NeoLemmix > Closed

[BUG][EXP-CONTENT] Missing Shimmier sprites in most lemming spritesets

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namida:
I might fix this myself for the Xmas style, though it's up to the content creators (or other devs) for everything else. More than anything else though, I'm noting it here so it doesn't get forgotten before a stable release.

Anyway, no lemming sprites other than "default" contain Reacher and Shimmier sprites. This needs to be addressed before a stable release, especially for the Xmas set as that's considered an official style. Maybe a fallback should be added here - if a specific sprite doesn't exist in a custom spriteset, fall back to the default style for that animation. Might be ugly, but probably preferable to crashing or displaying nothing. Alternatively, if any animation is missing, fall back to the default sprites altogether.

Strato Incendus:

--- Quote ---Anyway, no lemming sprites other than "default" contain Reacher and Shimmier sprites.
--- End quote ---

This is not true; I have already updated my Beach and Egyptian lemmings with Reacher and Shimmier sprites several months ago and shared them in the thread where all the other custom sprites (Highland, Shadow, and Machine) are uploaded as well. :)

It might just be that the Beach and Egyptian lemmings aren't part of the regular NeoLemmix download yet - but then again, I think this applies to the other three custom sprites as well?

Highland, Shadow, and Machine are still missing, which is why I raised attention for that in the respective thread recently. I can try to recolor the Reacher and Shimmier sprites for those three as I did for Beach and Egyptian, only using Paint.Net this time because I don't have a fixed Photoshop Scheme containing the appropriate Hue/Saturation/Lightness changes for Highland, Shadow, and Machine.

But of course, these sprites were created by Nessy, so if he can find the time to update them himself, I wouldn't mind. ;)

The same applies to Arty's Water Lemmings and the all-black sprites for his Silhouette tileset, I believe. (I haven't used either of them yet.)

namida:
The custom lemmings for those styles are not included in the NL download.

Are they actual sprites from L2 (with additions for the NL-specific skills, of course) - or at least close to their color scheme - or are they just "here's some lemming sprites that work well with that style"? If it's the former, I suggest we look at integrating them into the NL download. Otherwise, they should be made part of a custom style (at which point they could, in that form, be added to the download). I can say now that I do not want custom lemming sprites for my styles, so the Machine ones would need to be added to a custom style if they're to make it in.

We have six sets of lemmings sprites in the default styles download:
- default
- xmas
- plom_halayangube
- plom_festiveshangtu
- arty_underwater
- arty_silhouette

Of these, "default" and "xmas" have Shimmier sprites (I've just done the latter), the other four do not. Arty's styles' sprites appear to just be recolors of the default sprites, but plom's look like they'll need a bit more work.

GigaLem:
Which reminds me that the Milla themed lemmings will need shimmiers as well

namida:
Commit 02a13ce implements a fallback behaviour: If an exception is raised during the loading of lemming sprites, NeoLemmix will make one attempt to load the default lemming sprites intead (one attempt only, to avoid an infinite loop if the default sprites are broken for any reason). The exception message will be displayed, which will in the case of a non-updated set of lemming sprites, be a file-not-found error; but the popup will also mention that it's falling back to default lemming sprites.

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