Author Topic: Ideas for new sprites / "tribes" (either just recoloured OR completely reshaped)  (Read 2041 times)

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Offline WillLem

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Would still be good to know whether sprites can be recoloured using a scheme file without having to provide hand-recoloured .pngs for every single file. ;) Or whether it is possible to recolour an athlete's skin using a theme file as well.

I've tested this is well: to recolour sprites from within .scheme, I'm pretty sure the source colours have to match the PNGs for any recolourings to work, which means manual recolouring if you want the lemmings' normal colourings to be different from the default.

The .theme, it seems, is able to recolour athlete's hair and clothes, but not skin. I'd agree that, if there were a way to make this possible, using .theme to create complex spriteset recolourings would certainly be easier and quicker than doing it manually.

However, there is something to be said for getting exactly the results you want by spending fifteen minutes with a decent PNG editor. For example, if I wanted Peter Parker lems with, say, brown hair, pink skin and blue clothes, I'd do this part manually (using a global flood-fill) and then use .scheme to recolour the athlete hair, skin and clothes to red, blue and red respectively for the Spider-Man costume. Since you can also specify shade recolourings from within .scheme, this is a much more versatile and targeted way to get the desired results.

Offline Strato Incendus

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I know how to do such mass recolourings - I did them in Photoshop for my African lemmings, as well as when I did the L2 Beach sprites as an interim solution before recolouring via scheme files was implemented.

But as I said earlier, having a bunch of new custom styles with individual .png files that are still essentially just recolourings is precisely what we intended to avoid by having recolouring implemented. ;) So I'd rather have all the lemmings in that style look like Spider-Man, as I originally intended anyway, than going back to this, unless it's necessary anyway (which is the case whenever the actual shape of the sprite itself changes, like with X-Mas, Lemminas, or Millas)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Strato Incendus

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I'm getting an error message "Invalid pointer operation. Falling back to default sprites" when trying to use WillLem's Lara Croft sprites on a custom level (with the experimental editor)... ???

Since the same happens with Lemminas, I guess it's because there's no Jumper sprite yet? ;)
« Last Edit: April 26, 2020, 11:20:17 pm by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline WillLem

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I'm getting an error message "Invalid pointer operation. Falling back to default sprites" when trying to use WillLem's Lara Croft sprites on a custom level (with the experimental editor)... ???

Since the same happens with Lemminas, I guess it's because there's no Jumper sprite yet? ;)

That's correct!

Here are the Jumper sprites for willlem_lemminas and willlem_laracroft, including updated scheme files (this should be placed in the {name_of_style}/lemmings folder along with the low-res version of the sprite).

(Note that the scheme file may need updating again after the NL V12.9 stable release).

Offline JamesTCat

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An idea I just thought up would be entire tribe species called "Mighty Morphin' Lemming Rangers."

(These tribes will be a infinitely more to it than just Zyuranger)

This "Species of Lemming Tribes" (If you wish to call these loads and loads of designs that) will make use of the new running and jumping abilities in the upcoming Manytribe NeoLemmix versions.

These lemmings model themselves after all the tokusatsu heroes and villains of tokusatsu. (though these lemmings ideas of the villains' heineous acts are more akin to that of cartoon pettyness)

Their stunts never faked for they believe that they're expendible as long as they get the clear percentage of their fellow lemmings out in the seemingly never ending challenge.

Offline mantha16

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not sure if i can do it but im playing with the following

baywatch lemmings naked from the waist up little red shorts

robocop lemmings little helmets and mostly silver

pink panther easiest to do just different shades of pink

dr who lemmings (im sure these already exist if they do can someone point me to them) trilbys and long scarfs (tom baker) or fez's (matt smith)

a team (ba baracus) chains and  a mohican