Author Topic: Epic Lemmings Fangame: Part II: Level Submissions  (Read 12368 times)

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Offline Dullstar

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Epic Lemmings Fangame: Part II: Level Submissions
« on: June 03, 2009, 12:18:35 AM »
This is a place to post any levels you want to submit to the fangame project!

As always, you can post links to level packs, preferably your own or those of someone who you know WILL NOT MIND.

You can also do detailed reviews of these levels here.

epic01

Offline Dullstar

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #1 on: August 08, 2009, 10:46:27 PM »
This is where to submit levels for the fangame (bumped for the benefit of someone who asked about it in another thread when I mentioned it).

Offline Minim

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #2 on: August 09, 2009, 05:37:42 AM »
Where can I find the fan game?
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

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Lix: #2  #7
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Offline Yawg

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #3 on: August 09, 2009, 06:08:14 AM »
Where can I find the fan game?

It doesn't exist yet
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Dullstar

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #4 on: August 09, 2009, 07:04:15 PM »
The fangame isn't ready yet, but I bumped the topic.  I'll place a link to it in my sig.

Offline Fernito

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #5 on: August 18, 2009, 05:59:58 PM »
I'd want to submit levels for this fangame. Here's my first (unfinished yet) pack:

http://camanis.net/lemmings/levelpacks.php?info&pack=122

I've tested the levels and they work fine (no glitches needed to finished them BTW), though I really need people to play them, so I can see if there are backroutes to the intended solutions.
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Offline Minim

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #6 on: August 19, 2009, 01:10:46 PM »
I want to bring in Christmas levels to the fangame! :D :P I have 96 levels undownloadable for the level pack download (With some of the other users levels modified and included) Am I allowed to do that? Or I could bring in some of my ordinary levels and have the Xmas thing as a separate epic game if you want to.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Dullstar

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #7 on: August 20, 2009, 03:57:50 AM »
Epic Lemmings Christmas maybe?  For this fangame though, no.

Offline Dullstar

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #8 on: August 20, 2009, 04:15:15 AM »
I found the issue...  please, if possible, check levels in Lemmix.  Even I need to get into the habit of this because the editor part of the Lemmix Level Editor works fine under Linux's WINE.

The problem?  Some objects are not in correct places...

Offline Dullstar

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #9 on: August 20, 2009, 05:06:33 AM »
I have started work on my next pack... if I can get it done, I will, but if it's not done by midnight it can wait.  I have two levels completed so far, but neither have been tested.  Trigger areas and object positions are not problems, because I used Lemmix, which, as I have probably stated before, works great except for play testing.  Because of that, I use Custom Lemmings to test and I can't be bothered to run it until the pack is done.

Offline Minim

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #10 on: August 23, 2009, 11:12:28 AM »
So. If there are going to be 150 levels in this fangame, we need a list of some submitted levels.  Since there aren't many users around, should I submit appoximately 30?  ??? And also, I like the idea of sequential level unlocking like in Lemmings revolution. I'll make it look like this:

              X
             X
            X X
           X X
          X X X
         X X X
        X X X X
       X X X X
      X X X X X
     X X X X X
    X X X X X X
   X X X X X X
  X X X X X X X
 X X X X X X X
O X X X X X X X
 X X X X X X X
O X X X X X X X
 X X X X X X X
O X X X X X X X
 X X X X X X X
  X X X X X X X
   X X X X X X
    X X X X X X
     X X X X X
      X X X X X
       X X X X
        X X X X
         X X X
          X X X
           X X
            X X
             X
              X


Here, the three levels marked with an "O" are the levels unlocked at the start of the game. When the level is complete the two branches will be unlocked, just like in Lemmings Revolution.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Dullstar

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #11 on: August 23, 2009, 07:41:35 PM »
If we add that in, we 'll still have to use the DOS version just because not everyone uses Windows.  If we add that in, it would most likely be based off Lemmix with Eric's help.  I am fine with that as long as we make a DOS version, even if it doesn't have as many features, just so Linux and Mac OS X users can play it.  What good is making a fangame if the person who came up with it wouldn't be able to play it?

Offline Minim

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #12 on: August 24, 2009, 07:27:26 AM »
Bear in mind that the Lemmix version doesn't actually use DOS.

OK, since you're not asking for a limit, I'm putting in ALL my levels in the fangame. I know some of my levels suck so bad, but that is the case.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Clam

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #13 on: August 26, 2009, 02:07:01 AM »
My level pack ClamSpam05 is fixed and ready to go. I have reuploaded the pack to the lemmings archive.


The changes are as follows:

- removed "Web 3.0" and replaced it with a new level, "Fill the floor".
- reordered the levels to better reflect the difficulty curve
- improved decorative terrain on most levels
- changed skill sets for "A step too far?" (less builders and blockers) and "Works on so many levels" (more builders, less blockers)
- minor tweaks to "Altitude Training" to make solution easier to execute
- changed terrain on "Play Bridge" and "Guns Blazing" to remove backroutes
- challenges, if we decide to include them:
   - Guns Blazing: 2 bashers (previously no bashers - the level now forces you to use at least two)
   - Fill the floor: no challenge, since the solution is tight as it is :).


When I get around to fixing the rest of my levels, I'll upload new level packs rather than replacing the existing one as I did in this case.

Offline ccexplore

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Re: Epic Lemmings Fangame: Part II: Level Submissions
« Reply #14 on: August 26, 2009, 03:40:13 AM »
And also, I like the idea of sequential level unlocking like in Lemmings revolution. I'll make it look like this:

              X
             X
            X X
           X X
          X X X
         X X X
        X X X X
       X X X X
      X X X X X
     X X X X X
    X X X X X X
   X X X X X X
  X X X X X X X
 X X X X X X X
O X X X X X X X
 X X X X X X X
O X X X X X X X
 X X X X X X X
O X X X X X X X
 X X X X X X X
  X X X X X X X
   X X X X X X
    X X X X X X
     X X X X X
      X X X X X
       X X X X
        X X X X
         X X X
          X X X
           X X
            X X
             X
              X

Um, if you're expecting this to happen by merely hacking DOS Lemmings, keep dreaming.