Level Design Contest #32 - Playing Phase (Discussion Topic)

Started by IchoTolot, May 11, 2025, 11:08:49 AM

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Armani

@IchoTolot
Everything is intended :thumbsup:

QuoteI picked up that it shall include a neat new trick, but I haven't found it yet and all other things fall short 1 lem or 1 skill. Seems to be backroute proof for now.  ;)

I really hope it is something clean and elegant though and not some finnicky shimmier+stoner step up - I tried that as well but it did not work.

But lets see and try again
no shimmier+stoner shenanigan needed. I'm not sure if this is a 'neat' new trick but I'll let you be the judge of that. :laugh:



For those who might want the solutions to my levels;
https://youtu.be/MtQXhaJtBK4
My upcoming NeoLemmix level pack: In-development topic 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted
  Xmas Lemmings 2021
  Lemmings Halloween 2023
  Holiday Lemmings 2024 - a collaboration pack with Mobiethian :D

IchoTolot

I finally got it and I learned a new trick!  :thumbsup:

The realisation was born a bit on desperation and then I saw the thing that helped me piece the last part together.

It is precise but not fiddly. Once you see what to do it is easy to achieve!  :thumbsup:

I also resolved kaywhyn's level and attached my solutions.  :)


kaywhyn

@Icho

R1 - Your solution for "Oh Yes" is now acceptable and is pretty much Armani's acceptable alternative, with the only difference being that you were more efficient and hence was able to spare a skill. These variants I deem acceptable solutions for my level are a bit more complicated than the intended way IMO, but it's fine. Well done! :thumbsup:

Spoiler
The blocker you spared is for the builder, where you can stop and hold him in place after he walks back to the left, who will later get freed by the miner who uses the builder staircase to continue downward. I didn't account or test for the possibility of the miner and builder being able to meet at the right moment when I made the level, hence I don't require any heavy timing in the intended solution anyway! ;)

In short, you can think of the leftover blocker's purpose is to make the solution easier to execute and also just as a way to avoid any heavy timing shenanigans players might resort to. If that happens, then well, it's on them :P Think your Mr. Lemmy R3 level from LDC 30, where I spared that same blocker in my solution to your level ;)   

Crane

Quote from: IchoTolot on June 06, 2025, 11:32:08 AMI finally got it and I learned a new trick!  :thumbsup:

The realisation was born a bit on desperation and then I saw the thing that helped me piece the last part together.

It is precise but not fiddly. Once you see what to do it is easy to achieve!  :thumbsup:

Damn!  I have no idea how long it would have taken me to find that!

As for my levels... Rules 1 and 2 are intended, but 3 is a backroute.

IchoTolot

@Crane This looks a bit more intended to me.  :)

Crane

Still a backroute unfortunately.  V3 released.  And here I thought I was doing so well with having levels that didn't need so many updates for once!

IchoTolot

@Crane  I bet this is correct though  ;)

Crane


IchoTolot

I've recorded my solutions and uploaded them to YouTube.  :)

Part 1: https://www.youtube.com/watch?v=vi7C7WN9jPA
Part 2 (my entries): https://www.youtube.com/watch?v=WQUwhgdjLmE

Part 1 still needs to process a little bit, but it should be up soon.  ;)

I also attched my replay collection again + the replays to my own entries.

saba

backroutes on migraine, monster munch, and oh yes! a hardcore molten problem

kaywhyn

I've released V5 of my R1's to fix a backroute on "Oh Yes" thanks to Velixi/saba by adding steel. Also split left OWAs into both left and right OWAs in order to do some visual tidying up.

All rightie, I've followed suit and have played and solved all the LDC 32 levels :) Replays attached. Not sure if any of these backroutes, though.

Rule 1 Feedback

Armani's Gold Rush R1V7
Not sure if this is intended, even though I use all the skills. The only reason I think it isn't is due to saving 1 more than the requirement

Armani's Diamond Rush R1V7
Wow, that was a pretty nice trick with stoning a shimmier from below in order to raise the terrain high enough in order to get over the stack! I remember thinking of this while I was showering last night, so when I had the chance I tried it out, only to see it not work. As it turns out I was on the right track, just was missing interrupting the stacker when it's 7 pixels high, since the stoner from below raises the terrain by 1 pixel and hence makes the stacker wall now 6 pixels high.

I think the reason I thought of this trick quicker was due to something similar I tried on one of Strato's LHOF pack that I pre-tested but ultimately it isn't part of or required in the solution. It still required raising the terrain to make the stack steppable, just not from below like in your level.

Colorful Artys' Treasure Island R1V1/Forbidden Treasure R1V1
Nice visuals and nice open-ended levels. The latter especially reminds me of "I Demand a Builder" from United! :laugh: Going for the save all on it is a nice challenge as well! :thumbsup: 

Cranes' Ice Cream Cake R1V1/Part 2 R1V1
Not sure if the first one is intended, since I have a floater leftover, while the second one seems to be fine, although I probably would be able to save a bit more had I been a bit more careful about getting the right amount of compressed Lemmings through the traps. This took some time to get right, though I overlooked using the blocker to help with that at the top.


Rule 2 Feedback

Armani's Speedlunky R2V1
Nice level which I figured out the solution to very quickly, though I was a dummy and kept trying to see if I could turn the shimmier around with the blocker by blocking on the builder staircase :forehead: After several tries and seeing it fail every time, it made me second guess that the solution must be something else. Turns out I completely missed the path the climber can take to get over everything to the left of the entrance :XD: Nice level!

Crane's Monster Munch R2V2
Nice level, though I believe I came up a builder short by building to the teeth at the ceiling on the right side. Can be somewhat challenging.


Rule 3 Feedback

Armani's Spring Has Come! R3V1
Wow, very nice swimmers only level that looks impossible at first but has a great solution that relies on getting the zombie disarmer past the first masher trap on the right but then needs to get him killed when he falls onto the trap trigger since that's the only way to get rid of him. This took several tries to get the timing and release of more swimmers right, so it can be somewhat annoying, but luckily the RR is low and there's plenty of Lemmings that come out of the entrance.

This one reminds me very much of your Color Coded level, except that one was blockers only, while this one is swimmers only :laugh: Both are quite difficult levels despite using only one skill type! You definitely have shown that it's possible to make such non-trivial, difficult levels of this type. Nice! :thumbsup:

Not going to lie, but for some reason I thought the nuke played a part in the solution! :laugh: I held onto that for some time before I abandoned that approach. It just wasn't going to work considering the distance of the entrance from the preplaced blocker and how you're not going to have that many Lemmings on the screen before the crowd starts drowning and dying.

Crane's Migraine R3V4
Heh, this reminds me of that one 1 minute Chaotic level from Lemmings Cranium requiring the exact same thing with making the digger a bomber in order to get him into the exit on time, except this time you need the nuke to do so since you don't have a bomber available. Nice level, though!

Crane

Well, "Monster Munch" is a backroute, but should be fixable.  The others are all intended - well done.