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Messages - IchoTolot

#1891
Resolved Blood Born again. :)
#1892
V 6.7 is out! :)

The following levels have received a backroute fix:

- 5 21 (some terrain changes)
#1893
Resolved Blood Born. :)
#1894
Even if Minim posted minutes before my post here was finished I think this still holds true ;):

As resubmitting levels seems to be not very popular amoung the former contributers to say the least, I've got another plan. ;)

How about I take what I have gathered right now and go on a journey through all of the level design contests and LOTY final phases and make a nice best-of list (like top ~4-6 for each event). Then I will order the list by creators and contact the people directly via pm to submit the levels+replays. If I get no reply at all I will count this as "I don't want my levels to be submitted".

After I gathered the most popular levels I think a good baseline for a pack has been created. Of course this process will take a bit as I am also involved in other things here. Furthermore I am happy for any additional submissions/resubmissions in the meantime. :)
#1895
I resolved the 2 levels. I agree with Crane's comment and advice Crane himself to not trust us so far as to remove certain steel walls. ;)
#1896
Quote from: namida on May 20, 2019, 06:38:32 PM
Directional select is already vertically stacked.

Sorry, I meant single frame-stepping. :-[
#1897
I would choose out of these options:

- Shrinking the minimap / Dynamically resizing the minimap when extra skill slots are needed
- Vertically stacking some of the existing buttons (Directional select would be the first target)
#1898
Solved the 2 updated levels. :)
#1899
V 6.6 is out! :)

The following levels have received a backroute fix:

- 5 20 (+5 save requirement, -5 swimmer, -2 bomber pick-up skills, +1 platformer, some terrain changes, relocated the disarmer pick-up skill)
#1900
Thanks for the feedback. :)

V 6.5 is out! :)

The following levels have received a backroute fix:

- 1 31 (added a new OWW, +2 climbers)

I've decided against moving 1 37 back as you were by far not the only one having at least some sort of problems there and the trick is easily missed.

Also:
Spoiler
It having the same trick as 1 41 is not too bad as that level is already quite tricky with all the other tricks in it. If the player remembers I've reached my goal here.
#1901
I have a feeling that this is a bigger step in the right direction. :P
#1902
Resolved SQron's R2 and Crane's R1 again. :)
#1903
About removing buttons: I would strongly advice not to and I am completely against removing stuff like pause, nuke, fast forward......

Yes the hotkey is better and faster, I completely agree there, but the reason they are there in the first place is that these functions are not hidden! New players tend to use near to no hotkeys and the functions stay hidden. The nuke button is vital to some levels and players not knowing the hotkey would be screwed!

I would rather merge some buttons in a way like like the 2 in 1 directional select one than removing them. I rather risk having more of them than removing and hiding them.
#1904
Resolved the updated R1 levels. Still need to take a look at SQron's updated R2 though. ;)

Nessy's level finally seems intended to me. :)
#1905
QuoteRegardless of red/yellow rectangle, still not sure how much wrapping really adds to singleplayer level design.

That's another thing: Wrap was rarely used as a gimmick and I can see the benefits are way more multiplayer related than singleplayer. Even in Lix there don't seem to be that many Wrap singleplayer levels, while a good part of the multiplayer levels use it.

So it might be better to ignore Wrap and focus on things that enrich the variety and/or comfort of level design by a much larger margin.