was the only one that took a long time because the game kept getting me trapped at the tops of stairs in different areas, and when that happens there's nothing you can do except for restarting the current level and having all your progress for the level wiped out. Castle Challenge 4 is the most infamous level where the faulty stairs glitch happens.

You can also choose to play the challenges with or without bats. Even playing with bats, the levels aren't that more challenging, especially as you can toss fruit to make them take a nap. You have an unlimited supply of fruit. If the bats catch you, it's stated that they carry you off to another part of the level, but from what I remember all it really does is make you go left and right for a bit before you can back up with the down arrow key to make them let go of you.

As this is for Windows, it runs fairly well on modern machines compared to some other old games, but there are still some annoying issues, such as the game crashing when you do certain things, such as clicking on the arrows to zoom the playing area in/out, or when you collect all robot character pieces and the game crashes either way. As a result, I've lost a few recordings this way and after a few of them I just played off-camera for a bit to make sure I find all the correct settings to use so that if the game does crash I at least won't lose video footage this way. The only way I got this to work all fine was recording through a virtual machine.

In the final video of the LP, I ended up showing off a few of the custom maps that you get access to after beating all 12 challenges. Just really a "playground" for you to mess around in.


Gizmos and Gadgets

Yet another game from The Learning Company, this time the focus is on science. You build vehicles to race against Morty Maxwell, aka, the Master of Mischief. There are 15 races total, 5 vehicles per building. This game is much longer than Logic Quest, though most of it is due to how you often need to go through all or nearly all doors in order to find all the bets parts. The levels therefore can be very time-consuming, especially the final two races of each building, where the warehouse is the biggest possible. These are also the vehicles that require at least 7/8 parts, with the most ever required being 9.

You go around the warehouse looking for parts to build your vehicle, as well as solve science puzzles when going through puzzles. Just like Logic Quest, you can play with or without Chimps. Playing with Chimps does make the game harder to an extent, though most of the time they can drag out levels longer than they need to if you're not able to find the part you're looking for because you're unaware that a Chimp might have it instead of you not picking up all yellow boxes in the warehouse. The first three levels have the slower bipedal Chimps, while the final two levels have the much faster, unicycle Chimps. In addition, the latter ones don't sleep as long as the former when they're fed a banana.

This was one of the most educational games I ever played in my childhood, though it was very difficult for me. I had to get help from both my brother and dad, though the latter was mostly for the science puzzles instead of the vehicles. In addition, I kept simply throwing in whatever parts I collected to make the vehicles and didn't think about whether they were the best parts or not in order to win the race. That's where my brother pointed out to me that I can find out the best parts by looking at the blueprint. Once I was told this, then it wasn't that bad at all. Even then, this game was a lot of fun back when I was young, and I was definitely very happy to play this game again for the nostalgia! :thumbsup:

Unlike Logic Quest, this game is more frustrating to get running properly on modern machines. The biggest problem is getting the music to work properly. It installs fine, and you can get the game to work by setting the correct compatibility settings, but the most prominent issue is the music. It took a very long time for me to find a solution to this problem online. This involves creating an empty midi.cfg file and placing it in the Windows/system32 folder.

Finally, just like The Incredible Toon Machine, this was originally a Dos game, but I grew up with the enhanced version on CD, which added speech. I'm glad I grew up with the latter, as the voice acting is great.


Festival Millas 2022

The fifth holiday themed pack in the FM series, this one is a little bit longer than the previous pack of the series. It's also much harder as well, especially the levels at the end of each rank from the second one onward. Even then, like most packs, I enjoyed this from start to finish. However, there were a few levels that I unnecessarily overcomplicated and therefore resulted in some frustration. Personally, I class this as a Medium - Very Hard pack.

With the completion of this pack, I'm pretty much all caught up except for the most recent FM pack, FM2023, which was released earlier this year. I will probably get to it around July/August.


Lemmings Halloween 2023

Finally, assuming there weren't any other packs/LPs I've missed, this is the latest one I completed. This is a Halloween pack by Armani. Definitely a very high quality pack like Armani and Icho have said, as I too enjoyed this pack a lot. Even though it isn't anywhere near as hard as Uncharted, I didn't find this pack that much easier than Armani's second level pack, Xmas 2021. If anything, the difficulty is probably about the same as one another. There are two ranks of 15 levels each, with the first one, Festive, having no zombie levels, while every level of the second rank, Funeral, are all zombie levels. Though I often struggle a lot with zombie levels, I still found the Festive rank to be pretty hard. If anything, I would consider the Festive rank Medium - Very Hard, while the Funeral rank is probably Medium - Hard. Though, the second rank probably does reach Very Hard at the end or is very close to it. However, I would ultimately class this as a Medium - Very Hard level pack in the difficulty, so I guess this is where Icho's assessment differs from mine. Even then, I consider him a much better solver than me, and it likely means he didn't struggle as much with the pack as I did. So, at least to me, the difficulties of FM2022 and Lemmings Halloween 2023 are similar and that one isn't harder than the other.

The hardest level of the pack would definitely have to be Funeral 14, as is quite accurate by Armani's personal assessment. Even though it doesn't look like it, it's definitely very hard to see the correct ways to approach the level. Skills run out very quickly, particularly the jumpers/walkers, and you cannot waste the lasers whatsoever. This level was also the very first time in the longest time in which I made two attempts on video before I had to switch to off-camera time to get it solved and then recorded again once I was successful. Turns out the solution isn't that hard to execute, though there are still a few minor variants and ways to do the level. Seems the level is liked enough to be nominated for LOTY2023, and I would have to guess it was Icho who nominated it, as he's the only other person other than me who has played this pack. However, if it wasn't, then I don't know :laugh:

I do have to apologize for a lot of the videos being so long :XD: I definitely went overboard here on the video lengths. I even told myself very early in my LPing days that I would use a stopwatch, but the ironic thing is that I haven't ever and am still aren't using one :crylaugh: Hopefully it won't happen to this extent for future packs I LP!

Overall, like Icho, I can highly recommend this pack! :thumbsup:


All rightie, I should all be caught up now ;) I'll likely be back to LP sometime in June, but we'll see. Been taking a break from the game of Lemmings and go through other games I played in my childhood. That's always a lot of fun, right? :)

Hope 2024 is going well for all!

3
NeoLemmix Levels / Re: Fiat Lem! (Let there be Lemmings!)
« on: April 28, 2024, 09:51:07 PM »
Awesome! :thumbsup: Congratulations on the release, Pieuw and Dodochacalo! :thumbsup::thumbsup::thumbsup: I've loaded it in NL and it looks great. I have added the pack to my to-LP list :) I was definitely most looking forward to this considering its collab nature among French authors whose packs DoveLems (including Dodochacalo's mini Lemmini packs too) and PimoLems were my very first custom level packs I've played (after MazuLems), and I was even more excited when you gave the news of Dodochacalo's return and resuming working on the pack with you.

Now that this pack from the both of you is finally out, there's now plenty of packs that I need to go through, but rest assured that I'll eventually get to this one. It might not be for a while, but don't worry, I will get around to playing this. When I do, please excuse my butchering of any French words that I might come across during the LP :crylaugh: This definitely happened a lot when I played The Lemmings Have Grown by David, and of course the reason is clear: French isn't my native language. I had opportunities to take it in high school, but I ended up taking Spanish for my Foreign Language requirement, and I took it all 4 years.

Speaking of David, I need to play through his DavidLems, and that's been prioritized since he released it on Lemmings Day earlier this year. Also, might there be a collab with him in the future with the both of you? He's French as well :laugh:

Merci, gentlemen! :thumbsup: Looking forward to playing the pack when I get to it, and I will definitely let you and Dodochacalo know when I am! :thumbsup:

4
General Discussion / Re: Lemmings Forums on Youtube
« on: April 17, 2024, 06:30:25 AM »
Decided to hold another Q&A:

https://youtu.be/HWTXfQijVZM

Can't believe it's been two years since the last and only Q&A I've done :laugh:

Same as how I did the last one: You can drop off your questions in a comment in the comments section of the video. Anyone is welcome to participate, even if you participated in the previous one! :thumbsup:

5
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Heritage Release Thread
« on: April 04, 2024, 08:31:24 PM »
Congratulations on the release! :thumbsup: And no problem on giving you a helping hand in the entire process! :) Thanks again for the nice scroller credit :thumbsup: Everything loads fine on my end, so nice job on packing the level pack correctly! :)

One thing though: Did you intend to include a logo? The one you PMed me looks great, by the way! :thumbsup: If you did want to include it, then that would go in the same place where all the rank folders of your pack are, i.e, same location as the levels.nxmi and info.nxmi files. Simply save your image file as "logo.png" and put in the location I mentioned :) No problem if you don't include one. The important thing is that all levels load correctly, and so far so good! :thumbsup:

6
Stream is over, a short stream of 1.5 hours.

Recording will remain for 14 days at:
https://www.twitch.tv/simonnaaar

-- Simon

The link doesn't work. I always get a "content is unavailable" error

7
Contests / Re: Level of the Year: 2023!
« on: March 31, 2024, 06:58:12 PM »
@Icho

PMed you my nominations list and also made an edit to the post in the LOTY2023 Nominations topic to include mine, but I still wanted to PM my list to you just so you have them! :)

8
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Halloween 2023
« on: March 31, 2024, 10:17:44 AM »
Hi Armani,

Finally solved the entire pack. Attached are my replays and of course some feedback! Also, you already know, but for anyone who wants to watch, I have an LP of the pack:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJuqXqjQrqimOqe5GJAznICi Enjoy! :P

Thank you for watching, all the feedback on my solutions, and the generous words! :thumbsup:

General Feedback

Lemmings Halloween 2023 is Armani's third level pack, after Lemmings Uncharted and Xmas Lemmings 2021, in that order. Uncharted is the hardest of all his packs, while the other two packs of his are somewhat easier than it. Even then, I still found these two packs after Uncharted quite challenging in many places, but they don't reach the nasty and extreme difficulty that Uncharted does. Still, don't expect them to be quick solves, because they aren't! Having now made 3 packs and been on the Forums for at least 4-5 years, Armani is very well-known for challenging levels! In general, I personally tend to struggle far more with Armanis' levels than I do with Ichos', and that's saying a lot! Needless to say, I think we both agree that Armani has managed to top Icho in the difficulty of levels at times, though I personally still consider them far better level solvers than me. It's nice knowing that this community considers me up there with them and some other top solvers, but again I personally don't think I'm as good as any of them when it comes to solving Lemmings levels.

I struggled far more with this pack than I thought I would. I asked Icho on Discord what he thought the difficulty tag can be put for this pack, and he probably thinks Medium-Hard. I agree with Medium for the lower end for the difficulty, but after solving all of the pack, I would have to say that the high end goes up to "Very Hard" instead and therefore my difficulty classification for the pack is Medium-Very Hard ;) At least this I consider true for the Festival rank, it definitely goes up to Very Hard in a few places IMO, but especially near the very end. For the Funeral rank, it in general felt easier than the Festival rank, and Armani intentionally made it so, but it probably does or comes super close to hitting "Very Hard" difficulty. Very true with Funeral 14, which I agree with Armani is the hardest level of the pack. However, as has been said many times, difficulty is very subjective. This seems to suggest that Icho didn't struggle anywhere near as much as I did with this pack, therefore reinforcing the fact that he's a far better level solver than I am!

Festival Rank Feedback

The first rank of the pack and the one where there are no zombie levels (that's for the second rank, Funeral). I would note that right out the gate the pack already starts more difficult than usual, around Medium difficulty. I guess that was the biggest sign that this wouldn't be a pack that would be completely breezed through so quickly! :laugh:

Spoiler (click to show/hide)

Funeral Rank Feedback

The next rank and an entire rank of zombie levels. As Armani has said on Discord, these are intentionally easier than the Festival rank levels, save for Funeral 14, where that is the hardest level of the entire pack.

Spoiler (click to show/hide)

Overall, I must repeat what both Armani and Icho (but especially the latter!) have said about the pack's quality, and that is I too was quite amazed and impressed! :laugh: I definitely can recommend players give this pack a go, but do be warned that I don't find it that much easier than either of Armani's previous two packs. Probably about the same as Xmas Lemmings 2021 difficulty-wise. I struggled far more than I thought I would here. More with the Festival rank than the Funeral rank, though just like in my personal experiences I did struggle with some zombie levels as I usually do.

Thanks so much for this pack Armani, and I look forward to any future packs you might have planned! :thumbsup:

9
Loap / Re: [BUG] LShift + U crashes the game in fullscreen on Windows
« on: March 29, 2024, 04:22:28 PM »
Judging by your discussion in this thread I assume you can go fullscreen with Loap but I can't find any success with trying this. No settings or ALT+ENTER not working for me. Am I missing something here?

Love how easy it was to get going otherwise, having nostalgia overload right now.

The full screen option is in the Loap.ini file in your Loap directory under #Display options. Simply open with Notepad and change "False" to "True" and save. By doing this, it will completely override the window vertical and horizontal dimensions. Though, now that you mentioned it, it does make me wonder why it's only found there and not also in the options menu inside the Loap engine itself. Then again, not everything you see in the .ini file is in the options menu, eg, Vsync. I can't remember if namida intentionally decided not to include full screen as a toggleable option in-game or was going to implement it but hasn't yet.

10
NeoLemmix Levels / Re: Festival Millas 2022 - Release Thread
« on: March 23, 2024, 11:12:18 PM »
Hello GigaLem,

I have played and solved all of the levels of the pack. My replays are attached. Also, link to my LP: https://www.youtube.com/playlist?list=PLbp2m4KlFpJt9rSz7I7zTJl3t6K-jQmhl. Enjoy! :P

General Feedback

As mentioned on the menu title, Festival Millas 2022 is the fifth volume of the FM level pack series. It is another Christmas holiday-themed pack by GigaLem and Plom510, although the latter didn't make any levels for the pack but instead did the graphical designs and other behind-the-scenes work for the pack. Instead, except for 2 Pluto levels, all levels are by GigaLem. Some of these levels originally came from very early Christmas packs of GigaLem's, from the 2017 pack or earlier and were remade for inclusion in FM2022. I can't quite remember, but I believe some of those were ones I suggested to GigaLem to do a remake, as sometime ago I combed through all of GigaLem's packs and found plenty that would be great for a potential remake. Happy to see some of them in this pack! Most of the later ones did feel harder than where they originally came from, but as usual I love a challenge in Lemmings! :thumbsup:

The rank names are all the gas giant planets of our Solar System. Pluto is the final rank but is the exception as it's not a gas giant. In addition, as of 2007 it is no longer classified as a planet but rather a "dwarf planet." Hence, there are now only 8 planets in our Solar System instead of 9.

Also happy to see that I'm in the credits even though I didn't really contribute much for the pack! :laugh: Always nice to be honored this way in writing :thumbsup:

Jupiter Rank Feedback

The first rank of the pack, these were pretty nice levels overall. Even at the very end of the rank it doesn't get very difficult. However, there are some that suffer from repeated skill assignments being a little on the excessive side and hence are a bit of a personal dislike for me. 10 isn't that excessive, but it's kind of pushing it a bit. In some cases, I can understand why the level wouldn't work if they were preassigned the athlete skills at the start, but if it can work, then that's preferable so that the player doesn't have to assign those skills.

Spoiler (click to show/hide)

Saturn Rank Feedback

The 2nd rank and the next planet after Jupiter in the Solar System, these levels are much harder than the Jupiter levels. It already starts getting difficult in this rank! The justification here is that because there are less levels per rank, the difficulty climbs faster than the previous pack in the series did.

Spoiler (click to show/hide)


Uranus Rank Feedback

The levels here continue to be hard, though they still don't quite reach their highest point in difficulty. They're still high up in the difficulty, though!

Spoiler (click to show/hide)


Neptune Rank Feedback

The penultimate rank of the pack, even harder levels still

Spoiler (click to show/hide)

Pluto Rank Feedback

The final rank of the pack, the hardest levels are all here. Indeed, I found the entire rank to be slow going and Pluto 3 to be the only real breather of the rank.

Spoiler (click to show/hide)

With this, many thanks to GigaLem for this pack, as except for the few levels that I sadly raged on due to finding a really fiddly and overcomplicated solution, I really enjoyed it from start to finish. Definitely harder than the previous pack in the series, FM2021. So, I would rate this pack Medium - Very Hard difficulty-wise.

Now all caught up again and just one pack currently in the series until FM2024 gets released, which I'm thinking won't be released at the end of this year but at the beginning of next year. However, I think I'll be completely caught up before that happens, as I will probably give 3-4 months before I take on FM2023. Definitely looking forward to it and hopefully some of the points I critiqued here won't be as frequent there!

Right, onto the next pack to round off the month of March and then I'm ready to send in my nominations for LOTY2023 ;)

11
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
« on: March 22, 2024, 07:21:58 PM »
@David

Yes, Piquant 3 is solvable but the only way I know of is the super fiddly and timing heavy thing in the spoiler.

Spoiler (click to show/hide)

12
Lemmings Main / Re: I (finally!) played Lemmings Revolution
« on: March 21, 2024, 09:41:18 AM »
Lemmings Revolution is a really good game, I'm currently playing lemmings 3d, I'm on level 76 of 80 which is not bad going. :thumbsup:

All the lemmings games I've played are really good.

Good luck with the remaining 5 levels of L3D! :thumbsup: Of these, Mayhem 76 is the hardest IMO, as that one gave me the most trouble. Mayhem 79 was another one that I had trouble with.

Also, I don't know if you ever tried it, but namida developed an engine for L3D and custom packs for the game. It's called Loap, and is essentially like NL in that it's a great alternative to playing L3D on Dos/PS3 and has plenty of the same features as NL, such as framestepping, time skips, rewinding, etc.

You can download it here:

https://www.lemmingsforums.net/index.php?topic=5907.0


Now, I didn't grow up playing L3D. I played the game for the very first time two summers ago on Dos. I struggled a lot with the controls at first, but I eventually got the hang of it and was able to finish the game to the end. I definitely enjoyed it as I played it more ;) To be honest, after giving Loap a try for both Lemmings 3D Winterland and namida's Lemmings Plus 3D pack, it's going to be really difficult to go back to playing the game on Dos.  Loap is great, and namida did an excellent job with developing the engine.

Also, I have an LP of L3D on Dos if you like to check it out and compare your solutions with mine:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJuJwy0hXSuM-vucom5aK78M

I too can agree with the other Lemmings games being great, though to me L2 is so-so. It's not a bad game but it's also not a really good game IMO. I like Lemmings Revolution way more. The only official games I haven't played are L3 and Paintball. I would like to give the former a try sometime, after getting some clarification from Icho about the game, while the latter I might not even bother at all :XD:

13
Best of luck, Simon! Do us all here at the Lemmings Forums proud ;)

Surprised you missed this one considering how very vocal both you and geoo are in your dislike of them: Avoid unnecessary time limits. Standard for levels these days to not have a time limit unless it's for backroute prevention or is the main challenge of the level, eg, "It's hero time" from L1. Levels can still have them even if it's for neither reason, as there are still some diehard traditionalists here, but if a level should have one then usually set it arbitrarily high so it isn't a problem at all. Otherwise, just get rid of it and give infinite time.

Though perhaps you're intending to mention in the podcast that your creation Lix in newer versions got rid of time limits completely and similarly no way to change the spawn interval during Lix play.

Maybe also how there's different types of Lemmings too : neutrals/zombies. Your list is already quite huge though and therefore chances of missing some topics during the podcast is increased. Just throwing some suggestions out here, really, in case you want to discuss them for the podcast ;)

Avoiding unnecessarily sharp time limits ties well into the general high-level advice: Don't make the level restrictive unless you need it to enforce a core idea. I'll see if it finds its place in the podcast.

After all, the custom level culture and game/software design is my personal background, and it's fine if personal backgrounds make it in. It's not supposed to be a purely objective review. But yes, mainly it will be about DOS L1.

-- Simon

Right, these were merely suggestions I threw around :P It's up to you if you want to bring them up and discuss them. It would be cool if you did use at least one suggestion from each person who posted here, though ;) Looking forward to listening to it myself when it's ready!

That reminds me: I still need to fix the problem of not having yet watched all of the 30th anniversary of Lemmings documentary! I started watching it not long after it was released but I only watched like about 20 mins of it. I'm going to try and rectify that this weekend and if not sometime next week or weekend!

14
As mentioned, I'll definitely be watching, as I was one of the pre-testers :thumbsup: I know Strato will be too when he gets the opportunity and is able to. This will probably give him good reason to check my Lemmings: Hall of Fame replays for the final two ranks, as the plan is for me to do a few more rounds of resolving before he releases the pack sometime later in the year. It's nearly been half a year since I PMed my solutions to him, but that's because he's currently in the middle of moving house, which unfortunately means no time to check my solutions for backroutes and hence explains why there hasn't been an update for a while. He should almost be done with the housing stuff, but I've already told him no rush and just whenever he is ready to send me a new version ;)

Anyway, I will be watching your solutions and of course reading your feedback! :thumbsup:

15
NeoLemmix Levels / Re: Casualemmings 2.0
« on: March 17, 2024, 06:04:18 PM »
Congratulations on completing all of what you could! :thumbsup: Also thanks for the credit on my 3 Troll solutions! ;) It's like you said, the Troll rank can pretty much be considered a Bonus rank, one in which the levels were intentionally designed to be really bad. To some, they just aren't worth playing, and for them that's perfectly fine! The only reason I did the entire rank is due to how I'm a completist :laugh: Not to mention I did the whole rank with nin10doadict as my co-commentator, which was a lot of fun and hence I can forgive him for the torture that he puts the player through here! :P

Anyway, see you for Lemmings Open Air, the one I've been for you to get to for a while! :thumbsup:

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