Author Topic: Level Design Contest #29 - Playing Phase (Discussion Topic)  (Read 4910 times)

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Offline kaywhyn

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Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« Reply #60 on: January 25, 2024, 10:00:41 PM »
@Icho

Yea, you see? I knew one of you would prove me wrong :( Well, I think I'm out of options now, and so as much as I hate to, for V19 the diggers, jumpers, and miner are now pickups, and in addition the pillar near the exit is now much taller. I'm sure I could still get away with less or no pickups, but at this point I'm not taking any chances. It's pretty much the start that's mostly been wrong now, but maybe this change will now force the correct approach. This level's already been through a lot of backroute hell, and even with a major reworking/overhaul it still proves to be very problematic, though maybe not to the extreme degree like before
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« Reply #61 on: January 28, 2024, 12:26:29 PM »
As the update phase as closed now, I hope I am at least a bit closer now.

Anyway, I will record my solutions up in the following days then. :)

Offline kaywhyn

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Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« Reply #62 on: January 28, 2024, 12:58:58 PM »
@Icho

Yea, it's not intended, but surprisingly it's quite close to what I had in mind such that your solution I deem close enough to be acceptable anyway ;) I've attached my solution so you can compare :)

Spoiler (click to show/hide)

Over the last few days, I was playing with my level in my head and kept running into situations where the player can do things differently and hence I have come to the conclusion that it's not really possible to completely enforce my intended solution. Indeed, I could even make your solution the new intended one by releasing one final update and cull all those extra skills, but hey, I at least didn't completely despair and went down fighting for as long as I could to eliminate as much of the glaring backroutes as was possible :laugh: It was bound to be one of those unpatchable levels anyway, given how very complicated I made the solution to my R2.

Anyway, thanks for all the resolves and I hope it wasn't too annoying with the constant updates ;) I'm sorry if it was.

Anyway, I will record my solutions up in the following days then. :)

Great, looking forward to them! :thumbsup: I felt bad that I was responsible for the delay in you getting your videos recorded :(
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« Reply #63 on: January 28, 2024, 08:05:28 PM »
Alright here are my videos and attached are my up-to-date replays again. :)

Part 1 (Lix): https://www.youtube.com/watch?v=3h1D7xsy6SU
Part 2 (NL): https://www.youtube.com/watch?v=7k0z76NAhpg
Part 3 (My own entries): https://www.youtube.com/watch?v=9cN70EezZ10

Offline kaywhyn

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Re: Level Design Contest #29 - Playing Phase (Discussion Topic)
« Reply #64 on: January 28, 2024, 08:59:00 PM »
And finally the video covering my levels and showing off my intended solutions:

Part 5 (my levels) - https://youtu.be/1WnMiPnCULQ

Also I've reattached my replays and the intended solutions to my levels :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0