Author Topic: [SUG][PLAYER] Replay manager  (Read 1003 times)

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Offline namida

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[SUG][PLAYER] Replay manager
« on: December 12, 2020, 12:10:55 AM »
Some of you might remember the old-formats Flexi Toolkit having a replay manager feature. I'd like to bring this back, as part of NL itself.

Mass replay check would become part of this replay manager, as could these two suggestions:
- Purge replays
- Identify talisman-earning replays in mass replay checks

Thoughts?
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline WillLem

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Re: [SUG][PLAYER] Replay manager
« Reply #1 on: December 12, 2020, 02:16:05 AM »
Definitely sounds good, particularly the Talisman one - this would be super-handy for compiling replays for packs to be released as well.

If the manager could also open levels via their replay file (and subsequently play the replay), that would also be amazing!

EDIT: I've now posted a separate topic specifically for the above suggestion.
« Last Edit: December 12, 2020, 01:16:17 PM by WillLem »

Offline Dullstar

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Re: [SUG][PLAYER] Replay manager
« Reply #2 on: December 13, 2020, 01:21:19 AM »
If/when this menu becomes a thing, I'd like to suggest the mass replay check option have an option to re-save passing replays that were recorded on a different version of a level (see https://www.lemmingsforums.net/index.php?topic=5155.0), as this could be useful when mass replay checking a proof collection between updates.