Author Topic: Level Design Contest #19  (Read 97 times)

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Offline IchoTolot

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Level Design Contest #19
« on: November 10, 2019, 08:18:20 pm »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Namida for winning contest #18.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before!; there are three choices of rules given, you may enter one level each for up to two of the rules.
You may either use new format NeoLemmix, or Lix.
If you have two entries, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1 person who does a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset:

Rule 1

Create a level where the total number of non-permanent skills provided is at most 3. There is no cap on permanent skills. Pickup skills count towards this limit, but pre-assigned Shimmiers / Blockers do not. (For the purpose of this rule, permanent skills are (Both) Climber, Floater, (NL) Swimmer, Glider, Disarmer, (Lix) Runner.)

So possibilities for non-permanent skills would be:

(a) 1x Skill A, 1x Skill B, 1x Skill C
(b) 2x Skill A, 1x Skill B
(c) 3x Skill A

Rule 2

Create a level where the terrain spells out your username (or an abbreviation thereof). For the avoidance of doubt, the name should be most or all of the layout; not just "the name is one small part, or even a purely-decorative part, of an otherwise-normal level", but it is acceptable to have a little bit of "standard" level or filler built around it.

Rule 3

Create a level with exactly one regular lemming (no limit on neutrals or zombies) and a save requirement of at least 2. You may use either neutrals or Cloners (or a mixture of both) to achieve this.

Submission phase ends December 29th 2019 at 00:00 UTC. The deadline is after Christmas, as I imagine most of you won't be playing during it and maybe during the holidays you also get a last minute idea. :) Deadline for the playing / update phase will be announced when it begins.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.lvl ---> Level "Levelname" by User1   for Rule 3   Version 1 of the level 

Prize selection:
- US $5.00
- One month's advertising on the forums news ticker
- Pick next contest's rules

Entries so far: 1

- Crane (1)
« Last Edit: November 11, 2019, 03:18:11 pm by IchoTolot »

Online namida

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Re: Level Design Contest #19
« Reply #1 on: November 11, 2019, 02:12:33 am »
Some clarifications around rule #2:
- It doesn't have to be plain boring block letters. You can get creative, as long as it's fairly recognizable as the letters that make up your name.
- There's no rule in there about what size your name is.
- And for that matter, it doesn't say the name can only be there once. (I had this in mind when stating the rule, for those who have short usernames but want bigger levels - inverse situation of why the abbreviation allowance is there - but seems I forgot to explicitly spell it out.)

EDIT: Basically - this won't be pedantic. Unless you write an entirely different name, or create mostly a normal level with a tiny "[your name]" in the corner, etc, it's fine.
« Last Edit: Today at 02:25:32 am by namida »

Offline Flopsy

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Re: Level Design Contest #19
« Reply #2 on: Today at 02:18:20 am »
I need further clarification for Rule 2, it is incredibly vague.

1. Can I have letters where the letters themselves are not actually solid but where the letter isn't is terrain. So the blank space is the letter?
2. As long as I have the letters clearly showing largely and prominently, can I have additional terrain around the letters to fill the gaps?
SEB Lems (160 levels)
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