Author Topic: Level Design Contest #26 - Playing Phase (Update Topic)  (Read 740 times)

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Offline IchoTolot

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Level Design Contest #26 - Playing Phase (Update Topic)
« on: September 08, 2022, 02:48:06 PM »
Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_Levelname_R3V5.lvl ---> Level "Levelname" by User1   for Rule 3   Version 5 of the level 

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would lead to less confusions and less work for everyone.

Link to discussion topic

Offline NieSch

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Re: Level Design Contest #26 - Playing Phase (Update Topic)
« Reply #1 on: September 11, 2022, 04:45:27 PM »
R1

V2:

- The paws of the giant blocker are a bit smaller (three pixels lower) now which makes reaching the head of the blocker a bit harder. (Thanks to Armani.)



R2

V2:
- RR is locked now
- The lower left button is placed lower now so that you can't reach it with a climber. (The landscape at the right is lower now too.) (Thanks to SQron188.)



R3

V2:
- piece of water is wider now. (Thanks to kaywhyn.)
V3:
- instead of making the water wider, I placed it two pixels lower
V4
- I placed the third tree a bit higher and added a (Christmas) star on top of it so that it forms an extra obstacle. (Thanks to SQron188 for pointing out a backroute was possible by mining through the poor doggie ;))


Offline IchoTolot

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Re: Level Design Contest #26 - Playing Phase (Update Topic)
« Reply #2 on: September 18, 2022, 07:16:22 PM »
V4 for my R2 level.

V2: Changed up the exit area a bit.

V3: Added a steel block.

V4: More steel!

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V2 of my R1 level.

Some miners are now pick-ups

Offline Crane

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Re: Level Design Contest #26 - Playing Phase (Update Topic)
« Reply #3 on: September 20, 2022, 01:47:58 PM »
Perilous Parkour Updates:
- V2: There is now an extra lip of terrain to the left of the exit.
- V3: There is now a weed trap embedded in the small steel wall.
- V4: Fixed an overhang that would permit a well-timed Jumper to evade the rightmost weed trap.
- V5: The exit is now higher up so you can't use Basher and Miner step tricks to reach it from below, and it's no longer possible to jump from the broken tree in the middle onto the lower path without the aid of a Glider.
- V6: The overhanging crystal with three radiating prisms is now a slightly different shape to prevent the use of a Shimmier to cross the crystal column below it.

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Update Topic)
« Reply #4 on: September 23, 2022, 07:47:36 AM »
V5 of R1 uploaded!

Changelog History of R1:

V2 - Moved a fire trap, shifted a steel platform around the middle left area up, added some more steel, and replaced a trap with a different one to fix backroutes thanks to SQRon188

V3 - Added some more fire traps and some more steel to fix backroutes thanks to Armani

V4 - Lowered a fire trap and added more fire traps and a small steel block to fix backroutes thanks to ericderkovits

V5 - Added some steel, replaced some water with fire traps, added some more fire traps, and shifted the far left middle section down some to fix backroutes thanks to Armani


V10 of R2 uploaded!

Changelog History of R2:

V2 - Added steel and made the cloners pickups to fix a backroute thanks to Niesch

V3 - Added OWAs to fix a backroute thanks to SQRon188

V4 - Added more OWAs, a small block at the top, and shifted down some terrain near the top on the right side down to fix a backroute thanks to Armani

V5 - Moved the cloner pickups to a different location, the basher is now a pickup, added some terrain and more OWAs, added some steel, and modified some terrain to fix a backroute thanks to Niesch

V6 - Replaced the barrel with a bigger one, added some OWAs on the barrel and a small block, and shifted the terrain in that area a bit to fix a backroute thanks to Niesch

V7 - Locked the RR and added another small block to fix a backroute thanks to Niesch

V8 - Replaced some terrain with a different brick piece and added several, a small block close under where the exit is, and more OWAs to fix a backroute thanks to Niesch. Also fixed a steel block that was misaligned.

V9 - Moved the basher pickup to fix a backroute thanks to Armani

V10 - Added a steel block to fix backroutes thanks to Armani


R3 remains at V5!

Changelog History of R3:

V2 - Increase the number of lemmings to 40 to fix a backroute thanks to Niesch. This was a terrible "undersight" on my part :forehead:

V3 - Modified some terrain/steel/water areas, -1 platformer, +1 builder, and added a trap to fix a backroute thanks to Niesch

V4 - Widened the water gap and some shifting of terrain, and added steel to fix backroutes thanks to Armani and Niesch

V5 - Increased the RR to 70 and locked the RR, and smoothed out the terrain near the frog traps to fix a backroute thanks to Armani
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

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Re: Level Design Contest #26 - Playing Phase (Update Topic)
« Reply #5 on: September 25, 2022, 09:15:42 AM »
Rule3 Yuna's Room
V2:
Armani's Blog: https://www.lemmingsforums.net/index.php?topic=4994.0

My NL level pack:
  Lemmings Uncharted[Medium~Extreme]: https://www.lemmingsforums.net/index.php?topic=5702
  Xmas Lemmings 2021[Easy~Very Hard]: https://www.lemmingsforums.net/index.php?topic=5876.0