Author Topic: Level Design Contest #26 - Playing Phase (Discussion Topic)  (Read 1571 times)

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Offline Armani

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #15 on: September 10, 2022, 01:56:07 AM »
@kaywhyn @ericderkovits

Well done! Both of your solutions are acceptable! :thumbsup:
It's an open-ended level that any solutions are acceptable as long as you eliminate all the zombies.
This level is one of the results of me experimenting to make levels that are very different to normal lemmings levels. ;)
Armani's Blog: https://www.lemmingsforums.net/index.php?topic=4994.0

My NL level pack:
  Lemmings Uncharted[Medium~Extreme]: https://www.lemmingsforums.net/index.php?topic=5702
  Xmas Lemmings 2021[Easy~Very Hard]: https://www.lemmingsforums.net/index.php?topic=5876.0

Offline Armani

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #16 on: September 10, 2022, 04:58:16 AM »
I played rule2 first and here're my replays! 8-)
Jumper is a very powerful skill and it shows ;P
Perilous Parkour (click to show/hide)
The Living Infinite (click to show/hide)
Let's Go for Gold (click to show/hide)
Armani's Blog: https://www.lemmingsforums.net/index.php?topic=4994.0

My NL level pack:
  Lemmings Uncharted[Medium~Extreme]: https://www.lemmingsforums.net/index.php?topic=5702
  Xmas Lemmings 2021[Easy~Very Hard]: https://www.lemmingsforums.net/index.php?topic=5876.0

Offline NieSch

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #17 on: September 10, 2022, 07:41:24 AM »
I like the fact that we all chose different styles for the L2-levels, by the way.

Offline IchoTolot

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #18 on: September 10, 2022, 08:33:44 AM »
@Armani:

Yes, that's a backroute. I changed up the exit area a bit so that you can't just dig to victory there. ;)

Also the pack in general has been updated. :)


Offline SQron188

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #19 on: September 10, 2022, 09:52:19 AM »
I like the fact that we all chose different styles for the L2-levels, by the way.
Yeah, I was actually meaning to use L2 Beach for some time myself.

Offline NieSch

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #20 on: September 10, 2022, 10:07:35 AM »
I solved SQron188's level. Clever little puzzle!


Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #22 on: September 10, 2022, 11:08:26 AM »

@Armani: This is how you quote a spoiler tag, btw. Simply leave the tags at both the start and the end there and then whatever's behind it will remain behind the spoiler tag when you click on "quote." I just noticed you did the same in the Uncharted pack of leaving what I spoilered out in the open for a Libra level, so yea, just wanted to help and advise you there :P

Anyway, yes, that is another bad backroute that I missed for my R2. Luckily, it's an easy fix. For V4, I added some more OWAs, a small block, and shifted down the terrain near the top on the right side.

I'm sure you'll absolutely love the level once the intended solution is enforced :)

I like the fact that we all chose different styles for the L2-levels, by the way.

You're right! :lem-mindblown: All from official Lemmings games too! Icho's and yours are Crystal and Pillar, respectively, both from L1, while Crane's and mine are from ONML, Rock and Brick, respectively. Finally, Armani's is the Outdoor tileset from L2

Yeah, I was actually meaning to use L2 Beach for some time myself.

I try to make sure I vary the tilesets I use to make levels instead of using just the ones from the official Lemmings games. In this case, I've already repeated the Brick tileset after just 12 levels, which isn't much but I guess that technically can be seen as a lot from me lol. I really do love the fact there's so many to choose from, but at the same time that also makes it difficult to pick one when making levels too

Quote
Again, I can't thank you enough for these replays to my levels and for playing them! :thumbsup: 

Part 2 https://youtu.be/30XF_iFGb0M
Part 3 coming soon

Thanks again! :) 
« Last Edit: September 10, 2022, 11:13:31 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #23 on: September 10, 2022, 12:59:06 PM »
Quote
@Armani: This is how you quote a spoiler tag, btw. Simply leave the tags at both the start and the end there and then whatever's behind it will remain behind the spoiler tag when you click on "quote." I just noticed you did the same in the Uncharted pack of leaving what I spoilered out in the open for a Libra level, so yea, just wanted to help and advise you there :P
That was intentional. That's how I quote a spoiler tag. :P

And I squeezed in more time to solve rule1 levels 8-)
Empire Of Bones (click to show/hide)
Steeling the Inevitable Victory (click to show/hide)
Blocker from Hell (click to show/hide)
Armani's Blog: https://www.lemmingsforums.net/index.php?topic=4994.0

My NL level pack:
  Lemmings Uncharted[Medium~Extreme]: https://www.lemmingsforums.net/index.php?topic=5702
  Xmas Lemmings 2021[Easy~Very Hard]: https://www.lemmingsforums.net/index.php?topic=5876.0

Offline NieSch

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #24 on: September 10, 2022, 01:12:27 PM »
Blocker from Hell (click to show/hide)

Thanks! I'm glad you like it. Your solution is very much what I intended but you managed to save more lemmings and spare more skills. It's not a backroute, it's just very well done. :thumbsup:

Edit: I decided to make a little change in the level after all. See the update topic. ;)
« Last Edit: September 10, 2022, 02:57:05 PM by NieSch »

Offline Crane

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #25 on: September 10, 2022, 02:00:59 PM »
Almost there with "Perilous Parkour" - there's not meant to be excessively tight timing required on this level, but at the same time there's a puzzle-solving element.  V3 now released (sorry guys!)

Offline IchoTolot

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #26 on: September 10, 2022, 05:46:30 PM »
@Armani

Yeah, that's still quite backroutey.

Some miners are now pick-ups in V2.

The pack overall has also been updated again! :)

Offline NieSch

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #27 on: September 10, 2022, 07:26:40 PM »
Another solution for kaywhyn's R2 level. (V4)

Edit: And also for R3. (Sorry, more backroutes I'm afraid.)

« Last Edit: September 10, 2022, 09:01:19 PM by NieSch »

Offline NieSch

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #28 on: September 11, 2022, 08:37:41 AM »
This solution to kaywhyn's R3 level feels better.

Offline Armani

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #29 on: September 11, 2022, 10:44:19 AM »
Solved final rank of the contest pack! 8-)
Upwards To The Lower Floor (click to show/hide)
Wee Walk in Winter Wonderland (click to show/hide)
I hate sand (click to show/hide)

My solutions for the updated levels will come on the next weekend as I'm pretty busy on weekdays :(
Armani's Blog: https://www.lemmingsforums.net/index.php?topic=4994.0

My NL level pack:
  Lemmings Uncharted[Medium~Extreme]: https://www.lemmingsforums.net/index.php?topic=5702
  Xmas Lemmings 2021[Easy~Very Hard]: https://www.lemmingsforums.net/index.php?topic=5876.0