Author Topic: Level Design Contest #26 - Playing Phase (Discussion Topic)  (Read 1570 times)

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Offline IchoTolot

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Level Design Contest #26 - Playing Phase (Discussion Topic)
« on: September 08, 2022, 02:47:26 PM »
All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/s/ncx54uscauknbef/Contest_26.zip?dl=1

Music: https://www.dropbox.com/s/3zqfah0w1az117l/Contest_26_Music.zip?dl=1

Rule 1 Levels

Armani's "The Irony of Fate" (V1)
IchoTolot's "Empire Of Bones" (V2)
kaywhyn's "Steeling the Inevitable Victory" (V5)
NieSch's "Blocker from Hell" (V2)


Rule 2 Levels

Armani's "There's a Sniper in the Forest" (V1)
Crane's "Perilous Parkour" (V6)
IchoTolot's "The Living Infinite" (V4)
kwywhyn's "Don't Stop Shimmying 'Til You Had Enough" (V10)
NieSch's "Let's Go for Gold" (V2)


Rule 3 Levels

IchoTolot's "Upwards To The Lower Floor" (V1)
kaywhyn's "Outdoor Lemming Rangers to the Rescue" (V5)
NieSch's "Wee Walk in Winter Wonderland" (V4)
SQron188's "I hate sand" (V1)
Armani's "Yuna's Room" (V1)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=6033.0

Playing Phase will be closed on 31th of October!
Updates will close on 28th of October!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic
« Last Edit: September 24, 2022, 09:29:11 PM by IchoTolot »

Offline NieSch

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #1 on: September 08, 2022, 03:38:48 PM »
This is gonna be fun again! :)

I stumbled on a first solution.

Offline NieSch

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #2 on: September 08, 2022, 04:51:55 PM »
I bet this one isn't intended.

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #3 on: September 08, 2022, 06:41:52 PM »
@Niesch

Thanks for being so quick with playing two of my levels! :thumbsup: Indeed, they're backroutes for my R2 and R3. They're supposed to be much harder than that! For R2, added steel and made the cloners pickups. For R3, increased the lemming count to 40. That was a terrible "undersight" on my part :forehead:

Even after the changes, I still assess my R3 to be the easiest of my levels, while R1 is most definitely my hardest, and very likely the hardest level I have made thus far in my Lemmings level making career. that is, assuming all backroutes for the level are fixed of course. However, I wish you luck if you're still trying to get it solved.

Thanks again for the R2 and R3 replays! ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline NieSch

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #4 on: September 08, 2022, 08:54:05 PM »
You're welcome. Here's another solution for your R3 level.

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #5 on: September 08, 2022, 09:32:12 PM »
@Niesch

Doh, that's another obvious backroute I missed :laugh: For V3, I modified the terrain/steel/some water areas a bit, removed the platformer and replaced it with another builder, and added a trap. This might do it now, but let's see :P

Thanks for the resolve of R3! ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline ericderkovits

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #6 on: September 09, 2022, 07:35:35 AM »
I solved cranes Rule 2 level (Both Talismans).
Also solved Armani's Rule 2 level.

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #7 on: September 09, 2022, 09:02:55 AM »
All R2's and R3's solved. Replays attached except for Icho's levels, as I pretested them. The R1's, I must say, are quite tough, and as I have spent a lot of time and haven't had any success on them yet, I skipped them after some time and went straight for the other two rulesets. I will have another go at them soon!

R2 Feedback

These levels featuring infinite jumpers were all quite interesting, to say the least! :thumbsup:


Crane's Perilous Parkour R2V1 (click to show/hide)

Niesch's Let's Go For Gold R2V1 (click to show/hide)


R3 Feedback

Not much for me to do here, especially since there's mine and Icho's which I pretested. So, that means I only needed to play 2 R3 levels! :laugh:


SQRon188's I hate sand (click to show/hide)

All rightie, pending maybe a backroute to Niesch's R3, that just leaves the R1's to play. Again, had a go at them but no success yet. I will try again later!
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline NieSch

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #8 on: September 09, 2022, 09:25:55 AM »
Niesch's Let's Go For Gold R2V1 (click to show/hide)

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Offline IchoTolot

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #9 on: September 09, 2022, 09:35:43 AM »
Pack has been updated and it also includes now a new level+music from Armani for Rule 3! 

That one slipped right past me while preparing pack+topic. :-[

Offline NieSch

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #10 on: September 09, 2022, 07:07:21 PM »
I solved Icho's R3 level. I like it a lot. :thumbsup:

Offline IchoTolot

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #11 on: September 09, 2022, 07:44:49 PM »
I solved Icho's R3 level. I like it a lot. :thumbsup:

Intended solution! :thumbsup:

You even managed to save one more shimmier than in my own solution! Which is totally fine in this level as long as the correct overall method is being used. ;)

Offline Crane

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #12 on: September 09, 2022, 08:43:58 PM »
Forgot to announce that the solutions to my levels are backroutes, although granted it's hard to patch infinite jumpers.  V2 released.

Offline SQron188

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #13 on: September 09, 2022, 09:40:42 PM »
my replays so far

I quite enjoyed most of the levels of this contest.

Thanks for the kind words, kaywhyn!

Oh, and I recorded myself playing these https://youtu.be/-A6phUtNrvo

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #14 on: September 09, 2022, 11:51:17 PM »
Thanks for the kind words, kaywhyn!

Oh, and I recorded myself playing these https://youtu.be/-A6phUtNrvo

My pleasure and thanks for playing my levels! :thumbsup: Thanks to you, some backroutes for both my R1 and R2 have been discovered. For R1, that's a very bad backroute. It's supposed to be far harder than that. That is, unless there are still some backroutes that still break the level. I suspect if the intended solution is enforced, it could possibly be the hardest level in the entire collection.

For R1, I added some steel, shifted a steel platform in the middle left area, shifted a fire trap, and replaced a trap with a different one. I'm not sure if this catches all backroutes, but well, let's see.

I realized that one for my R2, but I didn't think it would come up. Good find! :thumbsup: For V3 of my R2, added some OWAs. This should do the trick! :laugh:

For my R3, watching you have an attempt at it is quite helpful for me, as I get to see how one might go about solving it, as well as see what kind of things could trip people up when doing so. I can see that in a way I unintentionally made the level harder than I thought I did, as honestly my R3 is completely meh since I couldn't really come up with anything good for it other than the trick at the beginning that I wanted to include in the solution. For example, you showed me how a lot of possibilities you have tried come up at least a skill short. Not to mention I threw in far more red herrings than I thought I did. All I have to say here is that all of your attempts are a bit far from the intended route. However, the hardest part is the very beginning of keeping everyone safe. Once you do figure out how, the rest will fall into place.

Again, I can't thank you enough for these replays to my levels and for playing them! :thumbsup:
   
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0