Author Topic: Level Design Contest #18 - Playing Phase (Discussion Topic)  (Read 736 times)

0 Members and 1 Guest are viewing this topic.

Offline IchoTolot

  • Moderator
  • Posts: 2075
    • View Profile
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #30 on: September 11, 2019, 07:43:33 pm »
The lastest fix actually let's me save an extra climber as the melted steel is helping me.

Word of advice as I see the constant backrouting is bothering you: Take your time and try out possible backroutes for yourself. Playtest the level, think and tryout as many different variations as you can and force a backroute. If a backroute is found and you have a fix ready try also to adjust the previous backroute so that variations of it are not possible. Don't just fix a single sympton and be maybe a bit more radical with the fixes. Also it is allowed to have a person playtest your levels before the playing phase.


Offline IchoTolot

  • Moderator
  • Posts: 2075
    • View Profile
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #31 on: September 11, 2019, 07:48:37 pm »
Well done on my level Icho; your solution saves an extra lemming, which means I'm changing the level to enforce your solution. ;) I also made another minor change which improves the level slightly imo.

Resolved it again with the updated skillset. ;)

Offline Crane

  • Posts: 694
    • View Profile
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #32 on: September 11, 2019, 07:59:31 pm »
I did have a person playtest the level.

Offline Minim

  • Posts: 1442
    • View Profile
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #33 on: September 11, 2019, 08:52:46 pm »
It's looking like I found the intended solution to Dropship no matter how many times I've been downloading it. I remember that it's not the only level of Crane's to have so many updates. I do understand how frustrating it can be to fix backroutes while sticking to rules (And personal beliefs, for example Classic skills).

I'm not thinking about updating my levels anytime soon, particularly Highland Fling. The absence of the basher really is carving a whole new variety solutions that are fun to watch! :D I wonder if this can be done with two blockers...
The user formerly known as minimac

Offline Crane

  • Posts: 694
    • View Profile
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #34 on: September 11, 2019, 09:26:26 pm »
I completely missed your solution - sorry.  That is a backroute.

Rule 2 is intended.
« Last Edit: September 11, 2019, 09:35:26 pm by Crane »

Offline IchoTolot

  • Moderator
  • Posts: 2075
    • View Profile
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #35 on: September 12, 2019, 07:33:07 am »
This time I used all skills. :)

Offline Crane

  • Posts: 694
    • View Profile
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #36 on: September 12, 2019, 07:44:40 am »
And that's the intended solution - well done.

Offline Crane

  • Posts: 694
    • View Profile
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #37 on: September 12, 2019, 09:02:33 am »
How's this for The Embiggening of The Cromulent?

Also completed the latest version of Viridan Chapel.
« Last Edit: September 12, 2019, 09:19:45 am by Crane »

Offline Colorful Arty

  • Posts: 757
  • You are so loved!
    • View Profile
    • Colorful Arty's Youtube Page
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #38 on: September 12, 2019, 07:51:35 pm »
Well done on the sub-1 minute solution Crane! That is exactly as intended. :)
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Online namida

  • Administrator
  • Posts: 9215
    • View Profile
    • NeoLemmix Website
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #39 on: September 13, 2019, 05:14:53 am »
How's this for The Embiggening of The Cromulent?

Intended solution. :D
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Online namida

  • Administrator
  • Posts: 9215
    • View Profile
    • NeoLemmix Website
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #40 on: September 15, 2019, 08:26:39 am »
I'm going to take a bit of a risk.  V15 doesn't fix any backroutes, but might potentially reopen some!  I've removed the gap in the floor at the bottom right corner of the first wall, since I think the backroutes that exploited that part of the level have been patched in other ways.

This solution is possible, but was not on the previous version of the level.
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Crane

  • Posts: 694
    • View Profile
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #41 on: September 15, 2019, 08:37:14 am »
Ah drat, good break Namida.  Back we go!

Offline Nessy

  • Administrator
  • Posts: 498
    • View Profile
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #42 on: September 15, 2019, 11:28:06 pm »
Earlier today I did a stream of this contest and I managed to solve every level (with some help from chat) except Minim's Rule 1 level. I have attached all of my successful replays below :thumbsup:

Online namida

  • Administrator
  • Posts: 9215
    • View Profile
    • NeoLemmix Website
Re: Level Design Contest #18 - Playing Phase (Discussion Topic)
« Reply #43 on: September 16, 2019, 05:01:56 am »
Intended solution on my level. :)
My released level packs:
Lemmings Plus Series | Doomsday Lemmings