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Messages - kaywhyn

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16
In Development / Re: Lemmings Heritage Demo WIP
« on: March 14, 2024, 01:31:15 AM »
Excellent kaywhyn, this is all so very helpful to me. I will surely like to post screenshots eventually, that would be plenty of fun and I keep wanting to do a demo release, but at this point I may wait until it's all completed and playtested. If you don't mind being a playtester at that point, it would be highly appreciated. As well as anyone else who would like to playtest it.

Everything seems very good, thank you! New levels get made every day from my side having not much to do since losing my job from staff cuts.

Hi @Mobiethian,

Thank you for thinking and considering me to be a pre-tester for your pack. Yea, I think I should be more able to do some actual pre-testing at that time when it is ready, so sure, you can put me down on the pre-testers list and reach out to me again when it is :thumbsup:

17
In Development / Re: Lemmings Heritage Demo WIP
« on: March 13, 2024, 11:33:38 PM »
All good with me, thank you so much! The name of this pack is basically what it is. A collection of Lemmings levels, new ones made by myself, that are like a mix of Lemmings 1 - 3 tilesets. But keeping the classic feel, more so like the first Lemmings flow although new abilities will be included. So now, instead of going with just two ranks, I will be adding a third - more difficult rank which would make it 60 levels total.

This is going to be great! Thanks to all for the advice mentioned above and the topic sharing. The name may stick, but for now I think it's okay as a working title.

Thanks for letting me know! :thumbsup: I changed the title of your latest post to match that of the OP's. In this way, it will more accurately reflect why it's now in the NeoLemmix Levels board => In Development. Before, on the home page it would show up as a new post with the original title "How does NeoLemmix decide which order the levels go?" on that board. The reason why it did that was because you quoted and replied to my post which had the original title, therefore the Re: "former title." No problem, I'm able to change the level title of my post, which I should had done when I moved it before you made your reply. That's my mistake :forehead: In addition, the person posting can change his/her own post's title too before clicking "post," but don't worry if you forget to. That's why there's the staff to help out with the organization :)

Now replies from this point should have the new title on the home page :) Also made an edit to the OP which just mentions that I changed the topic title :)

Excellent! I'm really looking forward to the finished product now, especially now with the new plans to expand the total number of levels! :thumbsup: Feel free to post screenshots of select levels during the pack's creation phase if you like, which will surely hype up people's excitement of your upcoming pack even more, especially if they like what they see in the pics :) Imgur is a site you can use to get the code to copy/paste in order to insert photos, and I believe there's some here that use it to present their work/pack.

18
@Simon

Correct, that is a very bad backroute for my R3 - Fun Teleportation Race in Space as you have guessed. Good find! :thumbsup: I'll need to think of a fix for the level. I will release an update when the LOTY2023 playing phase starts in a few weeks or so.

20
In Development / Re: Lemmings Heritage Demo WIP
« on: March 13, 2024, 09:21:37 PM »
I wonder whether it might be appropriate to rename this topic (to the title of the proposed level pack, or a working title?) and move it over to NeoLemmix Levels > In Development, as it sounds like Mobiethian is making significant progress with his pack! :lemcat:

Good catch, thanks! :thumbsup: I agree completely.

@Mobiethian

If it's all right would you, I can probably change your topic's title to "Lemmings Heritage Demo" and move this entire thread to the In Development child board of the NeoLemmix Levels board :) Or, did you have another topic title in mind that might work better?

21
Smooth and Bumpy are the ranks, has anyone else used those ones yet? If so, I could change mine up, no worries. I understand that I came into the door much later than a lot of users. :D

Yup, Lemmings Plus IV by namida, where they're the first two ranks out of four :laugh: Regarding repeating rank names, nothing wrong with that. There's plenty of level packs where rank names have been repeated. Another would be Insane which is a rank name found in both Clammings by Clam Spammer and, once again, Lemmings Plus IV by namida. In both cases, Insane is the final rank of each of those packs. I'm sure there's many more examples of packs that have repeated rank names, but can't think of further ones at the moment. Just know that repeating rank names isn't uncommon at all. However, if you still feel like changing the rank names after being told they have already been used, feel free.

22
Hopefully you've received my PM with thanks, etc. On the other hand, I am grateful to be a part of the community now. You're all amazing! :lemming: 8-)

Happy to report that I did receive your PM reply from a few hours ago :thumbsup: I'm touched by your kind words :) It was my pleasure, and I definitely would had done all of the Smooth rank by writing the entire levels.nxmi file up for you, but I think it's a good idea for anyone to do it him/herself to get good practice with doing it. It can be a bit confusing and much at first, but after studying these files for other packs, subsequent level packs that you might make in the future will definitely be a lot easier as a result since you do the exact same thing but with your new level/rank names instead.

Don't worry about giving me anything in return. I'm just happy to help :thumbsup: I suppose I could offer to do some pre-release testing for your demo, but this currently takes the backseat for me, as I currently have a lot on my plate and hence I might not even get around to it before you release the full pack. Instead, I might just do a live LP when you release the full pack, which doesn't seem too long now, considering you have 19 more levels to make for the Bumpy rank. This means that you'll be watching me play your pack in real time and you also can hear my thoughts on your levels :) Authors especially find these a lot of fun to watch.

Of course, take as much time as you need on the remaining levels you need to make for your pack. Levels/packs generally tend to be of much higher quality if one takes their time on making it. There are exceptions, like it's still very possible to have excellent quality levels even if they were rushed and made quickly, but in general they tend to not be as good as they should be if time was taken instead. On the other hand, some authors have reported levels they spent so much time on making or backroute testing end up being a lower quality than expected, so the opposite effect with quality can happen with levels that so much time was spent on too. It all depends on the level, of course, and even how the author personally feels about the level.

So, even though I might not get around to doing any pre-release testing for you, there are plenty of others here who might take you up on the offer. It's not a mandatory requirement that your pack goes through pre-release testing before you release the actual pack. You are certainly free to release your pack without going through pre-testing, but many authors do that in order to fix any really bad backroutes and errors before releasing their full pack.

Just know that there's nothing about your pack that has made me not want to do any pre-testing. From the few levels I have seen from the preview alone in the NL player to make sure everything was loading fine on my end, they look really good and hence I'm very excited to give your pack a playthrough in the future! :thumbsup: It's just I have a lot to juggle right now (one of them being to make sure everything is fine here on the Lemmings Forums, as I've recently been added to the staff by getting one of the global moderator positions) and I'm really just looking out for myself for the sake of my health. I'm perfectly healthy, I just been needing some time off from recording more content for my YT channel. I will be picking that up again soon, but for the last few months it was a very much needed break.

We're very happy to have you here, Mobiethian! :thumbsup: As you have seen, this is a very friendly community where members are willing to help anytime you ask or need assistance. Good luck with finishing up the rest of your pack! :thumbsup:

23
PM with folder sent. :) Let me know if you get it, my previous message to you literally vanished, so maybe you never got the first message after all this time. :-[ Sorry about that if so.

Thanks so much!

Got something from you this time ;) Didn't get anything before. In any case, after a quick glance of your structure, I knew exactly where the issue(s) were. I already PMed you an extensive reply which hopefully covers all bases. :laugh: One thing I did forget, and that is the $END part per rank name in the message, but well, you'll see it in the levels.nxmi I wrote up for you.

Hope it helps, and if any further assistance is needed, let me know :thumbsup: Just to clarify once more, your method is perfectly fine, what might not had been clear is why they were in the right order, and as explained the game still sorted your levels by ABC order but because the files have numbers it sorted in numerical order due to the words LEVEL level before them matching exactly and therefore can't say which needs to go before or after, and so it looks at the number, where it does differ and hence can be sorted in an order. Then, the name that is displayed in the game is what you saved the level as in the editor in the title box in the upper left corner.

24
No problem. I'm always willing to help and lend a helping hand to newcomers or anyone really that needs it ;) You can send them over whenever you're ready :) Or attach them in this topic if you prefer that instead, keeping the total size and size limitations of attachments in mind. Whatever way floats your boat and works for you, really :thumbsup: 

25
Site Discussion / Re: Global Mod Color is hard to read
« on: March 11, 2024, 09:45:27 PM »
Hi @grams88, great to hear from you again after so long! :thumbsup:

Hi Kaywhyn, I think Green or Red would work very well.  If I was to vote, Green looks like it would fit in well. :)  Is this a new role you got for the (Global Moderator)?  Good on you and I think you will make a good Global Moderator. :thumbsup::thumbsup:

Yup, I was recently given the global mod role (Icho being the other), as of Friday, March 8 (my time zone of course, I'm sure both Simon and namida were already on Saturday, March 9 when I got the role). Thank you for the compliment! :thumbsup: I will certainly do my best here ;)

Idea: What is the point of the listing in the first place? The difference between admin and moderator is largely irrelevant there.

Very good point! No non-staff member would ever figure out the meaning of the red vs green color without going to either of our profiles and seeing the "administrator" and "global moderator" text, respectively, underneath our username. Let alone whether they can make the connection that red = adminstrator, while green = global moderator currently, since checking just one name of that color isn't sufficient without checking the other names for each of the roles listed here:

https://www.lemmingsforums.net/index.php?topic=2001.0. Though this doesn't work if any have chosen for their online status to be "hidden."

Quote
Report the problem upstream? That's where it really belongs. The groups should get icons, not colors. Or the mod colors should be configurable per color scheme. We shouldn't have this color-picking problem in the first place.

Agree that both admins and global mods, not just the admins, should be able to customize the color to his/her liking. I remember after reading Forestidia's report that I was looking around the site myself to see if there was a way I could customize the color for my name. I didn't find any such setting. Even if there was, I think it would change the color for all global mods, not just my name, as I think it's a worldwide site setting, not on a per individual basis. I'm not certain, I could be wrong here.

Quote
Support only the dark mode, and make the names light? I don't remember when it became the default. (I override the LF's CSS for myself.) Or support only the light mode?

I'm going to make it clear right now that I have absolutely nothing against the dark theme. It's great, namida did a great job with it. Me going with the SMF theme is purely out of habit because I'm used to it and it's been that way for a long time. It's the same with me staying with Mozilla Firefox as my web browser of choice. I've been using it since high school and though I've heard great things about Google Chrome, like better security and faster load times, to name a few, the main reason I'm still using Firefox today is simply reluctance to switch browsers due to how I'm very used to Firefox.

If you go into the setting for the theme, you'll see that almost everyone uses the dark theme, while there's very few, including myself, who use SMF or another theme, as indicated by the numbers. This would indicate that the best approach is to allow the user to select his/her LF theme preference, despite the very small numbers for the non-dark themes. Forcing the default dark theme on all users wouldn't be the way to go, IMO.

Then again, I did switch to the dark theme for Facebook when it finally became available. Similarly, I have the setting for my phone enabled where it automatically switches to dark theme in the evening and back out to the light theme again in the morning. Also you might recall one time I've posted about how I use the mouse to browse Firefox instead of the keyboard shortcuts. Again, just purely out of habit because I'm so used to the mouse when web browsing. Yea, I know, I'm weird :P I'm usually very consistent with everything I do, but it seems nowadays I'm ok with not always being so :XD:

Anyway, since it's now known to some here that green is my favorite color, of course I would want my name to remain green as it currently is for global mods. However, I am in agreement that currently it's not ideal depending on the theme picked for the LF site (needs to be darker with SMF, needs to be lighter with the dark theme).

For the red color, yea, it does seem to be the best against either background. However, one piece of advice I received at some point in my teaching career: Don't use red for grading/correcting! I've taken this advice to heart ever since I was told this some years ago. This is all because red tends to have negative connotations and hence the advice long-time teachers give beginning ones is to use a different color for grading, such as black or blue.

Reason: https://www.fastcompany.com/3017553/a-lesson-from-teachers-is-red-the-color-of-a-creativity-killer

Thinking about it, I guess it can be the same for non-staff LF members when they see you, namida, and geoo online, as they won't know that the red color is a false alarm bell to them and that it's nothing to worry about. Again, they can probably figure that the fact the three of you are in a red color has a special meaning, but they won't know what the significance of the color is unless they go to your profile and can make the connection with the "adminstrator" text under the username. Other than the role, there's no other meaning to the red color.

Likewise with green for global mods. As you have stated, there isn't much difference between what each of these roles can do other than the admins can do a bit extra that the global mods can't.

Personally, I like the contrast of the green color for global mods with that of the red color for that of admins, particularly as they go well together IMO, as they are so-called "complementary" colors, a term from art. It really does seem that the best solution would be to allow individual staff members to be able to customize the color to his/her liking. In this way, other global mods who don't like my prefer color of green can pick something else. I don't know if that's possible, and if it is, how easy it is to implement. 

26
General Discussion / Re: Birthdays
« on: March 11, 2024, 07:04:39 AM »
Today, it's this global mod's birthday! :thumbsup: A very special milestone one too

27
Site Discussion / Re: Global Mod Color is hard to read
« on: March 11, 2024, 05:31:35 AM »
Woot woot, green! :thumbsup: My favorite color! :laugh:

Attached two images. The first image is of Simon's new color change for global mods from Forestidia's reported hard to read blue on the dark theme to green. Looks good to me! :thumbsup: What do you think of the new color change for global mods, Forestidia?

The second image is of the green color for global mods against the SMF theme, which is what I use. This also looks great to me! Maybe it can be a bit darker, as it is a little somewhat difficult to read currently with the SMF theme, but it's not that big of a deal. I think it's just simply from my native resolution being 1920 x 1200, so of course things being smaller will distort the visuals a bit. So, no issue here!

Admittedly my eyebrow was raised when I first read the topic title, but after seeing Forestidia's attached image, yes, I agree with her that when my name was in blue against the dark theme it's very hard to see and read. Good find! :thumbsup:

Thanks for reporting and the color change! :thumbsup:

28
Ok, sure.

29
@Icho

As the voting of the finals is now closed and our new positions of global mod, I went ahead and un-stickied and locked this topic :) You can go ahead and do the LDC #29 Results topic if you like.

30
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
« on: March 09, 2024, 08:42:25 PM »
@Pieuw

New development! Dodochacalo subbed to my Youtube channel 4 hours ago. Looks like he has been noticing the @mentions I been doing on my videos of his levels after all :thumbsup: Though whether that means work will resume on the collab with you or not soonish is another matter. Only time will tell. I've also pinged you on the Discord on the #forum channel about it ;)

Again, I'm hoping to get a video series out on his DoveLems pack soon, as I know he'll appreciate very much hearing my thoughts aloud on it, but that is dependent on when Icho can go through my replays for the pack. As I know he is quite busy these days and hence doesn't have much time for Lemmings or spends it on other activities because it's unrealistic as humans to be playing the game everyday, definitely no pressure or rush on his end. It's whenever he can and is able to.

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