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Messages - namida

#9106
Editor update, V1.30n-B. Finally, the long-requested "classic Lemmix Editor delete" option is here (and it's now the default setting, though if you preferred how NeoLemmix Editor's handled things for the last millions of versions, there's an option for that in the Settings menu). Aside from that, improvements to one-way-wall rendering.

Note that any change to the delete mode option won't take effect until the editor is restarted.

Editor V1.30n-B
---------------
> Displays one-way arrows in NeoLemmix levels more in-line with how they're displayed in-game.
> Adds a "classic delete" option, which doesn't leave empty slots.


Updated the first post's links.
#9107
Can't say I've played that one, though I've heard a lot of good things about it.
#9108
Alright, level submissions for the second contest have now closed, so it's time to start playing the levels and deciding what ones you like and so on!

Here are some rules for this topic:

1. You are allowed to discuss anything you like about the levels, be it your ideas on solving them, your opinions on the appearance of the level, etc.
2. Any details relating to the solution of the levels, unless very vague, must be spoiler-tagged. For example, "I liked that trick" is fine, "I liked that trick near the end" is probably also fine (though use some discretion), "I liked that cloner trick near the end" should probably be spoilered, and "I liked the trick where you clone the lemming then bomb both versions while the zombie is falling" definitely needs to go behind a spoiler tag.
3. Posting replays of your solutions is perfectly acceptable.

(The possible change of allowing updates will come into effect from the next contest. So, no updated versions are to be posted for this one.)

All three levels are NeoLemmix levels. The downloads are in a ZIP attached to this post.

T=0K
Phase 1: DynaLem
Phase 2: IchoTolot
Graphic set: Snow

Deserted Cities of the Heart
Phase 1: IchoTolot
Phase 2: mobius
Graphic set: Bubble

The Sweltering Warehouse
Phase 1: mobius
Phase 2: DynaLem
Graphic set: Fire


All of these levels are NeoLemmix levels. The easiest way to run them is to start NeoCustLemmix, press F6 (load single level) on the title screen, and select the level file. Alternatively, you can open them in the editor then use playtest mode.


Voting will be opened in about a week. For this one, it'll be done in two rounds (lasting 4 days each); two votes per user in the first round, one vote per user in the second round (out of the top two levels), assuming that it's a straightforward result with two levels ahead of the rest in the first round.
#9109
All three entries have now been received, so I'll quickly check them for rules compliance etc, then we'll begin the playing phase. :)
#9110
149 unique levels (since you said there's 1 repeat) is still damned impressive! Though I haven't played every pack ever, I haven't seen any pack before with significantly more than 100 unique levels. Orig, Genesis and LPI all have well over 100 levels total, but a lot of those are repeats. Depending on your exact definition of "unique", LPII has anywhere from 98 to 105 unique levels*; which isn't significantly over 100.

* Depending on how exactly you count the 5 "Floater Frenzy" levels (unique maps but the exact same concept), the three "-tuned Lemming" levels, and "The Upwards Mission" / "The Downwards Mission".
#9111
From the next update (V1.30n-D or V1.31n, whichever it ends up being), the default setting will be fixed keys. For this, F3 to F10 will match the layout for DOS / traditional Lemmix (ie: F3 = Climber, F4 = Floater, ... F10 = Digger), while the number keys 3 to 0 will be used for the new 8 skills (3 = Walker, 4 = Swimmer, 5 = Glider, 6 = Mechanic, 7 = Stoner, 8 = Platformer, 9 = Stacker, 0 = Cloner). There'll be an option in the Config menu to use the positional keys instead (F3 = first skill on the panel, F4 = second skill, F5 = third, etc, rather than the keys corresponding to specific skills).
#9112
A lot of posts that were moved from the old boards use pure HTML tags, rather than proper BBCode, due to the fact that we didn't have a database backup available and thus couldn't get the original BBCode easily.

The correct way to insert an image, using your first link as an example, is:

[img]https://www.dropbox.com/s/zmspiz7viqox8uk/From%20Unrest%20To%20Antrophy%20%28Lemmix%29.PNG?dl=0[/img]

With that being said, I don't think image links off DropBox actually work. Try using something like www.imgur.com to upload them.
#9113
Forum Games / Re: Family Feud 2015
March 25, 2015, 01:37:16 AM
You actually had answers numbered 4 and 5 (and missed 6), but the answers quite clearly corresponded to questions 5 and 6, so I treated them as such.

If anyone's wanting to take the next one, PM me (on this account, not QuizMaster) or post in this topic.
#9114
Forum Games / Re: Family Feud 2015
March 25, 2015, 12:57:30 AM
I was actually going to say Kim Jong-Il for #7 myself, but (correctly) figured almost everyone else would say Hitler. xD (Kim Jong-Un just doesn't strike me as nearly as evil...)
#9115
V1.30n-C update. This update is only for Flexi; all others remain on V1.30n-B.

V1.30n-C (Flexi only)
--------
* Fixes the glitch where random characters are added to the end of some
  title screen texts in Flexi packs.


Usual download links.
#9116
I'll need copies of those music files then, in a compatible format (OGG or IT). VGM format is also acceptable, as I have a tool that can easily convert these to OGGs (with the loop data and all).
#9117
I didn't find it too hard myself. I won't name levels due to topic rules, but I had one that was a very easy choice, and one that I wasn't even remotely considering. The other two were a bit tricky to decide between, I must admit...
#9118
Alright. Send me the contents of your Data folder, as well as a list of which musics you're using (and the files for any of them that aren't the default ones or the ones I sent you before) and I'll have a go at it. As you probably already know, you can attach files to PMs on this new board. :)
#9119
And, GoRC is in the same folder as the resource builder (not the data or music folders, but the main folder that LemResourceBuilder is in)? If it is and you still get this error, send me the files and I'll take a look at it. :)

(Rather than upload all the music files (that I already have), which would take a long time, you can just let me know which ones you're using if you prefer.)
#9120
Qualifying levels are:

Crazy 14 "Time waits for no Lemming"
Havoc 14 "Synchronised Lemming"

Next set is up. :)