Author Topic: [SUG] Downwards force-fields  (Read 276 times)

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Offline Strato Incendus

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[SUG] Downwards force-fields
« on: June 26, 2024, 06:05:09 PM »
MOD: Split from this topic.

While we're at it, can we get actual downward force fields as objects, if you've already gone through the effort of programming one for the top level border? :D

Downward force fields as objects might be a good way to stop Fencers, Ballooners, Gliders, Shimmiers... or to stop lemmings from traversing a Laserer tunnel (even if they shouldn't stop the laser itself). In short, they'd be a really useful tool for backroute fixing.
« Last Edit: June 27, 2024, 02:50:01 PM by WillLem »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Online WillLem

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Re: [SUG] Downwards force-fields
« Reply #1 on: June 27, 2024, 02:50:30 PM »
Good idea, I've added this to the wish list.

Support for this idea? Suggestions?