Author Topic: Level Design Contest #18 - Playing Phase (Discussion Topic)  (Read 1021 times)

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Offline IchoTolot

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #30 on: September 11, 2019, 07:43:33 pm »
The lastest fix actually let's me save an extra climber as the melted steel is helping me.

Word of advice as I see the constant backrouting is bothering you: Take your time and try out possible backroutes for yourself. Playtest the level, think and tryout as many different variations as you can and force a backroute. If a backroute is found and you have a fix ready try also to adjust the previous backroute so that variations of it are not possible. Don't just fix a single sympton and be maybe a bit more radical with the fixes. Also it is allowed to have a person playtest your levels before the playing phase.


Offline IchoTolot

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #31 on: September 11, 2019, 07:48:37 pm »
Well done on my level Icho; your solution saves an extra lemming, which means I'm changing the level to enforce your solution. ;) I also made another minor change which improves the level slightly imo.

Resolved it again with the updated skillset. ;)

Offline Crane

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #32 on: September 11, 2019, 07:59:31 pm »
I did have a person playtest the level.

Offline Minim

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #33 on: September 11, 2019, 08:52:46 pm »
It's looking like I found the intended solution to Dropship no matter how many times I've been downloading it. I remember that it's not the only level of Crane's to have so many updates. I do understand how frustrating it can be to fix backroutes while sticking to rules (And personal beliefs, for example Classic skills).

I'm not thinking about updating my levels anytime soon, particularly Highland Fling. The absence of the basher really is carving a whole new variety solutions that are fun to watch! :D I wonder if this can be done with two blockers...
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Offline Crane

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #34 on: September 11, 2019, 09:26:26 pm »
I completely missed your solution - sorry.  That is a backroute.

Rule 2 is intended.
« Last Edit: September 11, 2019, 09:35:26 pm by Crane »

Offline IchoTolot

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #35 on: September 12, 2019, 07:33:07 am »
This time I used all skills. :)

Offline Crane

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #36 on: September 12, 2019, 07:44:40 am »
And that's the intended solution - well done.

Offline Crane

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #37 on: September 12, 2019, 09:02:33 am »
How's this for The Embiggening of The Cromulent?

Also completed the latest version of Viridan Chapel.
« Last Edit: September 12, 2019, 09:19:45 am by Crane »

Offline Colorful Arty

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #38 on: September 12, 2019, 07:51:35 pm »
Well done on the sub-1 minute solution Crane! That is exactly as intended. :)
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Offline namida

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #39 on: September 13, 2019, 05:14:53 am »
How's this for The Embiggening of The Cromulent?

Intended solution. :D

Offline namida

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #40 on: September 15, 2019, 08:26:39 am »
I'm going to take a bit of a risk.  V15 doesn't fix any backroutes, but might potentially reopen some!  I've removed the gap in the floor at the bottom right corner of the first wall, since I think the backroutes that exploited that part of the level have been patched in other ways.

This solution is possible, but was not on the previous version of the level.

Offline Crane

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #41 on: September 15, 2019, 08:37:14 am »
Ah drat, good break Namida.  Back we go!

Offline Nessy

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #42 on: September 15, 2019, 11:28:06 pm »
Earlier today I did a stream of this contest and I managed to solve every level (with some help from chat) except Minim's Rule 1 level. I have attached all of my successful replays below :thumbsup:

Offline namida

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #43 on: September 16, 2019, 05:01:56 am »
Intended solution on my level. :)

Offline Flopsy

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Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #44 on: October 03, 2019, 01:12:16 am »
Submitting this replay for Minim's level under recommendation from Arty's stream chat. I beat it in v1 a while back but it still works to date.
SEB Lems (160 levels)
MegSEGAbytes (40 levels)
Gotta Go Fast (in progress)