@zanzindorfThat is indeed a backroute for my R3, and so you have succeeded in backrouting all 3 of my levels
I think I was aware of that start and somehow thought it wouldn't work because of other stuff players need to do for it, but nope, you showed me otherwise the level can still be cheesed! So, once more I continue to have a history of my levels never being initially 100% backroute proof from the get go when first released
This is after all the extensive backroute testing I do on my own too!
So, for V2 I modified the steel platform. In addition, I discovered a backroute of my own before I got replays from anyone for the level, but decided to leave it in until I started getting solutions before patching that out too.
If you feel like resolving my levels, that would be awesome, but if not, no worries. There's always Armani and Icho for that
Also, Also my congratulations on solving all the contest levels except for Icho's R1 and R3. I'm sure you'll get those two in no time, though
Indeed, the fact you're struggling with them seems to confirm my feedback assessment I gave to Icho of them both being difficult. During pre-testing, I backrouted R3 several times, but I didn't find any version of it easy at all.
It took me quite a while to find those backroutes myself! Now that it's all patched up after a few versions, R3 is probably just as difficult as his R1, possibly even a bit more. So, sorry you're playing quite a patched up R3 thanks to me
, but out of his entries his R3 is my favorite one. The solution is just very well-hidden and hence very difficult to see and find.
On the other hand, if the intended solutions to mine are enforced, then I would say that my R2 is probably the hardest one IMO, with R3 maybe being a close second. However, as I've shown time and time again, both Armani and Icho are constantly giving me the feedback that they thought my levels are tricky/difficult even though I myself keep thinking that they're "easy" relatively speaking to all the other entries.
Since this has been the case from the very first LDC I participated in almost 3 years ago, I think it's time I drop that notion of thinking my own levels are not that hard then!
And I have solved all the R3's, which again there were only two I needed to play. In addition, I have resolved eric's R1. I have attached my entire replay collection, as well as reattach my solutions to geoo's Lix entries, minus replays for Icho's and my levels. I will attach intended solutions to my levels closer to the end of the playing phase
For Icho's levels, I pre-tested them all as usual, and I advise you to try and solve them on your own first! If you're still stuck, feel free to ask either of us or anyone who has managed to solve them for hints and if still no luck one of us can provide a replay. Same with my levels if you're stuck!
All of these seem good and backroute proof now, but well, I'll wait for confirmation of my solutions from the authors.
@ericOnce again, this is a reminder to be sure to delete your earlier posts except for the most recent one from the update topic! You can reattach the most recent version of your R2 to it if you wish.
For R1, I have a shimmier left, but I'm guessing it's simply a more efficient solution that allowed me to spare a skill and therefore not really a backroute.
For R3, it's way too repetitive for my liking, but at least it's an anything goes kind of level, with plenty of excess skills that doesn't make it frustrating in any way. I can definitely see the striking resemblance of similar design styles with that of WillLem!
@ArmaniWow, you totally blew my mind away with how you managed to pull off making a completely non-trivial blockers only level!
This definitely reminded me of Planet 1 and Planet 2 from NepsterLems, where they were a miners only and a climbers only level, respectively. I described this level on Discord as Fun 3 - Tailor-made for blockers but on crack
The beginning is a little difficult, but you just have to play around with the placement of the blockers until you can bunch the groups up properly. Even after getting that down, I kept being a lemming short of the requirement
After a while, I gave up after a lengthy session and came back to the level about 4 hours ago. It turns out that I had the solution the entire time, I was simply using one blocker too many. It took me a while to realize that you can block close enough on one side of the trap and still turn the lemmings coming from the other side. This didn't occur to me even though I saw the turning fallers in midair one very quickly. I especially love the splitter part at the end and how to create the bunching up of lemmings in pairs by placing the blocker at the very top in such a way so that the one coming from the right to use the teleporter can bunch up with the one who turned around on the blocker and back to the left. Nice!
Also another thing I discovered but ultimately doesn't really help to solve the level I think is that I didn't realize that the trigger point of the receivers is actually in the air. Meaning, when you block in front of the teleporter, they will use it and then immediately get released because they have nothing to stand on. I thought that would help me solve the problem of being a lemming short, but nope, it didn't.
All rightie, as it's still very early, I will wait for a while before recording my videos of the solutions!
Will most likely be sometime next year, so see you all in 2024 for my playthrough videos of the contest entries in the new year!