What exactly do you mean by glider issues? All of the intended solutions are still intact, so if you can't use the glider to solve a level, you aren't doing it right.
I'm not the one who initially reported problems with Baroque 1 and Romantic 2 due to the glider physics breaking those two levels. eric reported them, and since I saw that you released a new version of your pack, I quickly checked to see if those two levels were fixed for v12.9 and beyond, which they sadly aren't. I'm also not seriously currently playing through the pack. For this reason, other than eric, who is currently the only person to have played and solved the entire pack in the initial version of the pack AFAIK, it's difficult to know exactly what levels have changed between v1.0 and v1.1, as well as what changes were made without a changelog detailing those changes

Therefore, it wouldn't matter to me, since I won't know what changes have been made due to having not yet played through any of the pack other than finding an alternative solution to Romantic 2 to see if your entire pack was still 100% possible on v12.9 and beyond.
The reason why your replays don't break for these two levels is because you made them before v12.9, where the glider did work properly. You probably also didn't try your replays in v12.9 and beyond. Once v12.9 came, there was a fix which resulted in some levels breaking due to the glider opening its glide slightly later than usual, causing the glider to now be unable to reach certain areas on some levels in packs that were released before v12.9's NL release. As eric said, in Baroque 1, the glider fails to reach the top area on the right, which we're all certain you intended, and so any solution that doesn't use the glider, like Armani's, is most definitely a backroute. For Romantic 2, the glider does not glide into the exit after climbing the tree on the left side, but I was still able to find an alternative solution that still relies on the glider getting into the exit, but in the process the skills that I would have had leftover all ended up being used. This means that thanks to Armani's backroute to Baroque 1 and my alternative solution to Romantic 2, your pack was confirmed as still 100% possible on v12.9.4 despite the broken glider physics. The easiest thing to do in this case is to simply play on v12.8, where the glider works properly. Even then, you don't need to change your replays for the two levels. You just need to readjust the terrain in those two levels so that the glider is able to reach its intended destination and hence the intended solution is still intact for v12.9 and beyond.
To put more perspective into this, here's the link where the fix was made after some input from the community:
Shimmier-glider no longer works in v12.9 ok, great, Arty, Now I'll have to go redo the changed levels. I hope I can. So I can say I've finished a pack on my own. I'm kind of worried now.
You can do it!

If you're not able to resolve some of the levels, I'll help in any way I can whenever I get around to playing the pack. Or, others who play this pack before I get to can help.