EDIT 08/27: Version 1.3 out now! More details in the readme and most recent posts!
https://www.romhacking.net/hacks/7748/For anyone who isn't too familiar with IPS patches, you will need to obtain a copy of the US Lemmings ROM yourself, then download a program like LunarIPS which will let you select the ROM and the patch and apply it for you.
Yeah I should stop running my mouth nonstop in the Discord server and actually make a proper post about this, shouldn't I

Anyway, I'm working on an improvement romhack for this utterly terrible version of Lemmings. I originally just wanted to see if I could fix an issue with the sound driver, but then I experimented with fixing other issues, just on a whim at times, and eventually I found myself working on a full improvement hack. Here's the title screen


Plus a menu screen, with the background removed so this 3-color font, provided by CindySparks, can work with no issue.

Here's some palette changes along with a lovely skill bar graphic, also by CindySparks ^^

It's not just graphics, though. Here's the bulk of the changes made so far:
- Added code to music driver to handle the noise channel specially, so no more broken drums
- Tweaked instrument and music data to make the soundtrack sound significantly nicer overall
- Changed some sound effects
- The music rotation now includes all 8 tracks (including what used to be only the credits track) in every rank
- Added the ability to SWITCH SKILLS WHILE THE GAME IS PAUSED(!!!)
- Pausing the game no longer obscures the HUD
- Builders now turn around and keep building when hitting a wall (Game Boy behavior), which also means that assigning a Builder to a lemming whose back is against a wall when they start building is no longer stupidly precise (lookin' at you, Mayhem 1)
- In any situation where a Builder cannot build at all, either hitting a ceiling or being stuck between two ramps when they try to start building, the lemming will ALWAYS turn around
- Any levels either broken or trivial as a result of the previous two changes have had their skill sets/solutions altered
- Builders assigned to Bashers who are very near a ledge no longer get eaten
- Diggers assigned to Hoisters no longer get eaten
Those gameplay issues are certainly not the ONLY ones in the game but they are certainly the most annoying. There is one last oddity I intend to look into--Bashers sometimes pass through the first tile of terrain in their way without deleting it for reasons I don't yet understand. It doesn't happen often but it never feels good when it does.
Now, since I had to adjust the skill sets of some levels anyway, I have begun experimenting with tweaking the properties of other levels, particularly ones in Taxing which, in my opinion, is BY FAR the dullest rating in this version. For example, POOR WEE CREATURES was reduced to a pure Builderfest in this version, but with my edits to the skill set, save requirement, and release rate, it has at least a little more depth now.
I'll have to get into the specifics of these level changes later, as well as perhaps recruiting a couple playtesters... assuming anyone would actually be interested in that
