My levels and commentary:Ziggurat - Yep! This solution only differs slightly from the intended solution, but you've pretty much got it
What Goes Up - The solution is closer now, but still a backroute. Locking the spawn rate oughta fix it, as that would force the player to use one extra builder
Entrapment - Hmmm... another backroute. This one will require more work, it seems.
Switching gears - Your replay is 90% similar to the intended solution; you are correct in saying that bashing the metal is unintended. There is a much more glaring backroute that I also recently became aware of; the entire bottom platform needs reinforcing.
Smoke stacks - This level is intended to be somewhat freeform; I don't consider your solution to be a backroute, since it seems much more elaborate than the intended solution
Two by Four - You are correct in that this solution is much closer to what I had intended! However, it still sort-of defeats the challenge of the level. I'll try again to remove more backroutes, but I fear it may not be possible. At any rate, I feel this level is challenging enough even if I am unable to fix it entirely.
Catch my Drift - I kind of got the feeling that you like backrouting levels!

I don't feel the need to modify this level further, since I want it to be somewhat lenient (it is the second level of the pack, after all).
Sync or swim - Very close to the intended solution, well done!
Any way the wind blows - This is completely unintended; you've once again blown me away with your amazing problem solving skills.
Loony Bin - This is a backroute; the terrain to the right of spawn is intended to be a complete misdirect. It seems I will have to do some repositioning!
Bait and switchboard - Another backroute; luckily this one seems easy to fix. I'll modify it once more, then leave it be, since it isn't intended to be overly challenging.
Lemming on high - This one was tricky to fix; looks like it's back to the drawing board!
Retrograde - I was worried this level had a lot of backroutes... I'll fix the more obvious ones, but making it completely backroute-proof may not be possible. I might have to bump this one up the level order towards the easier levels.
Tan's levels and commentary:Waste not, want not - A very clever solution but still a backroute, unfortunately. I think those upper pillars need to be lowered...
Lemdiana Jones - Hmm... Looks like further tweaking is required here...
Riddle of the Ancients - Same again. You're very good at this!
Measure once, build twice - You are correct that this is the intended solution.

However, Kaywhyn has found another backroute that was very similar to your original solution! More tweaking is needed...
Authorised Lemmings Only! - A perfect solution! Brilliantly done!
Just another cog in the machine - This solution is more or less intended. Good job on saving over the requirement! I may consider adding a talisman for saving more than 50/60.
Tightrope Citadel - Another perfect solution!
Ad astra per aspera - A good solution, but I still consider it a backroute. I think the leftmost coins need to be raised higher.
A caelo usque ad centrum - Similarly for this solution. Your solution is very close, but I think the level needs another tweak.
Ascending and descending - Yet another perfect solution! Awesome!
Non Sequitur - Another backroute! Climbing over that last plant pot was a nice touch.

I think I can easily fix, though.
The Gibbering Cliffs - This solution is the intended one, except it's actually a lot more efficient than mine!

This level may see a tweak in the future...
Neurosis is no excuse for bad manners - All solutions are unintended, unfortunately. But that's my fault, not yours.
When Life Gives You Lemmings - Again, another backroute. Your solution is pretty close to what was intended, though.
Storage facility 22-A - The mid air stoner trick is actually intended for this level! (We were very impressed by your usage in the wacky level Know when to hold them. It wasn't intended there, but well done anyway!) The use of the bomber here is a backroute, but this one is easily fixed with a bit of metal.
The night shift - Another very direct solution to the problem. I'll need to tweak the level to make it as difficult as intended.
The Specialist - Another very clever solution, but still not what I was thinking of. Back to the drawing board for me...
Dead weight - Aha! Excellent solution for this one! Turning the neutral lemming into a zombie was indeed the correct trick for this level. The difficulty mainly lies in synchronising the zombie with the neutral lemming. In the official solution, the zombie is dropped to the left of the electric gizmo, but your solution is still perfectly valid. Nicely done!
